Shocking.

Two posts in a single day. Good Lord, I know. What’s the world coming to?

It was a productive day. Went out and got my hunter the T9.10 shoulders with 30 Emblems to go with the T9.10 pants I got off Koralon a while back. Serpent Sting critting is hot.

Then went through Ulduar 10 with a pug and did FL, RZ, IG, XT, KO and AU, all for the first time on the hunter. So very, very, very weird to DPS those fights and that trash instead of healing them. Too bad we broke up before Hodir due to mass AFKs/DCs/etc.

Let’s see, what else… Did VOA 25 – no hunter loot. Did Ony 25 – no hunter loot, but I did win the head! So I got the Sparkling Onyxia Tooth Pendant to replace Pendant of the Outcast Hero. Pretty groovy, eh?

I’m at 264 hit rating and have replaced… I think it was 4 or 5 +16 hit gems. I’m cheap at the moment, so I only replaced them with +16 agi, but eventually, I’ll upgrade the T9 at least with +20 agility.

I managed to pull 5k DPS at some point today, albeit on trash. The Explosive Shot nerf has smacked me upside the head, so I’m only pulling about 4-4.5k DPS instead of like, 4.8-5.6k DPS (depending on available buffs, etc). I guess that makes sense, because hi, I’m in shit gear. ;)

Still, Explosive Shot dots are still critting, under ideal circumstances, over 5.5k. I tried Marks after the ES nerf and felt the pain of it and the fact that I don’t have remotely close to the amount of Armor Penetration I’d need to make a Marks spec work nicely. So even post-nerf, Survival’s working well for me. Or at least better than Marks. I find that I’m really accustomed to Survival, too. It felt weird to not be refreshing SS because I was using Chimera to refresh it.

Anyways, enough rambling. Productive day today. Maybe a ToC 10 on the pally tomorrow before the raid. (Incidentally, Tuesday raids have been dropped and all other raid days are now until 2am instead of 3am! Ecstasy! Maybe now I won’t be a freaking zombie!)

… wow?

Holy crap, holy paladin tier bonuses that DON’T SUCK?!

  • 2 piece bonus – While your Divine Illumination talent is active, your healing spells are increased by 35%.

Oh my God. That is… fucking amazing. I’ve always viewed set bonuses that include talents as being something to encourage the class/spec to actually use that ability. I OFTEN forget to use Divine Illumination. Like, frequently. In reality, I should be using it on cooldown. Now this 2-piece T10 bonus is going to not only force me to remember to use Divine Illumination more often, BUT will greatly offset the fact that healing is halved when Divine Plea is up. This is a brilliant move. To date, we’ve had to use Avenging Wrath (which interferes with bubbling) to help mitigate that loss, or pop +spellpower trinkets and basically pray that we don’t have to cancel DP.

Especially considering the bonus WAS reducing Divine Favor’s CD by 60 seconds, this is a major improvement. I approve.

In fact, I consider this bonus to be just as strong as the 4-piece T9 bonus, albeit in a different way. T9’s 4-piece will encourage people to use Flash of Light and Sacred Shield more to get that FoL hot ticking away at double its regular strength. I mean, I can’t wait to get my 4-piece bonus, but I’m pretty sure I’ll be working hard to get the T10 2-piece ASAP, so I have a choice in fights. Do I aim for more healing via SS/FoL or do I aim for less panic about the tank dying? It’ll depend on the fight.

  • 4 piece bonus – Your Holy Shock spell causes the next Holy Light you cast within 10 sec to have 0.3 sec reduced cast time.

More encouragement to use Holy Shock? Another oh-shit use for it? Hm. My Holy Lights, raid buffed, are already coming in at about 1.2 seconds. I have 673 haste and then usually swift retribution aura and wrath of air and, of course, judgements of the pure. This bonus is probably not as amazing as the 2pc, but nothing to sneeze at, either. It’s not like you don’t WANT your tier, and this bonus will serve as halfway decent incentive to upgrade from T9’s 2-piece bonus, which is utter crap, unless you’re the only paladin in a 10-man raiding guild.

I’m really happy with the bonuses, for once. Can’t wait to see what the models will look like, although I’m going to predict something purple. I could really go for yellow, but I’m guessing pink/purple instead. After all, I got my wish for good set bonuses. Can’t have everything! ;)

In other news, about to go do Ulduar 10 with my hunter!!! I can’t remember the last time I was *excited* to do Ulduar…

Rounding up the last little while.

First thing… I tried Algalon for the first time tonight, ever. It was 25m. It’s a seriously fun fight. We only got through one Big Bang at most, though. The guild I’m apping to hasn’t killed him on 25m yet and only killed him on 10m for the first time tonight (after the 25m attempts were done). Still, I didn’t fuck up hardcore, so I’m pleased. Still, look at this damage.

[00:00:25.621] Algalon the Observer hits Tank1 4639 (A: 7176)
[00:00:25.621] Madranah Flash of Light Tank1 +*0* (O: 6637)
[00:00:25.621] RestoDruid Lifebloom Tank1 +525
[00:00:25.854] Algalon the Observer hits Tank1 24051
[00:00:25.854] Tank1 Necrosis Algalon the Observer 74
[00:00:25.868] Tank1 Retribution Aura Algalon the Observer 209
[00:00:26.028] Tank1 Frost Fever Algalon the Observer 353 (R: 88)
[00:00:26.164] Tank1 Retribution Aura Algalon the Observer 233
[00:00:26.343] Algalon the Observer hits Tank1 7441 (A: 4659)
[00:00:26.343] HolyPally1 Flash of Light Tank1 +443
[00:00:26.714] Tank1 Plague Strike Algalon the Observer 1131
[00:00:26.726] RestoDruid Lifebloom Tank1 +1066
[00:00:26.897] Algalon the Observer hits Tank1 21430 (O: 2249)

And just like that, dead like dinner. My holy light was in the middle of casting and I just needed another half second to make sure it would land… Anyways. I didn’t make a fool of myself, which is nice.

As to the previous guild’s drama…

Continue reading “Rounding up the last little while.”

/facepalm

Through a VERY odd series of events, I’m having to update DKP from my last guild on Bronzebeard.

Now, since I wasn’t actually at the raids and such, I’m having to go back through their World of Logs parses, along with various screenshots the tank officer sent me.

So I’m looking at a log from Ulduar, where they were doing Thorim, Hodir and Freya.

And, while browsing the log, I see that there was 630,000 damage taken from Biting Cold.

I scratched my head. Yep, just the one attempt…

1) Unnamed Resto Druid Who Doesn’t Know How To Play At All Which Makes Me Wonder Why She Was Even In The Raid: 108,454 damage from Biting Cold.

2) New Holy Paladin Who is Clearly a Moron: 65,148 damage.

3) New Shadow Priest Who, One Must Wonder, Seems To Never Have Done Ulduar Before: 62,135 damage.

4) Long-Time Holy Priest Who Manages To Look Good After That Bunch Of Morons: 39,534 damage.

5) Decent Resto Druid Who Apparently Needs To L2Move His Ass: 39,930 damage.

Seriously?

I just did Hodir this last Wednesday with the guild I’m apping to.

254,051 damage from Biting Cold.

1) Moron Hunter Who Was Dying To AOE All Night: 54,054 damage.

2) Dumb Enhancement Shaman: 48,052 damage.

3) Moron Of A  Mage App: 45,027 damage.

4) Pretty Decent Mage App: 26,270 damage.

5) “Senior” Holy Paladin: 11,226 damage.

Where was I?

13) Me: 2,944 damage.

Where was the resto druid in the raid?

18) My RL Friend: 584 damage.

The level of play is just a LOT higher on Proudmoore in general, I think. I feel badly for people on Bronzebeard.

3.2 – Sob.

I’m probably making too much of it, but I’m still very sad about the nerfs to Divine Intellect and Illumination. Bastards.

Anyways. Got an achievement the other day that, frankly, shocked the living crap out of me. So surprised was I, I forget to screenshot it as it happened.

lightning1

I had no idea what the hell that was.

lightning2

… I’m still dumbfounded that the raid I was in, my guild raid, got that. Week after week, people get ruined by that dumb lightning… and yet, we get THAT achievement? It’s not like it’s difficult to avoid or anything, but it’s kind of surprising. Sort of like The Safety Dance.

Anyways, I’m still unsure how the hell I’m going to be healing in 3.2.

I guess something along these lines:

1) Cast Sacred Shield on the tank I’m healing.

2) Beacon the tank I’m not.

3) FoL the tank every 12ish seconds to keep my hot up (must configure Grid to show hots AND my own one…)

4) … FoL the other tank if they have SS on them?

5) Continue to spam Holy Light and pray to God I don’t run OOM.

Ugh. I guess we’ll see how things go in the Coliseum (anyone else think that should be spelled Colosseum?!) tonight. Assuming the servers and such get all sorted out okay.

Sigh.

2-piece HOLY T9 bonus is extending the duration of our judgements by 10 seconds, to last 30 seconds.

Blizzard hates us.

Not only that, but I’m trying to figure out what to do with regards to the Illumination nerf. 30% of mana back on a crit instead of 60% (and all that is instead of the original 100%!!!).

Do I stack spellpower so my FoL/Sacred Shield hot is huge? Do I keep stacking int so that I can cast close to forever? Do I stack even more crit so that even if I’m only getting 30% of mana back on a crit, at least 50-60% of my heals ARE crits? Do I respec back into ret for the +crit?

I should probably go read up on this stuff at EJ, PlusHeal and other places, but part of the problem is that I’m just so SAD about our bonuses and our nerfs. And I’m sorry, I don’t particularly like the idea of beaconing the tank and healing the raid so that the heal can transfer .5 seconds later, even if it’s now going to count overhealing. I’ll probably still beacon the other tank and spam heal the current tank. The only places in current content where I can see beaconing the tank and raid healing as viable are:

– Freya +any elders (’cause the tank doesn’t take a lot of damage, but good LORD, does the raid)

– Head tank on Mimiron, MAYBE?

– Thorim in the arena, I guess? I still foresee a squished tank.

I’d like to take this opportunity to say that I LOATHE Beacon of Light with all my heart. I use it so sparingly. I use it on a second tank, I use it on my tank on Mimiron’s Plasma Blasts and use Hand of Sacrifice and then heal the crap out of myself, I use it on myself on Kologarn and Iron Council and Hodir… and that may be it.

I want the new expansion to come out and I want a decent 61 point talent, please. Sigh.

Updatey things.

You may have noticed by the fishing-related achievements in the sidebar that I am levelling fishing. Sadly, it’s true. I am. On a second toon. Sigh. Up to just over 300 fishing. At least I’m fishing up my own buff food, now, which gives me the possibility of fishing up the Sea Turtle. Plus, I’m making Fish Feasts, which are selling quite well.

Apart from that, we wiped 24 times to get a new achievement last Wednesday:

heroic-knock

We did it with Elder Stonebark up, so we had to deal with Ground Tremors. Bad. Bad, bad. Ground Tremor damage was huge, and it’s physical damage, so… Ow. I’m kind of pleased with how healing went on that, though.

We had 3 holy priests, 1 holy paladin, 1 disc priest, 1 resto shaman and 1 resto druid in the raid, so I had this going on:

– Resto Druid topping off group 1 (with tanks) and 5

– Holy Priest 1 – POHing Group 2 (5 of 7 healers)

– Holy Priest 2 – POHing Group 3

– Holy Priest 3 – POHing Group 4

All holy priests to COH groups 1/5 after their POH.

Resto druid watching for Nature’s Fury (although he didn’t do a great job).

Me and the disc priest spamming the tank(s) and the resto shammy doing what he could to top people off.

Overall, it worked okay. But I have a lot of refinements for Freya + Elders, mostly to do with positioning.

Anyways, still conscious, thereby confirming that my sleep habits are completely screwed up. I’m thinking I’ll get back to my healer evaluations.

Done so far: disc priest app, two holy paladins.

To do: disc priest (regular), holy priest (irregular), both holy priests (regular), holy priest (app), both resto shammies (regular), all three resto druids (all somewhat irregular).

At least the regular disc priest and one of the shammies are fine and I have nothing bad to say to either of them. Gonna be fun times with everyone else, though! HOORAY. ;)

Should probably get started on at least the easy ones…

Improved Judgements… Why?

When speaking of PVE content, one of the typical holy paladin specs is 51/5/15. Another is 51/0/20. And another is 53/0/18.

All three of these specs bring you deep into the Retribution tree to pick up Conviction (15 points) and then perhaps Sanctity of Battle (3 points).

What cheeses me off is the idiot holy paladins who pick 2/2 Improved Judgements over 2/2 Improved Blessing of Might as they spec down into the Ret tree.

Why? Honestly, why on earth would you ever pick something that lowers your Judgement cooldown?

There’s one reason I could possibly see for PVE content: do more DPS.

What the hell? You’re a holy paladin. You heal people. Your DPS is poor at best. Judgements of the Pure lasts a minute, not 8 seconds. Your global cooldowns should not be used in order to judge more often than is necessary to either:

a) Keep your judgement up (which is ~20 seconds)

b) Keep Judgements of the Pure up (which is 1 minute)

I’m lucky in that I’m rarely a paladin who must judge. We have a prot paladin and a ret paladin, both of whom are regular raiders, and I’m not always the only holy paladin in a raid, so JoL and JoW are both generally up and I don’t absolutely need to judge, most of the time, unless I want to keep Judgements of the Pure up.

You may not be as fortunate as I am, but there’s still very little excuse to lower that Judgement cooldown for any PVE reason whatsoever.

But, you may argue, what if we always have a ret paladin with improved might?

So what if you do? What if he or she is out of town for a week? Do you think your melee or raid leaders will be okay with crappy might? Is your raid really going to rely on Battle Shout? Hah!

So Improved Might wins over Improved Judgements and don’t get me started on Heart of the Crusader. That’s win, too, even if you have an elemental shaman. They can die, you know, and there goes 3% crit, unless you keep up Heart of the Crusader when you judge.  Or maybe they’re out of range, like on Thorim. I judge Light in the tunnel on every mob for the additional healing (which won’t interfere with anyone else’s judgements, as I’m the only paladin in there) and for the crit buff, and I’m especially careful to do it when we don’t have an elemental shaman in the tunnel with us. It helps us get through the tunnel faster and who knows when that ten seconds we shaved off will be the time we need to get to Thorim before Sif leaves?

So, TL;DR version:

– Improved Judgements for PVE holy paladins = bad

– Improved Might for PVE holy paladins = good if you’re going for Conviction or anything else deep into the ret tree

– Heart of the Crusader for PVE holy paladins = good, just like Improved Might