Classic Instances

Spurred on by thought after Cassandri’s BRD – Prison guide I previously mentioned, I am giving significant thought to explaining to people how classic dungeons actually work.

Probably starting with BRD, actually, then moving up to LBRS, Scholomance, Strat Live, Strat UD, UBRS… and then there’s the Dire Mauls; East, West and North.

It dawned on me, when I was in an LBRS group not that long ago on my priest that a LOT of these LFG people have never, ever, ever, EVER run these old dungeons. This group I was in actually CLEARED down the ramp instead of jumping off to the right side. This other group I was in had NO IDEA there was more to the instance than the troll boss!

As a classic WoW player, this almost offends me. But it’s not their fault, so it’s not quite offensive. It’s more like my jaw dropped out of shock. A lot. Repeatedly.

I’m thinking of doing these sort of guides (not really “guides”, but more like run throughs) in video format, with a running commentary, showing the most efficient way through the dungeons. Or at least, how we all used to run stuff. I’d still have detailed text stuff (like how to get keys!) for most of the instances, but I envision sped-up videos of me running through the later Classic dungeons. (Do not ask me for Sunken Temple. I STILL get lost there.)

Something to ponder…

Cool!

Cassandri over at Hots & Dots wrote up a sweet guide to BRD – Prison if you, like many old-school players, know there has to be more to the prison than killing the interogator lady.

As an aside, I’m about 90% sure that the tank and healer combo she refers to in the post consists of my brother (prot pally) and me (disc priest), since we’re on the same battlegroup which makes it possible. Which is just uber coolness in and of itself. My brother was adorably pleased at even the possibility that someone thought he was a rockin’ tank in BRD. What tipped me off was the bit about how they patiently explained how not to aggro the entire damn bar.

Yeah, if that’s not me, I want to meet that person, who was likely the person in charge of attuning their ENTIRE GUILD to MC and Onyxia. The way I was. Curse you, Jailbreak!

(You know, it’s odd. I hated Reginald Windsor. With a passion. But I rescued his stupid ass over 25 times for various groups. Including twice for my friend Majik for reasons that have to do with him being a failure. ;) And now that I can’t rescue him, I find I miss him and the entire Onyxia storyline. Call me crazy, but I always looked forward to Dragonkin Menace, the Burning Steppes quest that started the whole quest chain.)

Wrapping up the Week that Was

I actually have a lot of stuff to talk about that I find interesting, fascinating, what-have-you. Let’s break it down into guild raiding and making money/pugging, shall we? We shall!

Guild Raiding

This week was awesome for raiding because of one simple reason. My RL friend the resto druid came back on Wednesday. We agreed I’d do healing for this reset so she could get her healing legs back under her and learn how we do stuff on heroic and what the changes are for heroic modes.

Then, armed with the 15% buff, we proceeded to ruin Lower Spire (we still have a lot of trouble on Deathwhisper on heroic, but to be fair, a lot of people were still learning that fight). The most notable moment was that, while mind controlled on Deathwhisper, I chucked a Hammer of Wrath at my RL friend and killed her and proceeded to get teased about it for the rest of the night.

Reactions:

RL friend: “omg mad you killed me! :(”

Priest: “rofl! judas!”

Holy Paladin: “omf maf!” (yes, we were still in combat, can you tell?)

RL friend to other RL friends: “[my real name] just killed me! totally smacked me down!”

After the fight:

Holy Paladin: “mad nice hammer of wrath on [RL friend] there earlier btw!”

OT: “nice welcome back to your friend!”

It was amusing.

Anyways! We got Saurfang down in 5 Marks of the Fallen Champion which was SO nice. Way to go, DPS boost! Looking at the WoL for that fight, only one DPS was under 10k DPS (sitting at 9k) and everyone else is between 10k and 14k. Comparing this with my own DPS in ICC with the 15% buff, which hit 8k on Festergut, it’s kind of mind-blowing how much of a difference the gear really does make. I don’t really notice a lot of difference in my healing as I go through ICC every week, even when I get an upgrade. It must be nice to see the DPS increase as a DPS class, though.

Anyways, Wednesday was heroic Lower Spire and heroic Dreamwalker. Boy, did we mess that up. Previously, we’d waited for heroism until about 82%, but we recognized that was WAY too late, last week. In that we hit heroism and like, 10 seconds later, the boss was healed to full. So, last week, we decided we’d stop taking portals and call for hero at 75%.

WAY too early. We were healing for nearly two minutes after hero expired.

We’re thinking one more round of portals after 75% ought to be a nice inbetween.

It would also be useful if I had noticed that I’d been put into combat while swapping my Glyph of Seal of Wisdom for a Glyph of Seal of Light. But I didn’t notice, since I was also doing healing assignments at the time. I went in with my spellpower set and Seal of Light up and didn’t realize until after the raid, when I went to switch the glyphs back, that I’d never made the switch in the first place. /facepalm

Thursday saw us without our regular resto shammy and without our regular disc priest, so we were a little light on healing and that meant no heroic Sindragosa attempts. Shucks. :P (I really loathe that fight with everything I am.) We got Blood Prince Council (almost got it on normal before we realized it wasn’t on heroic!) and BQL pretty easily. Actually, both kills, while one-shots, were messy as hell. I feel like my RL friend the resto druid might have reason to think the healers suck. :P Shadow Prison killed a LOT of people. I think part of the issue there was that I kept the regular holy priest as holy to help with raid healing rather than as disc to help with raid mitigation. Lessons for next week, I guess.

Rotface was messy, too. Hell, all of Thursday was messy. One wipe and a kill on Rotface. 3 wipes and a kill on Festergut. Must remember to assign SIDES to the healers because after 2 wipes, I realized both resto druids (assigned to healing the raid, primarily the ranged) were both on the same side. /facepalm

Then, because we lacked the healing for Sindragosa, we played with heroic Putricide. We got him to 40% after a handful of attempts and were getting the hang of the Unbound Plague, too. Still, we’re planning to hit him up after Sindragosa, I think. We just have a lot more time poured into Sindragosa and, with the buff, ought to be able to get deeper into P3.

Speaking of Sindragosa… AVR is basically cheating. Look at this.

That’s our layout. So when you get a mark on your head and you’re going to get the frost tomb on you, you run to the corresponding mark and stand on the little orange circle in the center of it. Pretty simple. The big circles (which, my guildies hastened to mention, look like parts of the female anatomy. :P) are for frost tomb positioning in P3.

Another look at the mark positions, from above.

So yeah, that’s hax. And I’m not really sure how I feel about it. I mean, being able to paint on the game world is really nice and isn’t it really just something we’ve done with in-game tools thus far? Warlock teleporters? Flares? Elune Stones? What’s the difference between this and those?

The difference, in my mind, is that this is not something that comes with the game. This is an addon that someone developed with this purpose in mind. It’s not something the developers of the game foresaw (I don’t think). I would NOT be surprised if AVR is blocked somehow.

Boss mods work with the game. It makes emotes more noticeable. It times abilities for you so you’re not sitting there with a stopwatch the way you did for Core Hound respawns in Molten Core. All the information boss mods give you are available through the game itself. But this doohickey works separately from the game. It allows players to start dictating information to other players that are strategy-based, not encounter-mechanic-based. Does that make sense?

It’s the difference between telling someone to run left and telling someone to run to that particular spot on the ground that is NOT visible in-game without use of the mod.

I think that’s where I have problems with it as a raider. As a raid leader, GOOD LORD, where was this two years ago!? haha. :) Seriously, though, I like to think that I have a fairly firm grasp on what the developers of the game want us to do. I don’t think they want us to skip three of the four trash packs on the way up towards the tunnel in the Pit of Saron. They definitely don’t want us to try to do the Lich King encounter in Heroic Halls of Reflection from behind. I’m kind of hoping they don’t want us to ignore Light Vortex entirely and heal through it by stacking in the doorway of heroic Twin Valks.

I don’t think this mod is in the spirit of the game that the developers had in mind. That said, I’ll use it ’till it gets banned or my guild no longer requires it. But I’ll feel dirty about it! ;)

Tonight, we’re looking at Sindragosa and I guess maybe Putricide if we get Sindragosa down or if we have unexpected healing absences.

Making Money/Pugging

I’ve been bad. I’ve spent so much money in the last couple of weeks and a lot of it is due to just plain laziness on my part. On Saturday, I was at 4800g on my bank toon, with probably another 800g spread out on different toons.

Considering I had 15k a couple weeks ago, this was unacceptable. I decided to spend yesterday making money.

First up, I took 6 Cardinal Rubies and cut them for the AH. I made a ton of Runescrolls of Fortitude. I hauled out some of the BOE Christmas pets that I hadn’t used and had been waiting to sell. Then I did some dailies at the Argent Tournament on Kurn. Finally became a Champion of Stormwind (I stopped doing anything AT-related with just one more day left for the Champion of Stormwind achievement!), did a bunch of the dailies and got The Bread Winner which totally got me by surprise!

I bought a Teldrassil Sproutling since I realized I had more than 40 Champion’s Seals and there were no others on the AH, so I bought that and put THAT on the AH for 300g.

I traded in some Triumphs for more gems and cut those, too. I also did my random heroic on all but one toon. (On my druid, I got Oculus, to which I said no thanks. Later, I got to try to heal a fail H HoR run, which fell apart… then I got tapped to tank it on my third attempt at the random heroic — which went well!) I did my cooking daily on both Madrana and Kurn, fishing daily on them both as well. I also got my weekly (Marrowgar) done on Kurn because I pugged an ICC 25 and we went through Lower Spire (couldn’t down Festergut because people were dumb) and, as you may have seen by now, I got my bow!

Once just about everything had sold, I had 6600g or thereabouts. Not too bad! From 4800-6600? Excellent.

And then I saw someone in trade talking about a GDKP TOC25 run that would be happening in the next 20 minutes or so.

What is a GDKP run?

I’d heard of these, but never participated before. Basically, every item is up for bids, with a minimum. Bids are made publicly in raid chat. At the end of the run, the proceeds are split among the raiders who lasted ’till the end.

Kurn may be kickin’ it in some sweet 264 gear, including the new bow, but a lot of the gear is still sub-par. Like trinkets. Like my melee weapon. Plus, I didn’t actually HAVE the TOC 25 achievement, which makes me look like a moron when trying to get into pugs. (I’d previously gone as far as Anub and then there was total raid failure.)

So. I indicated my interest to the person organizing it. I got a whisper back saying to ask for an invite at 12:15am (my time). So I repaired my stuff, sent myself 5000g of that 6600g, just in case something AWESOME dropped, and headed to TOC.

I decided that there were three items I was actually interested in, plus maybe I would try to snag a Trophy of the Crusade so I could get another piece of 245 T9. (Already had 245 gloves from Koralon.)

The items were:

Lupine Longstaff – compared to the Orca-Hunter’s Harpoon, it had more agi, more armor penetration, less crit (ugh, for haste!) and less hit, which is nice, because I’ve got a stupid amount of hit. Drops off Twins.

Archon Glaive – clearly better than the Lupine Longstaff; no haste but crit, still more armor pen. Drops off Anub’arak.

Obviously, I was in the market for a new melee weapon.

The other item I was looking at bidding on was, no surprise here, Death’s Verdict. I decided that, if it dropped, I’d go as high as 2000g on it. It drops off the Twins as well, so it was going to be exciting to see the loot off those bosses.

At 12:15, I whispered the guy in charge, got my invite and after about 20 minutes of fiddling with the groups and everything, we were finally ready to go.

I was not prepared for the amount of money that was spent on even the first boss. 500g was the minimum but the Trophy went for 1500g. I resigned myself to not buying a trophy. :P

Satrina’s Impeding Scarab dropped off the Faction Champs. I have that trinket on Madrana for her tanking set. I got it for 2 DKP with my guild. Someone in the run paid 3000g for it.

I was suddenly sure that 2000g would not be enough for Death’s Verdict, if it dropped.

The Twins died easily (I deterrenced Light Vortex! Go me for remembering how to play my class!) and though there was no Death’s Verdict, there was the Lupine Longstaff.

I figured I’d bid 500g, since it had dropped and there was no guarantee that the glaive would drop off Anub.

No one bid against me. Grats me! It’s not often I get to upgrade a bow AND a staff in the same day.

Anub’arak died and the Reign of the Unliving dropped, which set someone back 3400g. No glaive, so I was very satisfied with my purchase of the Lupine Longstaff.

Throughout the run, there were updates posted in raid of how much had been spent on each boss and the last update included the 1500g spent for the “goodie bag”, which consisted of the skins, the patterns, the Crusader Orbs and the Abyss Crystals (4) from the run. The updates added up the total pot and the breakdown per person. Here’s the final breakdown.

So, I paid 500g and got 1196g for a total of 696g in profit, not to mention the gold from the bosses.

All told, I finished the day with 7700g in my bank, with a few hundred spread out over various toons. I got a new bow, I got a new staff, Frost Emblems, Ashen Verdict rep, a bunch of new achievements and had a lot of fun.

It’s never a bad day when you make about 3000g and get new gear. :)

Already?!

15% buff is apparently active in ICC.

I think my thought process here is “seriously?! Already?! What?!”

I feel like I just got used to the 10% buff. 15% seems totally overboard.

I suppose we’ll be able to go kill heroic Sindragosa pretty easily this week, then. And probably Putricide, if we have time.

And then… LK on heroic?

No idea.

In other news, I’m trying to figure out what the hell is causing my tank to die from 44k melee attacks from heroic Sindragosa. I’m thinking parry haste hits, although I’m not sure why the tank is taking 44k hits instead of the regular 35-38k hits.

Raid Lockout Changes

Well, Blizzard finally listened to me. I don’t know if I’ve posted it somewhere in this blog, but I have never liked that, in Wrath, 10s and 25s have different lockouts. Do you know how much healing that is for someone? For TOC, check it out:

Trial of the Crusader (10), Trial of the Grand Crusader (10), Trial of the Crusader (25) and Trial of the Grand Crusader (25). That is a chance to go through the same instance four times, killing (or trying) to kill each boss up to 4 times each, in 2 different configurations.

Ridiculous.

So today’s MMO-Champion news about lockouts is amazing to hear, for me. No longer will I need to “worry” about not doing a 10-man on my paladin. The pally is for 25s. Period. No longer will I have to listen to morons talk about “but we have to do 10 in order to gear for 25!!!”. Honestly, anyone who thought they needed to do Naxx 10 before they did Naxx 25 is a moron. Anyone who thought they needed to do Ulduar 10 before Ulduar 25 is an idiot.

The progression route has been, as far as I can tell, pretty nicely balanced:

10s: Heroics – 10m T7 – 10m T8 – 10m T9/badge loot – 10m heroic T9 – 10m T10

25s: Heroics – 25m-T7 – 25m T8 – 25m T9 – 25m heroic T9 – 25m T10

But even then, even without 25m T9/heroic T9 gear, you can augment your gear to 10m T10 or 25m (through VOA) and get into 25m T10 content.

What a lot of people NEVER realized in this expansion is that you were able to go from heroic gear to 10s OR 25s. They were both at the same point of difficulty. The “gear reset” given us by Emblems of Triumph and T9 gear coming from Emblems and Emblems of Frost and T10 gear coming from those means simply that guilds don’t have to gear people up in T8, then T9, then T10.

Back in BC, I had a rogue in my guild who we brought in for T5 content. He was primarily geared in T4. He wasn’t able to compete (or really hold his own) in T6. So we brought him in for T5 and a couple easier T6 fights and he ragequit the guild one night because he didn’t win loot off Supremus, losing to a more regular raider, even though it was a bigger upgrade for him.

My own brother couldn’t come in to T6 fights because he didn’t have the gear. We brought him to a couple SSCs and a couple TKs just because we flat-out needed the body and we knew he could do the damage required despite being in T4, but he couldn’t have done a lot in T6 fights in T4 gear.

The Emblems have changed that. Now, you CAN take someone in T9 232 gear to T10 251 fights. They won’t be your best players until they get some more Emblems of Frost, but they aren’t COMPLETELY outclassed. Plus, they have a bunch of 245 off-set gear from Emblems, if you’re at all lucky or maybe a couple tier pieces from 25m Koralon.

So what the hell does any of this have to do with raid lockouts?

Everything, actually. They are going to design the 10 and 25 entry raids with the assumption that you are wearing quest rewards, heroic gear and crafted gear.

And since both raids will drop identical gear (25s just dropping more of it, more emblems and more gold, apparently), they don’t need to worry about people falling behind the gear curve or being ahead of the gear curve or any of that crap, at least when switching from 10 to 25 or 25 to 10.

10s should no longer be “the EZ mode” raids. They SHOULD be just as (perhaps if not more) challenging as the 25s. Where the 25s are more difficult is the herding of cats and organization required to have the people necessary to down something with more health in the same amount of time, for instance.

The trouble though, is that lots of people don’t want to deal with the herding of the cats. A lot of people will say “screw that”, because loot is their primary motivator and they’ll do 10s.

My big worry has to do with how Blizzard will incent us to do 25s instead of 10s without making 10s obsolete. With the same loot and the same lockout, I’m not sure they’ll be able to. I know that I won’t go do 10s instead of 25s, because I LIKE 25s better… but if I don’t have a group who wants to do 25s, what the hell am I going to do?

Sunday Night Shocker

It’s 9:43pm and my 25-man ICC raid is in 1 hour and 17 minutes and I don’t want to go.

Okay, so I lied. It’s not a shocker that I don’t want to raid. I don’t think I’ve actually wanted to raid in a couple of months.

But, I will be raiding.

Grump.

The one thing I’m actually looking forward to is how we’re going to use AVR for our heroic Sindragosa encounter.

What’s AVR? It’s a new mod that we were asked to install for tonight, back on Thursday, and today, MMO-Champion posted about it.

So here, go to MMO-Champion.

I’m a little worried about how it’ll impact my frame rate, but I’m hoping it’ll be worth any extra lag to make sure people know where to run for ice tombs both in air phases and in phase 3. I can’t wait to see how it works on Putricide with Malleable Goo. If it’s as good as it seems to be, judging by videos, I might actually be able to get some healing done on that encounter instead of just stacking on the tank to make sure that I don’t get beaned with it.

In other news, no Q&A this past week, I know. There just weren’t many search terms that I don’t appropriately address on this blog already. We’ll see if this Tuesday brings with it anything spiffy.

Level 64 and hating it.

You know, for as much as I adored raiding in BC, I loathed the dungeons. Hated them. There is not a single instance in Burning Crusade that I genuinely LOVED.

I hated heroics with a passion. If I was asked in guild to heal a heroic, I would laugh, as would most others who knew me.

After healing my way on my disc priest through Ramparts, Blood Furnace, Slave Pens and Underbog, it dawned on me; I have absolutely no desire to level through Auchindoun instances. None. I don’t want to go back and level through Hellfire or Zangarmarsh or Terokkar to get quests. God forbid I even consider Blade’s Edge or Netherstorm!

In the entirety of Burning Crusade, there was one zone I loved and that was Nagrand. I don’t even like all the stupid quests there, but it’s beautiful and peaceful and I know it like the back of my hand.

Combine my distaste for BC content with the UTTER FAILURE that is RAMPANT on this stupid battlegroup and you have a cranky Kurn. Seriously, tanks who don’t know how to hold threat on TWO targets at once, who don’t know what gear to wear (pally “tanks”, specced prot, wearing all holy stuff), tanks who don’t know what abilities to use (Devastate never occurred to one warrior “tank” I had) and tanks who don’t know the first thing about pulling.

There I am, in Slave Pens, about to pull the first boss. Everyone, EVERYONE knows that you wait for him to pat up the ramp and then range pull, right?

Wrong.

The DK “tank” I had pulled him while he was visiting with the mobs at the bottom of the ramp. So we got the whole group.

Only through exquisite, leet healz did we live. I used Pain Suppression, Prayer of Healing, Inner Focus, took a mana potion… and you know who was killing the totems when it was clear NO ONE ELSE WAS? That’s right. I was.

After the fight, I was like “Why on earth would you pull the entire group?”

“mistake,” came the reply from the tank, followed by “gotta go”.

I left the group immediately and said to myself, aloud, “Fuck this.”

So I respecced my priest shadow (no, I haven’t dropped a grand on dual spec yet) and have decided to quest through most of Nagrand until I’m at about level 68, and then SEEYA OUTLANDS, hello Northrend!

The trouble here is I hate being shadow. :P I don’t really know the rotation or whatever, but it feels like I have no abilities! Shadow Word: Pain and Devouring Plague go up, then Mind Blast, then Mind Flay and finish off if need be with Shadow Word: Death? Too easy, too boring, too dull. Shadowfiend at 66 and POM at 70 and that’s about all I’m looking forward to. ETA: Okay, interesting what they’ve done with Vampiric Touch and Vampiric Embrace. SW:P, DP, VT, MB, MF?

I would pay $25 in real money to Blizzard if it meant that I would be able to start a toon at 68.

I would pay another $25 in real money to have an unlimited ignore list. :P

Off to Nesingwary.

Holy How-to #5 – To Beacon or not to Beacon

Welcome to my Holy How-To for PVE Paladins. This is the fifth of what I hope to be a great many posts aimed at helping holy paladins succeed at PVE content. I will focus primarily on max-level talent specs, glyphs, enchants, gems and the like, including tools, tips and tricks that I use, but I hope to touch on levelling content and advice as well.

Today, I’ll discuss our 51-point talent, Beacon of Light. Sadly, the spell is also referred to as “bacon”, usually prompting people to discuss the deliciousness of said food item. Anyways. Beacon is a simple spell that is either completely overpowered or entirely useless. It depends on how you use it and the configuration of the encounters in which you use it. Oddly, even over 18 months since its introduction, this spell still causes confusion among raid leaders, healing leads, other healers and even holy paladins themselves. So I thought I’d try to shed some light (ha, ha!) on this subject.

Continue reading “Holy How-to #5 – To Beacon or not to Beacon”

Geez.

I’m more than a little glad as to how I set up comments, in that the poster has to have an approved comment before comments get posted without being moderated first.

Why?

SO MUCH SPAM. In the last two or three weeks, I’m getting 5+ spam comments a day on a variety of posts. Sure, that’s nothing for most people, probably, but it’s driving me batty. At least it’s all being captured in the moderation queue and much of it is automatically marked spam by some of the options I’ve got here in WordPress, but good grief. All kinds of spam, gold sellers, levelling guides, all that stuff.

Pro tip: Do not tell me that my blog is a thing of beauty when the post you commented on was essentially me bitching about stuff.

Seriously, the latest:

“I usually don’t post in Blogs but your blog forced me to, amazing work.. beautiful …”

Naturally, all these commenters have URLs linked to their names to promote their skeevy websites, which is an additional tip-off. :P

Fellow bloggers, how do you deal with spam?