Ulduar Reset 3, Nights 2-3; Noble Garden & Orphan's Week

Dear Lord, so much to catch up on.

Basically, nothing happened in Ulduar on Wednesday. Except that we died. A lot. On Thorim. What a bitch that guy is.

Thursday, we got Thorim down after about 2 hours, after some practice with a slight change in our strategy that involved me, a holy paladin, being the sole healer in the tunnel. As opposed to Wednesday night. When a holy priest and a resto druid were in there. Or as opposed to earlier Thursday night, when just the one holy priest was in there.

<drums fingers on desk>

Right, so you substitute the LEAST MOBILE healer in the entire game for the two MOST mobile healers in the game for a portion of the fight that includes a lot of running around.

<drums fingers on desk>

I had a couple of hairy moments in general, sure. And one pull, I lost my tunnel tank entirely — looks like it’s because he had two adds on him at once. Maybe a mage screwed up?

Anyways, in the span of 3.5 seconds, he took 45000+ damage and was only healed for 5519 from a non-crit Holy Shock, about halfway through. Nothing I could do, I was still casting.

But apart from that, it worked really well.

So here’s my question: Am I really that awesome or do the TWO healers who did the job on Wednesday truly suck? Because, really, there is no WAY I should have done better in the tunnel than either of them. But I kept the group up pretty much the whole evening. Lost the tank once, lost one mage once. Aaaaaand that was it.

I mean… priests just have way too many tools to not get through that. Prayer of Mending. Renew. Power Word: Shield. Seriously. Just… so many tools. Meanwhile, a druid may have fewer tools, but they have the mobility that I lack. While strafing left and right, they can use Lifebloom, Wild Growth, Rejuvenation… I have Holy Shock followed by an instant Flash of Light IF Holy Shock crits.

So, really. I don’t get it.

Anyways, due to the fact that I was in the tunnel group (and will likely be stuck in the tunnel healing forever, now), I got an achievement.

heroic-takeyouallon

Of course, our Thorim kill was extremely messy. How messy? Four people standing, that’s how messy.

heroic-thorimdead

1 elemental shammy, 1 enhancement shammy, 1 warlock and 1 disc priest.

This is how I died:

Thorim Chain Lightning hits Madrana for 52531 Nature. (23927 Resisted)

Yeah, he kind of enraged, too.

Due to various circumstances, I had to log at that point for over an hour, came back and they just had killed Ignis and then called the raid. No raid Saturday this week or next, so my next raid is Monday.

Which is good, because hi, Noble Garden and Orphan’s Week, you pieces of crap.

Like I said in a previous entry, Kurn gets the world events and their titles, Madrana gets raid stuff.

Thank God, because no WAY was I going to do Noble Garden on Madrana after doing it on Kurn. NO WAY.

Camping/running around for eggs? Dumbest thing in the entire universe.

Laying an egg in Un’Goro when you can only turn into a bunny when a friend casts it on you? Also dumb.

I managed to get it all done, but WOW, did it suck.

kurn-ng

Last achievement was Desert Rose, dropping a flower just across the border from Tanaris in Thousand Needles.

Which meant that I was now free to focus on Orphan’s Week. Oh, the joy.

It’s actually not a hard bunch of achievements… just do some dailies with your orphan, eat some food… and do some battlegrounds. Oh, God, the pain.

First of all, Arathi Basin’s assault a flag is stupidly easy.

1) Get into a fresh AB.

2) Run like hell for Stables, make sure you’re mounted and have your Orphan out.

3) Cap Stables.

Seriously, it was that easy. Not so bad, right? Well, not yet.

WSG’s return the flag sucked. I played like, four games (I know, I know, but remember that I hate to PVP and that four WSG games is equivalent to 100 matches for anyone normal!) and finally got that portion of the achievement while clicking so furiously on the horde PROT WARRIOR with 45k health that I didn’t even realize I’d gotten it when I saw the flag vanish.

kurn-flag-wsg

Woot!

Incidentally, since I don’t BG much (read: at all), I was amused to get:

kurn-damagecontrol

300,000 damage or healing in a single BG on players. Sweet. I always thought I’d get this on Madrana, since I have been known to go in and healbot through things on very rare occasions, but nope, she doesn’t have it yet and Kurn got it tonight.

AV took me three turtles to get the achievement. I did that by miraculously getting Crusader Aura and jumping ahead to Iceblood Tower, hauling out my orphan on the way up and being the first to assult the flag by literally a second. Thank you, goodbye, /afk.

That means all I have left is the flag in EotS (uggggggh, I hate that place, but at least there are many, many flags in the course of one match) and Utgarde Pinnacle. Then I can actually finish the quests with my Draenei Orphan (already did the Human one) and then be done with this accursed holiday.

Probably doing a Naxx 25 tonight (Sunday) for fun — maybe I can actually get an upgraded ring or trinket, maybe my 7.5 chest?

Ulduar, Reset 2, Night 5 and Reset 3, Night 1.

Well, I can definitely say we’re improving.

Got Hodir down and got an achievement:

heroic-coolestfriends

We basically ran into Hodir’s room on Monday and one-shot him. There was some excellent hand of sacrificing by the pallies, a pain suppression by a disc priest app, judicious use of Guardian Spirit… It worked well. :)

Then we were miserable on Razorscale for a while, but got him down and then went to play with Thorim.

It seems to me that Thorim is a fight best attempted with the raid leader being very familiar with his or her raid members, their capabilities (both in terms of class and personal strengths) and weaknesses. Our regular RL wasn’t leading on Monday for some reason, so we had some regular member lead us through Thorim attempts.

I asked about healing assignments.

Dude didn’t even know who in the raid was a healer.

/siiiiiiigh.

Still, we got Hodir and Auriaya down that reset, both of which were new, plus all the other bosses we’d previously killed (FL, Razorscale, XT, Council, Kologarn), and got some experience on Thorim.

Tuesday, we walked in and did FL, XT, Council, Kologarn, Auriaya and Hodir. In just over four hours. So we’re learning! YAY!

Auriaya continues to be a fight that bores the crap out of me, but if I don’t pay attention, I die. Still, she dropped Greaves of the Rockmender for me! I was the only holy pally in the raid at the time. (Another pally got the same helm I got last reset off the Council, so they’re getting geared. It’s good.) I lost a whopping 55 haste by swapping out Poignant Sabatons, but I gain more crit and intellect and only lose something like 6 +healing. Still, I like my haste. What the hell is this MP5 BS? At least the boots have a yellow socket, so I could drop a 16 int gem in there without worries. Hooray for the 2mp5 from the socket bonus and the 22mp5 on the boots. I’ve just added about 30% of my total mp5 from that acquisition.

They are, however, ugly as sin.

mad-boots

They don’t match my outfit at ALL. The old boots did! But ugh, these are as ugly as my stupid Ancient Iron Heaume. :( Guys… I actually miss Lightforge. And Crystalforge. This T8 nastiness better give way to an awesome T9.

In other news, I find myself filing away little bits and pieces of information to use in the future, should I ever lead a raiding guild again. I know, shoot me now, right?

I wish I’d known about Big Brother back in Apotheosis. It lets you know, at a glance, who is flasked (or elixired) and food buffed and who isn’t.

(Names blurred to protect the guilty.)

bigbrother

That’s also just a small portion of the raid, but you can see that 1 DK has a Flask of Stoneblood on while the others have Flasks of Endless Rage and all but one have a food buff. A druid has no food or flask. Another druid has no food. A hunter has no food.

It kind of astounds me because someone ALWAYS drops a Fish Feast. Always. So I don’t get why people aren’t food buffed.

I use Imperial Manta Steak instead of the feast, though. 40 haste is going to do a lot more for my throughput than 46 extra spellpower.

Anyways, the mod would have come in SUPER handy in Apotheosis. Except that this one officer, who rarely ever flasked, would have been gkicked halfway through BT for not flasking on progression fights. His argument was always “but I’m not running out of mana” or “my heals hit hard enough” or “I’m topping healing meters already”. Thing is, if he buffed himself even more, he might have been able to make up for similarly-geared and buffed, though less skilled players.

And he never really understood that.

Note to self: if you ever run a guild again, ensure that all members will use consumables. Period.

And, in still more news, my hunter is getting the thrill of doing Noblegarden. When I realized I’d be raiding on the paladin in Wrath, I decided to do the world events solely on Kurn. Kurn gets to be Kurnmogh the Noble, Eldre Kurnmogh, etc, while Madrana is Twilight Vanquisher and Champion of the Frozen Wastes.

Noblegarden sucks. A lot. I’ve spent about six hours running around Dolanaar and Goldshire, looking for freakin’ eggs. Should be able to accomplish it, but damn, I am not enjoying it. >< Children’s Week will probably be similarly sucky, due to PVP components. Mommy. I am scared.

Ulduar: Reset 2, Night 3

(or, “And I thought I hated his Sons…”)

Remember all my optimism with regards to Hodir? Throw it out the window.

First, we went to Emalon in the Vault of Archavon. Can I just say… how dumb is it that a Tier 7 boss and a Tier 8 boss are in the same instance that you can get saved to? What if you go to Vault of Archavon to kill Archavon? Then you’re saved to an instance where Emalon is up, but still can’t go to any other raids apart from your own. This hasn’t happened to me — I elected to stay the hell out of the Vault of Archavon unless it was going to be with my guild, because I didn’t want to get saved.

So we did Emalon. Sadly, it took three attempts.

Emalon down.
Emalon down.

Two PVP pieces and two pieces of T8 dropped, I believe. Shadow priest gloves and hunter gloves. The shadow priest gloves may have been disenchanted (? Or vendored if you can’t DE them.).

Then, we headed to Ulduar, whereapon we fought Hodir for close to four hours. And did not down the bastard.

Most of my guild did, however, get Heroic: Staying Buffed All Winter.

heroic-stayingbuffed

I was the first person to get it, though, completely by chance. And it lagged my casting and the MT died. Whoops. :)

The first major issue was that people were being dumb about the falling snow. There are these blue circles that show up. You don’t stand in them because icicles/snow fall there and you take, oh, 14,000 frost damage if you don’t resist any of it.

The second major issue is that we had four pallies healing, one druid, two priests and a resto shammy. We actually swapped out our backup tank for another paladin healer. This is one of the most difficult fights I’ve encountered as a paladin so far in 3.0.  Well, that’s not entirely accurate. It is a difficult fight to heal well as a holy paladin.

Why?

There are several reasons.

1) In order to avoid the Biting Cold debuff (think Keristrasza at the end of The Nexus, only worse — you have to keep moving/jumping to get rid of one debuff at a time, and this one deals damage), you have to move. Pretty darn constantly. Cast twice, move, cast twice, move. Cast on the move with Holy Shock and Infusion of Light procs as often as possible.

2) Stay the hell out of the circles. The icicle circles of doom are constantly appearing all around the room. You MUST avoid them. Not that my guild really did, but that’s why we didn’t kill Hodir tonight. :P

3) Flash Freeze. When the BIG circles appear during Hodir’s Flash Freeze cast, wait for the snow to drop, then go stand on top of the snow, lest you get frozen. And while frozen, you take increasing stacks of Biting Cold damage! Hooray! So you’re constantly watching for those circles and then booking it to their edges so you can get on the snowdrift for safety.

4) Haste buffs. There are these circles of light that come down that boost your haste to AWESOME amounts. Like, perpetual heroism speed, as long as you stand in them. They look like the Lunar Festival spotlight things. So obviously, while you’re chasing your tank, you want to stop in these every so often. Run, move, run, move. Ideally, from one circle of light to another. But that’s rarely possible.

5) Toasty Fires. The best thing since Divine Plea. These fires, created by the mage NPCs, allow you to just STAND next to them without letting Biting Cold touch you. They’ll be extinguished if icicles fall on them or a Flash Freeze happens, but will protect you from the damage of all three of those effects until extinguished and you’re in range. Beautiful for a healer or any other casters who can’t effectively cast while running all the damn time. So when you see one, you try to run to it while praying your tank doesn’t die because you can’t cast while running!

That said, I had a blast healing it tonight. I didn’t top healing, nor should I ever do so, really, but I did cast Blessing dammit Hand of Sacrifice on the tank 1-2 times an attempt. I’d bubble the first and beacon myself for the second and heal the tank/myself for that whole time. I felt useful! I was dodging icicles, only got caught in Flash Freeze twice, both times because I was like, five meters yards too far away to get to the snowdrifts in time. (Well, I also got caught in it on attempts where the RL had already called for a wipe, but those don’t count.)

It wasn’t just spamming the tank with Holy Light. It was keeping beacon on me, sacred shield on the tank, using Holy Shock and any Infusion Procs on the run for either myself or the raid members. It was looking for a smart place to stand to cast Holy Light. It was judging on the run. It was wondering when a good time to use Divine Plea was.

A very challenging fight to heal *well*, to be honest, and I really did enjoy that challenge.

Doesn’t mean I wouldn’t like for him to be dead, mind you, but I’m sure that once my guildies get the hang of NOT standing under icicles, we’ll be fine. It took a while for most people to check off “Show Projected Textures” in their video settings to be able to see the blue circles of death on the ground, and I’m not entirely convinced that everyone even DID. But experience is a good teacher and we’ll go back in there on Saturday and kick some ass.

Hopefully.

In other news, they seem to have fixed the Blessing of Wisdom/Improved Mana Spring totem stacking bug. When Improved Mana Spring is down, I can’t buff BoW or GBoW. Time to train the shammies out of dropping it. You would think that they’d make Improved BoW be 92 mp5 instead of 91, like how Improved BoMight is one AP more than a warrior’s Battle Shout, because they kept overwriting each other, wasting rage and reagents. Well now, they’re wasting mana and reagents. Not a lot better.

Oh, and the armory is seriously messed up. It’s currently displaying your stats JUST from gear. No talent-based stats (increased crit, spellpower, etc) are showing up. I panicked when I saw my own pally’s armory profile earlier today and saw 1905 spellpower and 22.9% crit across the board. I was like “OMG I HAVE BEEN HACKED”, even though I have an authenticator and all my gear was present and accounted for. So were my talents, though. But then I thought there’d been a server reset and talents were being reset again, because that was the only explanation for me dropping over 200 spellpower and 11% Holy crit in the same gear.

And no. It’s just the Armory being dumb.

Anyways, I’ve rambled enough for now.

Ulduar: Reset 2, Night 2

I was ready to just faceplant after my raid ended at 12:30am.

Why?

We spent four. hours. on. Auriaya.

I hate her.

We downed her. But I still hate her.

heroic-antechamber

So there’s my achievement for Iron Council, Kologarn and Auriaya.

I suspect we’re headed to Thorim and Hodir on Thursday. Like I said before, I’m quite looking forward to Hodir, just because we have some experience there from the PTRs. Should go much more smoothly than Auriaya.

As to gear, I wound up pimping out my Heroes’ Redemption chestpiece with +27 intellect (I love JC cuts) and 250 mana to chest. By doing so, and equipping my new Ancient Iron Heaume, swapping out my chest from Sarth and my Valorous T7 helm, here’s how my stats changed:

T7 Helm & Sarth Chest:

Spellpower: 2168

Haste: 520

Crit: 29.07%

Mana: 23,249

Ulduar Helm & Heroes’ Chest:

Spellpower: 2159 (-9)

Haste: 560 (+40)

Crit: 28.89% (-.18%)

Mana: 23,414

So with just a smidgen less crit and spellpower, a ton more haste and 165 extra mana, I decided to equip the new helm and my crappy chestpiece in an attempt to keep my T7 bonus, plus use the helm. I feel dirty, using my 10-man chest instead of my sweet chest off Sarth, but hey, the set bonus is the important thing, right? And I’m losing a very minimal amount of spellpower and crit and gaining a bit more mana and a chunk of haste.

Speaking of haste, annoyingly, somewhere along the way, I got my math wrong (like THAT’S a shocker…) so I updated a previous post to remove mentions of getting haste-capped. With Wrath of Air, Swift Retribution and Judgements of the Pure, I can get to 1.03 seconds on the GCD (and FoL).

Elitist Jerks says: Its important to note that all haste effects (Wrath of Air, Sanc Ret, JotP, and Gear) stack multiplicatively. So with all of them you only need 20.6% haste from gear to get haste soft capped (50%, for 1sec GCDs)

560 haste is good for 17.08% haste. 1% haste = 32.79 haste rating. 32.79 * 20.6 = 675.47400 haste rating to get to 20.6% haste and be down to 1 second GCDs with Wrath of Air, Swift Retribution and Judgements of the Pure. For some reason, I thought 520 was the cap, so we’ll attribute that to lack of sleep and examine my haste now. 560 haste + 40 haste from a food buff = 600 haste or 18.2982617% haste. So I’d ideally like to get another 76 haste on gear somewhere.

The thing is, I don’t want to gem for haste. I’ll enchant for it on my cloak, obviously, since there’s nothing else I should get to cloak, but I don’t want to gem for it, giving up valuable intellect. Intellect gives me mana, more mana back from Replenishment, Divine Plea and Mana Tide totem, spell crit and spellpower through talents. Haste… gives me haste.

I guess it’s time to go hunting through wowhead and MMO-Champion and maybe maxdps.com to look at loot lists and see where I can viably acquire another 76-116 haste without ruining my other stats. My rings are kind of really sad, so I would expect an upgrade or two there would be helpful.

Ulduar: Reset 2, Night 1.

I daresay we actually learned stuff last week! I only died 27 times tonight! ;)

I was a bit late to the raid, so I missed Flame Leviathan, which is fine by me. I loathe vehicle fights. But I got pulled in for the rest of the night, which meant XT-002 Deconstructor, the Iron Council and Kologarn.

Let us discuss XT-002 Deconstructor TRASH for a moment, because that took us longer than killing the boss did. Last week, the trash was very bugged, so Blizzard removed it. Well, it was back tonight and boy, did we have trouble with it. How do you CC crap that’s mechanical? Everything from kiting, to Chains of Ice…

Of course, until we figured out that we had to CC at least some of the pull for the trash mobs, they had their way with us.

Deconstructor Trash
Deconstructor Trash

Ouch. And I wear plate, too!

Anyways, once that got taken care of, once we got the hang of the trash and STOPPED PULLING the damn boss by mistake… We did that three times. >< First time was one of my fellow holy paladins. Second time was the raid leader’s mirror images. Third time was a resto shammy. Really infuriating to die three times to a boss you weren’t even trying to pull.

The sweet part is that after eight and a half hours of attempts on XT-002 last week, we got him on our second try tonight. And a fragment dropped for our priest lead, bringing his total to, uh, two fragments. We also got Heroic: Nerf Engineering and Heroic: Nerf Gravity Bombs like last reset, which was nice for the new people in the raid. I understand they also got Heroic: Shutout on Flame Leviathan again, too.

Off we went to Iron Council! Just like Saturday, I was on the Steelbreaker tank, healing and mostly responsible for Fusion Punch cleansing. Which, I might add, I did like a damn champ. I think my cleanse key might still be angry with me because I mashed it so hard. :) We only did it three times, downing the council on our third attempt. Once we had Stormcaller Brundir down to about 50%, I popped my Iron Boot Flask for Heroic: But I’m on Your Side, as did about half the raid.

And so the gear juggling begins! Ancient Iron Heaume dropped. Stat for stat, it’s better than the Valorous Redemption Headpiece: Higher ilvl (good for FL), more stam, more int, more armor, more crit, more haste, less mp5. I took it, because I was the only holy paladin in the raid at that point, because it’s a better helm than my T7. But it might just have to sit in the bank for a while, because how can I give up my 4-piece set bonus?

I currently have helm, hands, legs and shoulders from the Valorous Redemption set. I also have my Heroes’ Redemption chestpiece. But I have (and am using) the Chestplate of the Great Aspects. That’s 3 Int, 2 Sta, 57 Armor, 27 Crit, 22 Haste,  38 Spell Power more than the Heroes’ chest. Given that I just gave up some crit in switching around my bracers, do I really want to lose another 16 crit to swap to the new helm and a very poor chest? I’m going to have to mess around with it all a bit, I think. But once I break my T7 up, that helm is gonna be my new one that I wear all the time, that’s for sure. Its stats are so yummy!

Of course, the helm itself… not so yummy.

Ancient Iron Heaume
Ancient Iron Heaume

Then again, it’s not like the Valorous Redemption Headpiece is much better, right?

Valorous Redemption Helm
Valorous Redemption Helm

I’m so glad we can turn off our helms…

Anyways, off to Kologarn we went. That was the longest part of the night, really, just dying to dumb eye beams and AOE damage. That said, I’ve been making use of Grid’s debuffs to easily identify people who are light/gravity bombed, slag potted and stone gripped, so that makes things a little easier. Never mind that I’m rarely on any of those people — I R TEH HEALZOR 4 TANK.

Seriously, I was on slag pot duty on our brief attempts at Ignis on Saturday and didn’t have the debuff view enabled because we went there unexpectedly, but seeing Stone Grip tonight on Kologarn is pretty damn awesome.

Kologarn died and we called the raid, since it was almost 12:30 anyways.

So, not a bad raid night. We skipped Ignis and Razorscale and, in one 4-hour raid, downed 4 of the 5 bosses we’d downed last reset. I expect we’ll go back for Ignis and Razorscale for progression or loot’s sake later on in the reset, but Wednesday, we head for Auriaya again, then probably Thorim, Hodir and Freya.

Should be a fun week!

Ow, my face.

What a week it’s been in Ulduar. We one-shotted Flame Leviathan, spent the majority of the rest of that raid (Tuesday) wiping on Razorscale. Wednesday, we got Razorscale and went on to XT-002. We spent an hour and a half wiping on XT on Wednesday, 4 hours on Thursday and 3 hours on Saturday. Then we spent an hour wiping on Ignis trash and Ignis himself. Then we said screw that, and went to Council, where we spent an hour and got them down. Monday, we walked in and worked on Kologarn, eventually getting him down.

Kologarn down

That’s me, the pally with the wings, on top of the head. I felt like sing-songing “I’m the king of the caaaaaaastle”. That was pretty darn cool, even if I did die on the kill. Actually, I got killed, then got a BR, and then instantly killed again. Way to go, AOE damage, way to go.

And then we came to Auriaya.

She can kiss my ass.

We finally got some semblance of a pull working, after a ton of wipes. Really, it’s the coordination of the Maulgar pull, with the randomness of Archimonde’s fire/etc pulled in, because if all four of her adds hit the same tank, guess what? That’s right. You don’t have that tank anymore. But we finally got the pull mostly down (it involved, two death and decays, a zombie pet and a consecration, plus liberal use of Guardian Spirit) and then, after a couple of attempts, I mis-timed my heal.

Auriaya Pull

Oh God, my face. 22363 Physical, 31779 Overkill, Critical. OW. I was VERY careful in timing my heals thereafter. :P

So, with regards to my new bracers, what I ended up doing was plugging in a +27 intellect gem in there, replacing the +27 intellect in my shoulders with a regular +16 intellect gem since it’s a yellow socket, after all, compared to the blue socket on the bracers. I gained about 800 mana, a bit of haste, lost just a smidgen of spellpower and lost about half a percentage of crit. So I now have 23249 mana, unbuffed, along with 2168 spellpower, 29.07% crit (34.07% holy, 40.07% holy light/holy shock) and 520 haste (20.62%).  Which, you know, is pretty sweet. I’m also casting 1.3-1.4 second Holy Lights or something ludicrous like that.

That is, as long as we have a damn ret pally in the raid and I can manage to keep JotP up. Not gonna lie, it’s really hard to do on Auriaya. I feel like I never stopped casting except when I was feared.

Other stats of the night:

– Raid length: 4h

– Number of times I died: 35

– Number of times I died through my own stupidity: 2 (mistimed heal on Auriaya and I got hit by eyebeams and failed to notice on Kologarn)

– Symbols of kings gone through: 394. I remember when I’d bring 300 to each raid in BC and would go through MAYBE 180 at most. (I tend to bless kings on 10 classes now. on. each. pull. Thankfully, I’m glyphed for it!)

Imperial Manta Steaks eaten: 35

– Flasks of the Frost Wyrm taken: 2 (I love mixology)

Anonymous WWS, and PRAISE JESUS, they’ve started splitting bosses again! I’m Gemini again, BTW. How I managed to do 3.5 million more healing than the other holy paladin, I don’t know. How I managed to beat any priests, I don’t know. Must be all that haste? Heh.

Anyways, small patch coming out today, we’ll all need to respec once again. BE CAREFUL where you assign your points and check your glyphs FIRST to make sure you’re matching the right points with the right glyphs.

Then tonight, back to Ulduar. Hopefully we’ll get FL and Razorscale down quickly and be able to work on XT-002. It would be excellent to down them ALL on Tuesday and then work on perfecting Council and Kologarn before spending the rest of the raid nights working on Auriaya, Thorim, Hodir, Freya and the others.

Deconstructor, Iron Council down.

It’s been a really, really, really long time since I spent more than a couple raid nights in total on a boss before the boss died. The last time it happened was probably either the Illidari Council or Archimonde, back with Apotheosis.

Wiping on Deconstructor the first night of attempts, after Razorscale went down, wasn’t a shock. What WAS a shock to me was wiping on him for the next 7+ raid hours after that. It was definitely all night Thursday (4 hours) and then just over three hours on Saturday. I know I went through at least one flask BEFORE we killed him, and I’m an alchemist.

At the kill, though, it was achievement-central!

deconachieve

Thank the good Lord. We really needed the moral victory. And hey, people stopped being dumb about the scrapbots and gravity bombs, although not the light bombs, apparently. Seriously, the collective unconscious of a group of 25 people is so WEIRD. I’m sure that my entire raid was comprised of reasonably intelligent people, but people act so oddly in groups that it calls their competency into question.

Anyways, we played with Ignis trash (horrible!) and Ignis himself (horrible!) for maybe an hour or so and then said screw it and went off to the Iron Council. Finally, a boss encounter (aside from Flame Leviathan) that we’d had experience with on the PTR!

They started me out healing the tank on the Stormcaller, but after three attempts, they switched me to the tank who was on the big dude who packs a serious punch, named Steelbreaker. He hits for a LOT, plus has this stupid ability called Fusion Punch:

Inflicts 35,000 Nature damage to his target, and deals additional 20,000 Nature damage every 1 second, for 4 seconds.

Are you kidding me? 20,000 per TICK? Every SECOND? It wasn’t getting dispelled quickly enough. So we had 4 healers on that tank and every time I got the raid warning for Fusion Punch and saw that he was casting it (go go /focus), I stopped my cast and just started spamming my cleanse button. I only messed up on that once because I’d forgotten to /focus Stormcaller. Whoops. In my defense, it was after midnight, I’d been raiding since 7:30pm and had had 6 hours of sleep in the last 30 or so hours. :P

Anyways, the first attempt in which we managed to down Steelbreaker was our kill for the encounter.

councilachieve

That reads Stormcaller Brundir.

It went remarkably well after Steelbreaker died, except, oh yeah, WE HIT ENRAGE. 10 minute enrage, if anyone’s curious. But that’s because half the raid was dead from various Overloads and lightning… thingies or whatever. Should be much cleaner next week, now that a lot more people know how the fight works. I have to admit, it was a lot easier for me to heal the encounter, having wiped on it about 20 times on the PTR. Server lag when cleansing Fusion Punch FTL. We had our prot pally tanking Steelbreaker on the PTR and made her use Cleanse on herself AS WELL as one of our priests doing it. And still, we would wipe. Freakin’ PTR POS… Anyways. Council down.

Monday, I guess it’s Kologarn, another boss we tried on the PTRs. Didn’t do too badly, as I recall. I ALSO recall that the frigging eyebeams suck a LOT. Stupid movement fights drive me crazy. I can toss out Holy Shock, hope for an Infusion of Light proc and then instant Flash of Light… and there’s always Lay on Hands if needed. I really do miss my reduced cast-time on Holy Light, though. I honestly don’t ever notice if I crit extra after Infusion of Light procs.

I hope we get to Hodir on Monday – it’d be nice to get him down. I’m fairly sure we’ll be able to do it, because he’s the last boss we had experience with on the PTR. We all got pretty good at standing on snowdrifts. I do occasionally feel like I’m running around like a chicken with its head cut off when I heal that fight, mind you, but hey, as long as we’re staying alive, it should be fine.

Ulduar is proving to be challenging, but not so challenging that I think it’s ridiculous. I would put these early bosses at about… maybe about the same difficulty/coordination level as Karathress, when you’re not quite geared for him and your healers are running OOM and praying that the tank remembered to hit shield block or whatever. So far, the mechanics are pretty simple. Don’t stand in bad shit. Don’t group up too much.

Nothing good is dropping in terms of loot, either, so I’m sitting pretty at the top of the DKP list for basically anything I want. Plate bracers dropped off Deconstructor, but to be brutally honest, my MAIL Bands of Mutual Respect off Razuvious were pretty much better than the ones that dropped. With a gem, the mail ones were just about equivalent in spellpower and better in crit than the Horologist’s Wristguards. Plus the Wristguards have mp5 whereas the Bands have haste. Now, admittedly, I’m getting seriously close to the 1-second GCD cap and drop way under that when Heroism is up, so I’m getting very close to being haste-capped, but honestly? Those Wristguards are TOTALLY a sidegrade compared to my current bracers.

Some preliminary research on loot from MMO-Champion showed me the other day that most of my real upgrades are off hard-mode loot tables. Does that mean I’m going to have to sit on my DKP until we get those hard-mode fights down? Or does that mean I’m actually going to have to settle for MP5-heavy sidegrades for the next couple of months? Stupid Ulduar itemization…

Oof.

Rough night, last night. We spent 4 hours wiping on Deconstructor.

You know how many times I died? 31 times. At about 8 gold a pop. I DIed people 4 times, so that’s 27 times 8 for repairs.

That’s 216g.

That doesn’t count the 31 Imperial Manta Steaks I ate, nor the 353 symbols of kings I used in casting Blessing of Kings on 10 classes prior to each pull, tossing it again if there were late-comers or battle rezzes…

Best attempts: 16%, 6% and 3%. We hit the enrage all those times. And some other times, too, but we made a good deal of progress, even if he didn’t go down.

It’s kind of clear to me that you burn him down to 75% (hopefully avoiding a tantrum), then blow all your cooldowns and burn the heart – without killing it – so that when he comes out of his heart mode, he’s down around 55%. Wail on him for another 5%, push DPS through another heart phase, bringing him down as close to 25% as possible. Without heroism again, we got him to around 35%. Then it’s just staying alive, getting through another heart phase at 25% and praying enough people are alive to get him down beyond 15% or so and then go to down executing, hammer of wrathing, kill shotting and all that other fun stuff.

MAJOR issues with people not moving the hell out of the raid. If it were MY raid, as in, if I were the raid leader? I’d have actually yelled. Something along the lines of:

“GUYS. For fuck’s sake, why the FUCK do you think a skull or X is on your head? It’s NOT for your health. You are KILLING YOUR GROUPS and wiping the raid. I don’t want to see anymore ‘i have to finish my cast’ bullshit, either. MOVE IT. If you’re on the left side and you get gravity, go left. If you get light bomb, move right. If you’re on the right side and you get gravity, go right. If you get light bomb, move left. IT IS NOT FUCKING ROCKET SCIENCE, PEOPLE. Now quit fucking around and let’s get this guy DOWN. We can do it. We have the tanks, the healers and the DPS, if only people would stop killing their own raid members.”

Okay. Maybe I wouldn’t be that harsh. It’s shades of Solarian, though. We once had a terribad rogue who, despite all of us yelling at him, ran out of the raid on Solarian, then stopped. Then hit sprint and CAME BACK TO THE GROUP. I think a warlock also blew us all to smithereens. And I see the same dumb shit here. Pallies not bubbling. Mages not iceblocking. People not moving. The same damn resto shammy killed me FOUR TIMES with light bomb because he was “finishing his cast” and THEN ran.

We have the fight, I know we do, but it was a long and somewhat frustrating night.

Anonymous WWS, no boss splits, sadly:

http://wowwebstats.com/ns4f6js3borjm

I’m “Cancer”. And yes, you do indeed see me 3rd on healing and casting virtually nothing but Holy Light. As such, every heart phase, I’d run up a few yards, smack Judgement of Wisdom on that sucker and melee with Seal of Wisdom on. 404,822 damage from my non-crit white hits with a 1H caster mace, haha. 324,144 mana back from Seal of Wisdom hits and 32,256 back from Judgement of Wisdom.

Not too shabby! Makes up for the lack of Spiritual Attunement.

Seriously, though, the tanks can be 2-shot by this bastard. That’s why there’s so much freaking overheal and why I’m chain-casting Holy Light. It’s certainly not by choice. I even have to be careful when I judge, lest I need that global to heal the tank. I’m looking forward to downing him on Saturday and moving on to fights we really actually tried on the PTR.

We had a LOT of experience with Hodir, some with the Iron Council and then some with Kologarn. And Iron Council and Kologarn (at the least) are available after Deconstructor. I think we’ll come back to beat on Ignis later on. Can I just say that I LOVE that his trash looks like Molten Giants or Molten Destroyers?! I think it’s sad that I sort of miss Molten Core enough to get excited by trash that looks like trash from there.

Anyways, rambling. Done now.

Ulduar: Razorscale and Deconstructor.

Second night in Ulduar, second boss down, second boss achievement.

heroicquickshave-041509-1104

Not too shabby, although people still fail to get out of the fire and we had SO many issues with healing the tanks at the end of Phase 2. In the end, all three tanks were dead and we pew-pewed Razorscale the remaining 3-4% without a tank. Hilarious. Got server-third and faction-second, I believe.

Deconstructor… ow. Why must the tanks get hit for so freaking much damage? Really. We did the encounter (didn’t down him) with six healers. Probably could have used a seventh, to be honest. For whatever reason, DeadlyBossMods isn’t properly warning people when they have a buff/debuff, so people are dying stupidly, but that’ll improve with practice and/or an updated DBM.

Interesting evening, to say the least. Shades of healing techniques from Archimonde, to be honest, at least on the Deconstructor pull. I was popping Sacred Shield on the tank (as per usual) and then popping Divine Favour to force a Holy Shock crit to proc Infusion of Light to get an instant Flash of Light, all so that the tank wouldn’t get two-shotted as he ran in to the boss and then moved him around.

Also, let’s hope that legendary mace doesn’t have any spirit on it. Apparently, I am second in line for the crafting of it in our guild, to be given any fragments that drop when our first healer isn’t in the raid, or has his completed.

Not quite sure what to think about that, really. Could very well be a sort of bribe to stay with the guild despite some key departures of late. Or they could realize I am teh awsum.

Yeah, yeah, bedtime. I’m goin’.

Ulduar: 2 Achievements

We walked into Ulduar and promptly got two achievements. And a legendary drop.

heroicshutout-041409-1005

emblemofconquest-041409-1006

flloot-041409-1006

I didn’t get the fragment, and I’m okay with that. It went to the priest class officer. That’s cool. I’m new to the guild, he isn’t. I do wish the distribution had been more openly discussed, but c’est la vie.

So we one-shotted Flame Leviathan and MISTAKENLY got the Heroic: Shutout achievement. That was fun.

We then got stuck in combat. For quite some time. And then began the wipes on Razorscale. We honestly think Razorscale is bugged because we got 3-4 mole machines of 3 adds, I think it was, something like 3 times before we could bring Razorscale down from the sky. I think our best attempt was about 70% and then half the raid was dead and she enraged, killing the rest of the raid.

Patch related issues:

– Grid’s aggro indicator was not working in the sense that I had to disable Grid on Flame Leviathan until I had a few minutes to re-enable Grid and then disable the aggro indicator.

– I want my new glyphs, dammit!

– XPerl needs an update to be posted to the curse site (I got it at wowace) so that people can right-click on others again to trade and stuff or to right-click on themselves to leave a group.

– I made just over 1000 gold by selling flasks and Shifting Twilight Opals. Paid for my dual spec quite nicely.

– I did Northrend Alchemy Research today. Nothing except two mixtures of Endless Rage. (4 Flasks of Endless Rage.) So don’t waste your herbs.