Being a Woman who Raids

A lot of people have been blogging lately about sort of feminist topics. In particular, Ophelie’s post caught my attention. Not only did she link me (thanks!) but she linked me under “hardcore”. Oddly, “hardcore” is not how I would personally define myself, but that’s a blog entry for another day. (And I don’t take offense, I just find it a curious label. It should be noted that she’s actually changed that heading to read “PvE Progression Focused Female Players” now, though.) Also, I really liked Codi’s recent post about social privilege and WoW and Blizzard being a business.

So in the midst of all these posts (there are so many that I couldn’t possibly link all the ones I’ve read recently), I realized I had a lot of things to say. I don’t really talk much here about being a woman in this game or the strange reactions I get when it’s discovered that I AM, in fact, female, or how I deal with people’s reactions. I also haven’t spoken much about the lack of other capable women at high-end levels. This seems like a perfect time to address some issues and throw my own views out there.

Continue reading “Being a Woman who Raids”

Hunter Stuff

When I first started playing this game, I started off with a male night elf hunter named Kurnmogh. Kurn was my raiding toon throughout Vanilla. Kurn is the toon who did the Tier .5 questline. Kurn is the toon who got attuned to places and cared about rep. Kurn was the toon I was on when learning to raid lead. Kurn was basically awesome, considering the utter lack of content my old guild cleared. To this day, my Rhok’delar quest is one of my cherished memories.

Throughout the years, I have done more and more stuff on my paladin. Three months into Burning Crusade, I was raiding on the paladin, never to look back at the hunter. Sure, I got to get in on our Tidewalker kill on Kurn, sure, I got to get in on our Gorefiend kill on Kurn, but Madrana has been my raiding toon since April of 2007.

And even then, I insisted all those who knew me previously as Kurn continue to call me Kurn.

This blog is called Kurn’s Corner because, well, I like the alliteration, but also because when I play WoW, I really still feel like Kurn is my main. I do all the stupid shit on Kurn. I did all the holiday stuff on Kurn, I’m still working on a screenshot project on Kurn, I did a Sarth 10 3d zerg on Kurn just last week.

Sometimes, it really saddens me to see just how much I ignore poor ol’ Kurn. Haven’t done much more than the weekly and maybe a daily random or two on the hunter for a month, and not even the weekly all that often. I just don’t have the time to raid 12 hours a week on the pally, go through parses, write blogs, do RL stuff AND do anything significant with my hunter.

But I managed to get my four-piece T10 on Kurn today. I have the 251 helm, chest and shoulders and the 264 gloves, plus the Leggings of Northern Lights and, of course, Zod’s Repeating Longbow.

I’m not quite “done” for the expansion on Kurn, exactly — I still have a couple of projects in mind — but I felt such a sense of completion when I picked up my helm today after my daily! Sure, my shaman, priest, druid and mage are all thoroughly neglected, sitting in various pieces of T9, if they’re lucky, but it was important for me to get Kurn a nice gearset of T10. It’s not a matter of ego, it’s not even really a matter of pride. It’s a matter of my remembering my roots, remembering that there was a time when I topped damage in Molten Core, remembering that there was a time when I was the go-to kiter for Hakkar adds, remembering that there was a time when people wouldn’t run with a hunter in my old guild, unless it was me.

Kurn may not be my main raiding character in Wrath. Kurn may not have been my main raiding character in Burning Crusade. Kurn may not even be my main raiding character in Cataclysm. But Kurn is still an important part of my in-game identity and that old hunter deserved the effort I went through to get some semblance of decent gear.

I feel satisfied by the effort I’ve put into the hunter this expansion. I might be a little disappointed that I may never kill the Lich King as a hunter, although I admit that the responsibility of tranq shotting the horrors is more than a little overwhelming. I haven’t been responsible for tranq shotting anything significant since Magmadar.

But as we come to the end of Wrath of the Lich King, I feel like Kurn’s done a lot. I’ve done parts of all the major instances on the hunter — cleared Naxx, done chunks of Ulduar, done the Lower Spire a ton of times, done Ony, VOA over and over again and played in Ruby Sanctum one night.

It’s been a good expansion for Kurn and I like that I have 4pc T10 to show for it.

Kurn's Contemplations on Tuesday

Hello, lovely people. It is Tuesday once again and, once again, I have had a ridiculously low number of search terms I haven’t covered, so, once again, the Q&A post will be put off. Can’t wait for people’s Internet use to go up again…

Anyways, I thought I’d update the ol’ blog with some, well, updates.

Beta:

You may have noticed I haven’t talked much about Beta in the last few days, not since I hit 83 and got Healing Hands.

Why haven’t I been talking about the Beta? Well, I’m kind of stuck.

Madrana’s 83, which is the level cap, so I don’t want to quest on her, since I’m not gaining any more experience. I would love to do instances like crazy, but the Random Dungeon Finder isn’t working unless you’re already in a group, apparently.

So I could go quest on Kurn, right? I’m only level 81 and 3/4. But the thing is, Kurn’s stuck on a bugged quest in Vashj’ir (Still Precious, if you’re curious — no naga currently drop the pearls!). I’d rather not skip the content in this sub-zone and move on, because I’m enjoying the feeling of completing the subzones and continuing this storyline. Again, can’t really do instances… I could go do Hyjal on Kurn, but I figure I’ll be doing Hyjal and Vashj’ir enough times on live when Cataclysm drops, so I’m just sort of waiting for Blizzard to fix a few things in a new build.

God, I hope they drop a new build soon. Like, today. Tomorrow. Yesterday…

Leadership:

I went to a private, all-girls’ school for eleven years, from Grade 1 through to Grade 11 (which is our last year of high school in Quebec). Somewhere along the way, somehow, I obtained these things called “leadership skills”. I was never, ever a leader back in school. I shied away from positions of authority, I never liked being the one people looked to for decisions or depended upon to make decisions.

But in every circumstance since my high school days, I have found myself gravitating to leadership positions whenever it’s clear that whoever is currently leading is not doing it well.

And you know, I’m not terribly bad at being a leader. I’m good at allocating resources, scheduling things, thinking inside the box and then outside when it’s required… Sadly, I’m one of the better leaders I’ve encountered out here in the real world. It kind of sucks, because I really don’t like being a leader.

What I prefer is to be led by a competent leader.

If the leader is not competent or if I am not being led appropriately (not being used to my full extent, not being given clear instructions, etc) then that’s when my leadership skills step in and want to usurp the leader’s position and just DO IT BETTER.

Why am I talking about this? Because it’s basically describing my leadership experiences in WoW.

How did I get to be a raid leader/officer back in my old, old guild? I asked questions, I educated myself and then I educated others on why, precisely, they wanted to do Zul’Gurub and Molten Core.

How did I get to be an officer/raid leader/healing lead back in Apotheosis? It’s because I took initiative to help form the guild, it’s because I knew Karazhan and I researched my ass off for Gruul and Mag and everything else. I had learned to allocate healing from my short stint in another guild and applied it to Apotheosis and that basically meant that I was just doing healing, period. And I was okay with that, because there just wasn’t anyone else I trusted at the start to do healing, except for our awesome priest officer, who was, unfortunately, MIA more often than not.

How did I get to be healing officer in my Bronzebeard guild? The healing lead (and GM) stepped down from raiding/playing altogether for a long while and I was the noisiest healer of the bunch, so they were like “HEY YOU! Here! Do healing!”. I wasn’t being led properly, so I became the leader.

How did I get to do healing for a period of like, 3 months through Sindragosa (reg), LK (reg) and 8/12 ICC25 HMs? My friend had basically deputized me before she took time off, but I still had to earn my “position” in that I was CONSTANTLY talking to the raid leader about healing and such. Why did I do it if it made me miserable? Because no one else was going to be able to do it, barring the RL, and having been a RL and healing lead at the same time, I basically don’t wish that upon anyone.

So it’s nice to be in a guild now where the leaders work hard. I might not always get a precise healing assignment, but I know I’m on the tanks. My healing lead listens to my feedback (and the feedback of others, I would imagine) and sometimes strats and assignments are tweaked. Sometimes they’re not. But at least I have an idea that he’s listening.

My GM is awesome, as you guys already know. I don’t envy her the position, nor the work and time and energy she puts into the guild. I’m sort of dreading being in that position with Apotheosis in a few months. I think I’ve learned a lot about the workings of guilds in the last year and a half, though. I always go into a guild with the attitude that I will be there forever (or at least until the end of the expansion) and, barring seriously bad conditions (continuously cancelled raids, abusive environment, etc), I WILL be there. While I’m in any guild, though, I find that I’m soaking up all the little things to do or not to do if (when) I find myself back in the position of GM.

Raiding:

Re-learning some of these fights with a new guild isn’t easy. My current guild is struggling on Putricide and I don’t really know why. I got caught by the Gas Cloud last night on one attempt and I was like “WHAT THE HELL?” because I NEVER get caught by that thing. I realized that it hadn’t been slowed. Sure, I wasn’t in an ideal position for the possibility of being targetted by it, but, by golly, I had a head start on the sucker!

So I mention to my GM that I’d been caught because it wasn’t slowed. She countered that I didn’t move fast enough/was in a bad place.

Of course, I looked up the logs.

[22:22:53.499] Gas Cloud’s Regurgitated Ooze fades
[19:22:55.251] Gas Cloud Gaseous Bloat  Madrana 17373
[19:22:56.582] Gas Cloud hits Madrana Absorb (574)

Okay, so it only took it two seconds to catch up to me, but I was right; it wasn’t being slowed. My GM later mentioned that she was aware of the slowing issues but honestly thought I was right next to the Gas Cloud and that’s why I was hit. I maintain I’d have been able to get away since I was the second target and the thing should have been almost dead, but anyways. The point is that — the Gas Cloud was not being slowed.

Why?

The Abomination has a lack of energy.

Why?

Druids aren’t keeping Rejuv up for Revitalize procs, disc priest isn’t keeping PW:S up for Rapture procs.

But on the bright side, we’re doing less dying to Plague?

I don’t know, it was a tough reset, I guess. It feels like there are too many little mistakes being made by too many people, which includes me. I’ve eaten some Malleable Goo, I got hit by the Gas Cloud, I’ve died to Unbound Plague because I didn’t pass it off when I should have.

I’m learning that heroic Putricide is actually a lot harder than it was when I first learned it. It was an easy fight to learn for my last guild, but, for whatever reason, it’s a lot more challenging for this guild. I’m okay with that, and getting to P3 and getting him to 7% or thereabouts this reset was great. I just want that momentum to continue.

Anyways, that’s about all for my deep thoughts right now. Hopefully we’ll get something going on the Beta soon so I can post more.

And who knows, maybe a new Holy How-To soon, eh? It’s been over a month since my last one!

Raiding and End of Expansion Malaise

It always happens. As the end of an expansion draws near, people’s interests change radically. They might suddenly realize that the loot they’ve been working so hard for will be worthless at the new level cap. They might realize that all the aggravation of raiding isn’t worth it because the new content is on its way.

Your most dedicated and hardcore raiders might finally just burn out and say screw it and move along to a more casual activity, like random battlegrounds. Or they may choose to be more dedicated to something like competitive arenas rather than raiding.

People get sloppy, focus is easily lost in raids and there’s a lot of finger-pointing going around as people feel the pressure to get things done before the new expansion launches.

Raiding is a team activity. It takes some luck and a lot of work by the guild leaders to help keep that focus going.

I’ve suffered through the end of pre-BC and BC WoW. Both times, my guilds were, shall we say, screwed.

It was due to End of Expansion Malaise that my first real guild didn’t get Onyxia down and never even attempted Majordomo. Everyone was playing similar amounts to what they’d been playing previously, but they were spending it in the battlegrounds, grinding honor to get those epics, perhaps not realizing how quickly they would be replaced in Outlands.

Apotheosis just barely weathered the End of Expansion Malaise at the end of Burning Crusade. We were 4/5 in Mount Hyjal and 5/9 in Black Temple when 3.0 dropped and the nerf bat hit the remaining bosses. If this hadn’t happened, we wouldn’t have cleared both instances. We had lost some valuable raiders who were frustrated with our progression and that we even managed to get Bloodboil and Gorefiend on farm before the nerf is kind of a miracle in and of itself.

We suffered through some cancelled raids and some short-handed raids and some really bad raid comps, but, by golly, we killed Archimonde (and probably would have done so even without the nerf!) and we killed Reliquary, Mother, Council and Illidan.

We had all of three attempts on Kalecgos though, because halfway through trash to him, one of our warrior tanks just gave up. He was asked to tank something and, well, he wasn’t. So our paladin tank (who was also an officer) taunts the thing and is now tanking two things and then the warrior tank wakes up and taunts it back, even when there’s something else that’s not being tanked.

After asking on vent and in the tank channel and raid chat, the pally tank loses it.

“[tank name] PLZ STOP NOT TANKING SHIT” goes out over the raid warning.

Personally, I laughed my ass off.

The warrior went offline.

Five minutes later, he comes back… on his shadow priest. And declares that he is done with people riding his coattails.

Alone, that’s just laughable. He was arguably our weakest tank.

But what pissed me off about it is that he just quit in the middle of a raid. Four days until the expansion launched, while we were tooling around in Sunwell Plateau, he just quits.

I have no respect for people who quit.

If someone signs up for a guild that I’m running, they are signing up for the rest of the expansion, as far as I’m concerned. If you have legitimate RL issues, okay, that’s understandable. But the fact remains that if you quit, you let the team down.

Why am I talking about this now?

I find myself experiencing End of Expansion Malaise. Not on my raiding character — I’m still looking forward to raids with my “new” guild (eight or so weeks in, are they still my “new” guild?). But I’ve neglected the hell out of Kurn and my other alts. Part of it is the Beta — it’s like I can just fast-forward ahead three months or however long it’s going to be and just experience the new game content, glitchy though it may be. I’m getting to see what my hunter is capable of right now — and, currently geared, I have yet to replace anything at almost level 82. (Although I would definitely replace a trinket with a trinket out of Blackrock Caverns.) What this means to me is that I’ve gotten to the point in current content where I will be able to power through early expansion quests without trouble, at least on the hunter, which is really the only character I really care about, apart from the paladin.

I honestly don’t care about daily heroics and Emblems of Frost. I don’t care about Primordial Saronites and crafted gear, clearing content, getting achievements… All of that interest and desire is pretty much gone.

I do, however, want to make a crapton of gold before Cataclysm hits. I’d like to have around 50-60k gold on my hunter’s server (which has all my other toons on it save the pally) and 20k gold on my pally’s server, so that I can transfer everyone over with the max amount of gold (or close to it) and be able to start over again on Eldre’Thalas with a healthy amount of gold.

We’ll see if that happens, though. With my increased apathy towards current game content on my hunter, I don’t know if I’ll find the energy to actually make gold over the next couple of months, particularly since my brother and Majik enjoy bankrupting me on a near-weekly basis. ;)

However, I am dedicated to finishing this expansion with my current guild on my paladin. I will be there for the raids. I will stick it out through thick and thin. It’s what I expect of everyone else and I hold myself to the same standards.

I’m still not convinced that Blizzard has mastered the transition from old-to-new expansion yet. But I know that even if they’re unable to keep people interested in playing, that I will continue to play out of duty and obligation, if not out of fun. Because I’m part of a team. And I understand how important it is to not let the rest of the team down.

(But I’m still having fun, too.)

Kurn's Q&A #26

Tuesday! A day off from raiding, a day to center myself and get caught up on a bunch of things, including weekly search terms that seem interesting.

1) what is raidwalled

“Raidwalled” is when a paladin with the talent Divine Sacrifice and Divine Guardian casts Divine Sacrifice, which activates Divine Guardian. This name comes from the warrior cooldown called Shield Wall, although Divine Guardian will not mitigate anywhere near as much damage as Shield Wall. However, it does affect the entire raid, whereas Shield Wall only affects the warrior.

2) bop remove cleave armor debuff ruby sanctum

That’s an awesome question. Next time I do RS, I’ll BOP an inactive tank for a second before freedoming them to see if that works.

3) do elixir mastery proc on potions

It astounds me that, more than three years since alchemy specializations were introduced, people still don’t get it.

No, Elixir Mastery alchemists proc on elixirs and flasks. Potion Mastery alchemists proc on potions. Transmute Mastery alchemists proc on transmutes.

4) drape of the violet tower holy paladin

DON’T DO IT DON’T DO IT DON’T DO IT BY ALL THAT IS HOLY DO NOT DO IT.

Okay, I may have exaggerated. But you have other options.

Fluttering Sapphiron Drape (10m Ony)
Flowing Sapphiron Drape (25m Ony)

And if you got lucky, Ahune dropped Shroud of Winter’s Chill for you and you didn’t get rid of it.

Honestly, I’d rank the cloaks thusly, from best to worst for a holy paladin:

25m Ony then Ahune then 10m Ony then Drape of the Violet Tower.

Seriously.

5) stormbringer gloves

I admit, I had no idea what the hell these were. The 251 Stormbringer Gloves are nice 251-level gloves. I would recommend the badge gloves over them, though, for a holy paladin. The Gauntlets of Overexposure are better — more int, more haste. They’re also available for 60 Emblems of Frost. Ultimately, I like the Unclean Surgical Gloves and the heroic Unclean Surgical Gloves better.

Here’s a comparison.

6) +casting +”beacon of light” +threat

I’m pretty sure that you do get some measure of threat merely by casting Beacon of Light. The Lich King looked at me last night after I cast Beacon of Light on an OT. It’s likely not much, probably the equivalent of a face pull, and would probably need to be done right when the boss becomes active (in the case of the Lich King, for example) in order to cause any significant threat.

Does the mirrored heal from Beacon of Light cause threat? I honestly don’t know. I’ll see if I can figure that one out.

7) any way to parse halion log

I use World of Logs, but the last I saw, it wasn’t able to parse both the shadow realm and the physical realm, since you’re only logging for your active realm.

I love WoL dearly and have no doubt they’re working on this issue.

8) halion beacon of light

What I like to do is beacon the tank here and raid heal, including myself. However, I never, ever hesitate to directly heal the tank, even if beacon is on them. I do this on most single-tank portions of fights. Will the beacon go through the realms? I do not think so.

9) holy paladin multiple beacon

You can have an unlimited number of beacons on a single target. The only limitation is how many holy paladins you have around.

10) is the weekly on the same lockout as the regular raids

Yes. That means if your weekly is Lord Jaraxxus and you go into TOC10 to kill him, you will be saved to TOC10. Same if it’s XT-002 Deconstructor and you go in to Ulduar 25, you are then saved to Ulduar 25.

Guilds and Relationships

By special request, here is a post about guilds and the relationships within them. Thank you, Majik, for the prompt!

A guild is a weird thing. It’s a tag, a chat channel, a list of ranks, a collection of junk (and money) in a bank.

It’s also a collection of people.

There are all kinds of people in a guild. You have your GM (or GMs), your officer(s), your raiders, your friends, your alts and pretty much everything in between.

Even weirder, guilds are different things to different people.

To some, it’s a tight-knit group of people who’ve known each other for half a decade who are single-mindedly going about their declared purpose and vision. To some, it’s a loose collection of people, filled with strangers you’ll never really get to know or talk to before they just stop logging on or decide to leave. To still others, a guild is an online place for real life friends to meet up and chat. To others, it’s a home for bank alts and a repository for all the junk this game requires us to use.

As if those descriptions didn’t make guilds sound weird to begin with, there are hundreds of variations between those types (and other types I didn’t even dare to mention!) that make guilds unique. There’s the business-like guild, where you all log on almost in unison, do your raid/PVP/RP, then log off again, only showing up again some 20ish hours later to repeat the process. There’s the social guild, where everyone knows everyone else and people call out toon names in guild chat akin to people shouting “NORM!” on Cheers.

Today, I thought I’d talk a little bit about some of the relationships within a relatively typical raiding guild. We’re talking about one that isn’t 100% business but isn’t 100% social, has a mix of people who know each other from RL or for many years and new people as well.

So here are some relationships that I’ll examine.

1) The Romantic Relationship

Just about every typical raiding guild has a couple in it. You might not know about it, you might not be privy to that information, but there’s almost always a couple. The couple may pre-date the game or may have been formed once the two participants met in-game, in that very guild.

In general, this is cool. Who am I to judge if someone finds their soulmate through this game? There are stranger ways to meet someone.

It becomes uncool as soon as it starts affecting the guild. This usually happens when one of the participants is a guild leader (officer or GM) and the other is, shall we say, not a very talented player. (For some reason, this is typically a male guild leader and a female player, giving women everywhere in WoW a bad name. :P)

In the hopes of impressing his or her newfound love, the guild leader campaigns extensively to allow the player into raids, using a subpar spec and gear, or might just award them loot or such in a less fair and transparent guild.

Actual example of this:

Guild Master L fell for a new priest we’d recruited, O. O was, back in those days, a shadow priest. You know, back when ALL the priest tier gear was +healing and there was absolutely no second kind of tier? (As an aside, I did some Naxx 60 when I was 70 with my RL friend the resto druid and a friend of hers, who was a shadow priest. The friend rolled on some Tier 3 token and then was like “Uh. Where’s the shadow set?” when he got to the tier vendor. Not joking!)

Considering our old guild had a severe shortage of these elusive things called “healers”, we tried to get O to swap to healing. She refused for a while and then, when she finally caved, she INSISTED to Guild Leader L that she be his healer. Period.

Never you mind that THE BEST PRIEST of that era was in our guild (we miss you, BW!) and the healing lead at the time. Never you mind that this awesome priest had Benediction and some Tier 1. Never you mind that O had mostly the Devout set and was still trying to figure out what the hell Greater Heal did. She wanted to heal L.

When she was not only not allowed to heal L and only L (she was given a group to heal, if I recall correctly) and, worse, was not in his GROUP and, even worse, the resident (female!) warlock WAS in L’s group (hi, imp buff? How are you?), she threw a fit.

She eventually gquit.

L talked her into coming back. Whereupon she promptly threw another fit. And gquit. Again.

The officers as a whole decided we were better off without her.

Which led to L making me the GM and gquitting himself and starting up a new guild with O where they could be their lovey-dovey kissyface selves.

Of course, if you have a couple that doesn’t expect special favours or extra loot or anything of the sort, that’s a lot more workable for the raid and may actually not cause any drama whatsoever. The L/O scenario isn’t even a worst-case situation. L could have easily gkicked everyone, retained control over the guild and reinvited her.

2) The Relative/Pre-Existing Real-Life Friendship

Similar perils exist in this relationship as in the romantic relationship. Relatives and RL friends obviously prefer to play together, most of the time and may make demands upon guild leader friends/relatives.

Actual example of this:

Picture it. Early summer of 2007. When Apotheosis was clearing Karazhan regularly with one group, we started looking at rosters for two groups. Being the kind and benevolent raid leader at the time (God, I miss having Toga be GM) I did what I could to balance the groups to respect pre-existing friendships or relative relations.

My brother and I were at our parents’ cottage one weekend when I’d finally set the rosters.

“What the fuck?!” he exclaimed, “Why the fuck am I stuck in YOUR group and I’m not in Majik’s group with Pal?!”

I sighed. “Because, dear brother, you and Palantir are the only two in the guild who can currently summon Nightbane.”

“So?!”

“So you can’t lock yourselves to the same instance.”

“Oh.”

“Look,” I said, “each group needs 1 MT, 1 OT who can DPS, 3 healers and five DPS. There’s the list of 24ish people. Do what you can to make sure people raid with their relatives or BF/GF or their friends.”

“FINE,” he said, grabbing the papers from me.

Over an hour later he came back to me, threw the papers at me and said “I give up, you win.” The groups he’d come up with were exactly the same ones I’d come up with.

Of course, our preference wasn’t necessarily to raid together. But we put the good of the guild and the happiness of our guildies ahead of our own desires.

In fact, my brother and I don’t always get along when we play together.

Actual example of this:

One night, back in 2006, my brother came over for pizza and WoW together, since we were raiding Molten Core that night. At one point, we were yelling at each other in officer chat, in /raid, over vent AND IRL, all while sitting in the same room. I can only assume it had something to do with people not looting their Ancient Core Hounds, or not stacking up for Lava Surgers, but I could be mistaken.

3) The In-Game Friends

This category of relationships consists of those people who have played with each other in-game enough during some of the formative moments in their WoW lives. I’m talking about those people you met in Zul’Farrak, after you spent forty-five minutes looking for a group and you had two people to replace in that time. Those people who stood at your side at the temple steps or helped you summon Gahz’rilla, chances are, those people became your WoW friends for quite some time. (My ZF buddy, who remained on my friends list for years, was Mikezanze, a great paladin who eventually healed in Apotheosis during BC.) Generally, they’re people you might not be guilded with or see all that often, but you try to run with them if you can.

4) Those Friends With Whom You Run

These are the people in your raid group, generally (or PVP group, arena team, what-have-you) whom you see often in-game and have developed a genuine friendship. You may know their real names, they may know yours, and you feel relatively secure in the knowledge that they’re not going to show up at your front door with an actual axe with which they would smash your face in.

These are the people you chat with on Vent or in-game well after the raid or whatever has ended. These are the people you do stupid things with at 2am. These are the people who make you laugh so hard you feel like you’ve done fifty situps.

Ideally, these are the people for whom we’re all searching, if indeed someone is searching for people as a reason to be in a guild and to play this game.

In my case, these are the people like Majik, Tia, Crypt and Tan and many others from Apotheosis, with a sprinkling from my Bronzebeard guild and maybe even some from my Skywall guild will join these ranks.

These are the people with whom I want to play the game. I don’t want to play in Cataclysm without Majik and Daey, Toga and Shadow, Euphie and Osephala, Fadorable and Kaleri, just to name a few. (NO, Sham, I did not forget you. ;))

There are other relationships to explore; the relationship between a guild master and his or her officers; the relationship between guild officers and their raiders; the relationship between a guild master and his or her raiders.

But those examinations will have to wait until another time. I started writing before I’d really found a point to my post and I found it when I hit point 4. I love this game, yes, but it’s the people who make it worth my time and make the experience something memorable and special.

Feel free to regale me with your tales about the relationships in your guild.

(Oh, and because I was lacking a conclusion for a while, here’s Majik’s suggestion for a conclusion: “conclude that majik is just the greatest thing since sliced bread.”)

(ETA: “Wait. Can you make it conjured sliced bread? Pleeeeeeeease”)

Victory, for now.

As the official blue post says, the new forums will not integrate people’s real names.

I hope that’s the last we’ll hear of this “real name” stuff. I kind of doubt it, to be honest, but I’m satisfied for the moment. I am trying not to entertain any conspiracy theories that indicate this might have been their initial position and didn’t think it would fly, so they pushed the envelope even further and then “compromised” by using this unique identifier thing.

I don’t see how on earth anyone at Blizzard could possibly be so out of touch with the players to think that the Real ID on the forums thing would fly, so I can see where these theories can make sense.

However, I have enough crap in my head that I don’t need more outlandish theories. I’ll take this as a victory, for now, and encourage everyone to respectfully thank Blizzard for listening to the community’s outcry.

Raiding and progression.

It’s kind of a weird situation I’m in, I keep realizing. My guild is working on heroic modes, right? They were 7/12 when I joined and then we got Dreamwalker that week. (All they were missing was a kick-ass holy paladin, obviously!) Then we did some work on Lady Deathwhisper the second week. Didn’t get her down, but worked on refining the strategy.

The third week, last week, we went out and downed Lady Deathwhisper. And Halion (on regular), too. Then we worked on some heroic Sindragosa. I swear to God, it’s my least-favourite fight in the instance, but I know it pretty damn well at this point. ;)

So this week, we got LDW down again and one-shotted heroic Saurfang for the first time. (The first four marks were all on healers, if you can imagine.) We also got Princes down that night and then went on to Halion.

Last night, though, we were short a healer. We’re seriously in need of a priest and another pally would be great. But one of our priests had his wisdom teeth out or something, so he wasn’t going to be on.

We did BQL, Festergut and Rotface all on heroic with five healers.

And then decided to play with heroic Putricide, which the guild’s never seen before.

I actually really love the heroic Putricide encounter. Malleable Goo sucks ass, don’t get me wrong, but I LOVE the heroic Putricide encounter because I happen to be GOOD at dealing with the stupid Unbound Plague.

In the first night of attempts, and not even a full night, mind you, but we’re talking less than two hours, my new guild almost pushed phase 3.

Of course, it’s going to be HILARIOUS to see their reaction to the insane, incomprehensible amounts of raid damage once we hit ~2 stacks on each tank in P3, ahahahaha. I’m really looking forward to the reactions on Vent or in raid chat, because it’s going to be freaking hilarious. The one warning I gave the healers was something along the lines of “if we make it to P3, don’t worry about me. I’m going to Beacon myself and heal the active tank. Just worry about yourselves and the raid.”

We didn’t make it to P3, but I feel as though in less than two hours of work on him, we did as well adjusting to the mechanics as my previous guild did in about six or seven hours.

I really feel good about the raid group. We did a lot of plague swapping without calling it out and had a few (of our 9? 10?) attempts where the plague swapping was, honestly, PERFECT. We were killing Putricide in my last guild (with AVRE still in use!) and not getting plague swaps that clean.

Speaking of, HudMap on this encounter is freaking phenomenal. I kept messing with my settings and accidentally turned the entire thing OFF at one point, but it does a great job of showing you who has the plague and how long they’ve had it for, which is the difficult part of the encounter. According to the Curse page, it’ll show you who you can’t give it to, too (or rather, shouldn’t, due to Plague Sickness), but I didn’t even see that. I didn’t really need it, given my experience with the encounter, but it might be handy in general.

Anyways. I feel like heroic Putricide is within our grasp. We called the raid a little early last night and left him up for Monday, along with Dreamwalker, Sindragosa and LK. If I were running the raid, I’d spend 2.5 hours on Putricide, then roll through heroic Dreamwalker, regular Sindragosa and LK. Even if we don’t get Putricide on heroic this week, I have a good feeling about next reset.

I think the coolest thing about this is that even though I’m not the one getting achievements like Heroic: Storming the Citadel or Heroic: The Plagueworks… it still feels like progression to me. Even though it’s not new to me, even though I’ve wiped for countless hours on all of these encounters before and then stood in screenshots over their bodies. This is awesome forward momentum. This is progression for the guild. I WANT to get these people their heroic kills, I WANT to get these people their drakes. I want to wipe on heroic LK with these people. I want to wipe on heroic Halion with these people.

I think the end of Wrath of the Lich King will be a great time for me and it is SO NICE to feel that way and look forward to raids instead of dreading them.

An interesting idea.

If you’ve never raided with me, but you read my blog, you already know that I’m long-winded as all get out.

If you’ve both raided with me and read my blog, you know that I’m not just long-winded as all get out, but that I am very detail-oriented and I use that to go through the logs and pick apart where a raid went wrong.

My RL friend the resto druid told my former raid leader that she thinks I might actually enjoy going through parses more than playing the game itself. Sometimes, I think she has a point. ;)

I had an EPIC-length post that I sent to my RL friend the resto druid and my former raid leader in regards to the Failadin who apped to that guild a couple of months ago. You know, the one who only cast Sacred Shield when he was MCed by Lady Deathwhisper.

I actually sent that post to the other GOOD holy paladin in the guild and he was like “… you should do this for a living.” He also could not believe how bad the pally app was, but anyways. ;)

As I mentioned in a previous post, I’ve sent out a couple of these analyses to the raid leaders and the GM of my current guild, in the hopes of pointing out some issues that they may or may not be aware of, but that I know need to be addressed in order to progress in various encounters. Because they’re SO LONG and SO DETAILED, I’m sure their eyes tend to glaze over. ;)

So my GM snagged me on Vent last night and we had a long chat about going over parses and stuff and we may have found a constructive outlet for my ramblings and my attention to detail and stuff.

It also involves a Cliff’s Notes version of the raid analyses. ;)

Also, in talking to her last night, about all kinds of guild ideal stuff, I realized that, if all goes well with the planning of Apotheosis 2.0, I’m really going to miss my current guild. I know that I’m new, that I’ve only been there for three weeks and that the honeymoon period is still going on, but I honestly really like how things are done and the attitudes of people, for the most part. (I think the biggest issue I might have with the guild is that, as a raiding group, the raiders have an occasional tendency to talk themselves out of being able to do something — they can sometimes think they’re going to fail, so they do. I have thoughts about that, too, because it’s the first time I’ve really encountered that sort of thing. Most guilds I’ve been in have either been too cocky or too stupid to realize they “can’t” get something done. ;))

I feel good that Apotheosis will come back and kick ass in Cataclysm. I really do. But if it doesn’t, I think I have a really good alternative open to me. And hey, if it means I don’t have to be GM? SWEET. ;D