LFG, ICC and other assorted acronyms.

As I write this, I’m waiting for a random Lich King Dungeon for my mage, who is now 75, thank you very kindly, and I’m amazed by how long it takes to form a group.

Compared to, of course, level 80 instances that I DPS on my hunter.

Or any level instance when I queue as a healer or as a tank.

Hell, queueing up as a healer AND a tank means you’re never going to ever, ever wait. It’s hilarious. I’ve done the random heroic every day (from Wednesday on) on my paladin, queued as both a healer and a tank and so far, I have tanked: Nexus, Forge of Souls, Azjol-Nerub and Trial of the Champion. I have healed nothing.

Ooh, VH for my mage!

…Interlude for discussion of VH-related fail…

… the DK tank just wiped us on the first boss. Granted, it was the kite boss. But, the DK tank hasn’t dropped death and decay once and he had no presence up WHATSOEVER, much less FROST presence, until wave 5.

By the end of the second boss, the DK tank seems to have learned to drop D&D, has been in Frost Presence and has hauled ass to portals in a reasonable manner.

And yet, by the end of the instance, it appears that the DK tank did not learn from his mistakes. At all.

Happily, the healer was also from Proudmoore, so we queued up for a random dungeon together, with her in her tank spec (she’s a druid) and got the same ele shammy as in VH, plus a priest and a ret pally. We ran DTK randomly and VH (not randomly). How is it possible to reset a dungeon from within the cross-realm LFG interface? We couldn’t seem to reset DTK.

Anyways, it’s nice — my mage made a friend. And is 3 bars from 76!

Right, so, where was I? Oh, yeah, queueing up as a tank AND a healer.

So those are the two roles for my druid, right? So I’ve taken to doing this before I queue:

– check spec.

– put on opposite-spec gear.

– queue for whatever I want.

– get called in to tank or heal and, once zoned, only have to change EITHER spec OR gear to match the role I’m in.

Basically, I’m sitting there in tank spec with healing gear on, but my queues generally go like this:

Tank, tank, tank, tank, healer, tank, tank, healer, tank, tank, tank, tank… tank.

There ARE no tanks out there for lower level instances and so very few at higher levels.

In other news, thanks to some gratuitous trash-farming, Kurn has the Ashen Band of Vengeance while, due to a guild ICC25 and a pug ICC10, Madrana has the Ashen Band of Wisdom. Kurn has yet to kill a single boss in ICC (though not for lack of trying on Deathwhisper 25), whereas Madrana has killed them all twice already, once on 25 and once on 10.

My thoughts on ICC:

– Trash is icky unless you know what you’re doing.

– The first four bosses are basically a review of Black Temple with a hint of SSC and just a sprinkle of Hyjal.

– Marrowgar might be a little overtuned in 10s, but seemed like a pushover in 25. I worked HARD in that 10-man pug, which was mostly some guild’s run. They’re not amazingly geared, but they’re good enough that they shouldn’t have had to struggle as much as they did. This fight steals from SSC’s Leotheras the Blind (whirlwind), Hyjal’s Archimonde (the fire, although it doesn’t chase you) and BT’s Naj’entus.

– Deathwhisper is a little overtuned in 25m, I think. The big Death and Decays are fine, the deformed fanatics/adherents are fine, the resistance to various forms of damage based on mob type, all fine. The MC + the Curse of Torpor need to go or at least  be nerfed on 25 or else your cleansers/CCers HAVE to be on their game. 10m is a freaking pushover in comparison. This fight steals from the Shade of Akama fight, in that you deal primarily with adds until the boss comes out.

– Gunship Battle is HILARIOUS. I love it. The guild one-shotted it, I believe, and the 10-man only took four attempts or so. Got it by the skin of our teeth, mind you. But we got it anyways. :)

– Deathbringer Saurfang. 3 tries on 25m. 2 tries on 10. And I even got this on 10m:

stormingmess10

That’s I’ve Gone and Made a Mess, which was originally a reference to our good ol’ buddy Moroes in Karazhan, because Saurfang originally Garrotted, the way Moroes did.

– The best item in the ENTIRE GAME, hands-down, drops off 25m Deathwhisper: Zod’s Repeating Longbow. I haven’t seen it, but it’s in the drop table at wowhead and OMG. Reference to Superman II? WIN. “Kneel, son of Jor’El! Kneel before Zod!” God, I love that movie. If Kurn can get this bow, ever, I may never replace it. Okay, so I probably would in Cataclysm, eventually, but it would sit in my bank right next to my Rhok’delar.

Other achievements I’ve recently gotten include the BEST-NAMED ONE EVER.

retreating

That’s “We’re Not Retreating; We’re Advancing in a Different Direction.” I got that with my RL friend, the resto druid and three of “our” guildies, although I was on my hunter which not everyone knows about. I laughed my ass off when I got it.

I’ve also been getting a lot of rep while doing the new dungeons. Madrana got these:

mad15

And Kurn got:

kurnknights

Both Kurn and Madrana have gotten:

lfm

Which brings us back to LFG and the dungeon tool.

There I was. Level 71. Tanking, on my druid, in Azjol-Nerub. (As if I don’t deal with Anub’arak enough as it is!) I’m in with a 74 rogue and a 76 DK, as well as a 73 mage and a 72 priest.

I can’t keep aggro off the 76. And have trouble with the 74 at times. And because I’m always taunting off of them, it’s tough to get aggro back from the healer. So I basically stopped worrying about them and worried about the healer. Because, as we all know, if the tank dies, it’s the healer’s fault, if the healer dies, it’s the tank’s fault and if the DPS dies, it’s their own damn fault, right? :D

So the DK is all like “wow tank how come you cant hold aggro?” And I mention that he’s never on my target, so yeah, he’s going to pull aggro. And then I say:

Me: “I’m trying to taunt off the priest and so my taunts aren’t up for you.”

Him: “thats what im doin waht ddid u think i was doin to boss” (I think this was referencing keeping on my target.)

Me: “Watch your Omen. If you don’t have it, get it. Better, run an instance that’s suitable for your level.”

DK: “funny mate funny”

Me: “True, I can’t keep aggro from a level 76. I’m not supposed to.”

DK: “still ur a tank”

Healer: “a tanks job is to keep aggro off the healer, a dps job is to keep aggro off himself now lets stop arguing”

DK, to me: “u cant ever hold agro off all us so stop telling me what to do”

Me: “You really don’t understand the mechanics of this game…”

DK: “what fuck u talkin about now”

DK: “what u think im doin”

Of course, this was all happening during the trash and boss fight for the second boss in Azjol-Nerub. So as soon as we were done:

votekick

I’m going to write three how-tos, I believe. How to Behave as a Tank/Healer/DPS in random dungeons.

The overriding rule to them all is, of course, don’t be a fucktard dick.

Haha!

3.3 gets the thumbs-up from me thus far, even if I have yet to get loot from the end of Halls of Reflection yet.

That’s okay, though. I got Orca-Hunter’s Harpoon from Halls of Reflection (the beginning) and Felglacier Bolter from Ick in the Pit of Saron.

1) FINALLY, I have replaced the stupid Staff of Trickery, which I have been using since shortly after 3.1 launched (I guess?).

2) I HAVE A BOW AGAIN. Okay. It’s a crossbow. But that’s okay. I don’t have these stupid explosions in my ear while playing my hunter again!

Also, I win at this game.

There we were, my heroic Pit of Saron group from earlier this morning.

Everyone died.

Except me.

I think they were standing in poison and crap. But anyways.

They were like “omg kite!”

And I did. I kited Ick all the way over towards the enclave where Jaina and the freed slaves are. My pet had long-since died, but Explosive Shot and Kill Shot and Disengage are for the win.

After what was surely only about 15 seconds of kiting, Ick was down, but for me, it was all kinds of epic. And my group was cheering. “YOU RULE!” “THAT WAS AWESOME!” “OMG YOU’RE NOT A HUNTARD!” and such.

I feel huntastic today.

/facepalm

On 11/25/08, I did Oculus for the first time. I did it on my hunter.

Since then, I have done Heroic Oculus precisely once, on my paladin, for my Champion of the Frozen Wastes title.

Random heroic for my hunter today? Oculus. On the bright side, I got the achievement for the heroic version of the dungeon (over a year, a YEAR after I got the regular one) and Ruby Void and Emerald Void.

But ugggggggggggggggh. I hate that place.

Patch 3.3 Hilarity

Good gravy, it’s been a busy 18 hours or so. Apart from some sleep, I’ve managed to:

– update almost all of my addons so I don’t get crazy LUA errors anymore

– do Forge of Souls, Pit of Saron and Halls of Reflection on my hunter (all using the LFG feature which is FAN-FREAKING-TASTIC!!!)

– kill Razuvious (target of the weekly raid quest) on my hunter and my shaman

– tank a random heroic. I was a little surprised when I joined the random heroic queue on my paladin and it’s like “A GROUP HAS FORMED. YOUR ROLE: TANK.” And I was like, eh, why not? Best thing ever is that, halfway through, someone in the group was like “oh thank God we got a good tank!” and I’m like “haha, bad time to tell you I’m holy, 95% of the time?”

So, left to do: FoS, PoS, HoR, weekly raid on the paladin. FoS, PoS, HoR on my shaman.

We’re doing 25-man Icecrown tonight, I believe. They put together some 10-man groups earlier and at least one of them killed all four bosses, so we’ll see how that goes. What’s unfortunate is that it seems that the content is a cakewalk so far. I mean, my previous guild, who, on Monday, killed Heroic Northrend Beasts for the first time (and they’ve been trying since the FIRST WEEK OF SEPTEMBER) walked in there and killed Lord Marrowgar on the second attempt. I’m not thinking my current guild is going to have many problems.

Also, my tank gear apparently doesn’t suck. Granted, I had 5% extra health from Luck of the Draw (? The buff you get when you do pugs.) but party-buffed (kings, fort, and a Guru’s Elixir), I had 45,248 health. Kind of nuts. But I did upgrade from my T7.5 gloves and T8.5 shoulders to T 9.10 (ilvl 232) gloves and shoulders, so I’ve got 2pc-T9 bonus and 2pc T8 bonus and it helps that I picked up some ilvl 245 gear (Arbiter’s Muse and Bracers of the Shieldmaiden) from TOC25 last week. I figured if it was going to get DEed anyways, I may as well pick up some cheap off-spec loot so I don’t look like a moron in heroics.

And apparently, I don’t. :) Just need a new freaking sword or mace or something.

What is equal parts hilarious and sad is that my paladin’s tanking gear is better than my hunter’s gear. Period. /sigh.

Well, at least my hunter is no longer stuck on the steps up to the airship at the end of Halls of Reflection. A GM moved me somewhere because I kept getting DCed. Annoyingly, I could move my pet up the steps through Eyes of the Beast so I saw the dude with the daily, I saw the Captain’s Chest and I saw the port to Dal… but couldn’t interact with any of them. :P

Anyways, very much liking the new content. I’m hoping Icecrown Citadel won’t be a total joke of an instance like TOC.

OH! And I nearly forgot!

My hunter got to exalted with the Kirin Tor.

I have never done a single dungeon run wearing the Kirin Tor tabard.

ALL of that rep — 3000 to friendly, 6000 to honored, 12000 to revered and 21000 to exalted (42000 rep!) — was earned over the last year by virtue of cooking dailies, fishing dailies and dungeon dailies. And that wasn’t even every day. That was just when I felt like it. When I realized I was freaking halfway through revered a couple of months ago, I was like “damn, that’s a lot of rep!” and so I’ve tried to do at least the cooking a little more often than usual. But still, not daily.

I’m just so very amused that I got exalted with Kirin Tor (giving me 10 exalted reps!) without doing anything I wouldn’t have normally done.

Heh.

3.3 is here. I’m reading through the patch notes. More to say later, but just to say that this made me laugh:

  • Power Word: Shield: This spell can now be cast on non-raid/party friendly targets.

Because of this entry from 19 months ago. Basically, a year and a half after I figure out that you can’t cast PW:S on someone not in your raid or party, they allow you to do so. And it made me laugh.

Thoughts about healing in TOGC25 & gear stuff.

So, I have 5/5 T9 and I have the heroic Breastplate of the Frozen Lake and the heroic Legplates of Failing Light. Breaking my 4pc T9 set bonus to equip both of these pieces kind of makes me sad. I’m a tank healer — I usually heal the MT or OT and beacon the other. Sacred Shield is usually up on both, as I usually heal with another holy paladin. So when we have a situation where I can spare the second or so to refresh Flash of Light on my non-primary target, I do so. Having a Flash of Light hot ticking for over 1000, every second, for 12 seconds, on big-damage fights like Heroic Twins is amazingly effective. This “heal over time” business is actually freaking awesome. And to have the hot going on 2 targets at once? Sweet deal.

But the heroic chest and pants are still better items than their 245 ilvl tier counterparts. And I get up to 710 haste (a bit overkill, but am I really complaining? No.), more intellect (due to the itemization and one extra gem socket on each item, meaning +40 intellect from gems alone)…

So while, logically, I know that the non-set pieces are *better*, I miss my ultra-uber hots.

I decided to try out which benefits me (and the raid) more on Heroic Anub’arak attempts.

For about 7-8 attempts, I wore 3/5 T9 and for the last 7-8 attempts of that night, I wore 4/5 T9.

Altogether, the results are basically the same: people need to stop sniping my goddamn heals. ;)

I think that in certain situations, such as the way we do Twins, it would be more beneficial to the raid if I bomb Holy Light as much as possible and ignore the FoL hot on the second tank, because the Glyph of Holy Light really helps out with healing the entire raid.

But I think that, until our one Anub OT gets to the point of being unhittable, taking the time to hot him up will be more beneficial in keeping him up than helping out on the raid with HL bombs. The guy is taking insane damage because he’s just not geared properly:

[01:01:40.338] Nerubian Burrower hits Warrior Dodge
[01:01:40.338] Nerubian Burrower hits Warrior 11696
[01:01:40.338] Nerubian Burrower hits Warrior 11776
[01:01:40.550] Nerubian Burrower hits Warrior Dodge
[01:01:40.550] Nerubian Burrower hits Warrior Miss
[01:01:40.550] Nerubian Burrower hits Warrior 1962 (B: 4019)

Yeah, 24,000 or so damage in .212 seconds.

Tonight, we start TOC fresh again. And maybe THIS will be the week the warrior gets the bracers off Maexxna and the belt off of Razorscale to help him with his avoidance set. ><

I have no words…

Seriously, I ran a VOA 25 pug today with, bar none, the worst holy paladin IN THE WORLD. I feel so bad for him that I’m not even going to post his name. It’s just so TRAGIC.

Some of his stats:

1616 bonus healing

15.08% chance to crit (20.08% holy crit)

13819 mana

(All unbuffed.)

His ONLY spec is holy, 51/20/0 and yet he’s wearing TANK SHOULDERS and using the exalted AV trinket (yes, I’m serious) AND … Majestic Dragon Figurine. Seriously.

Surprisingly, his spec isn’t utter crap. There’s just a couple of points I’d re-allocate, but it’s a decent spec.

The glyphs are criminal.

Glyph of Flash of Light… which… unless you’re doing a spellpower/FoL build/gear set, I would never use.

Glyph of Judgement. … right, because it’s so much better for a holy paladin than any other glyph you can take, right? 10% extra damage on your judgements? AWESOME, right?! /facepalm

And then… the pièce de resistance…

Glyph of Crusader Strike.

Oh. And 0 minor glyphs.

When I noticed, after the tanks died on Koralon and he himself died on Emalon, that he had 16k mana, raid-buffed, I whispered him and said “Hey I know you’re probably new to being 80 or being holy. I raid as a holy paladin and one of the best sites I ever stumbled across was http://www.bananashoulders.com/ so you should definitely check that out for gear, gemming and enchanting advice for holy paladins. :)”

He wrote back with “ty for tip”

I can only PRAY he’s currently reading everything Siha has ever, ever written.

I uploaded the logs (because I log damn near everything) and was pleased to see my overall damage on my hunter, but then curiousity got the best of me and I saw that the paladin in question really failed hardcore, and that’s when I started armorying him.

Oh, the pain.

Blizzard, I don’t care what you do to your game. It’s your game, after all. But you certainly have to understand that there are some very good players out there who run into these completely misguided, uneducated and plain dumb individuals… and it makes us want to cry. A lot.

Observed.

So on Sunday the 22nd, my guild finally got this:

observed

Yep. Defeated Algalon for the first time. AND it comes with a snazzy title!

astralwalker

Woot!

Algalon is not exactly a difficult fight, honest. It’s just making sure the black holes are closed properly, you don’t stand near collapsing stars, you don’t stand near cosmic smash and that you avoid big bang. Oh, yeah, and the tanks are taking obscene amounts of damage, too. He hits hard and *fast*. To the point where me and the other holy pally use 4pc T8 for the Sacred Shield thing — it’ll proc the damage reduction by Sacred Shield every 4 seconds instead of every 6.

That said, my fellow holy paladin died. Twice. Subsequently, this is how I finished the fight:

algalonmana

That’s right. 816 mana. Divine Plea on cooldown. Divine Illumination on cooldown. Divine Favor on cooldown. Wings on cooldown. Mana potion on cooldown. And I couldn’t run to melee Algalon because if I stopped casting for too long, the tank would die, period. I’d rather get yelled out for being completely oom than be yelled at for whacking on the boss to regain mana and not spam healing the tanks. Basically, it’s a damn good thing we got him down when we did, or else it would have been a wipe. (Incidentally, that total mana pool is a less than my usual buffed mana pool, since I’m in 4/5 T8 instead of 4/5 T9. Normally, it reads 38,989 mana. Which is gross, but I love it.)

So after we downed Algalon, it was back to Trial of the Grand Crusader.

Twins were already down, so we were going to attempt Anub’arak.

We really haven’t had a lot of practice on the encounter, for two reasons:

1) Attendence has been crappy. And I really can’t blame people. TOC is a shitty raid instance.

2) Our MT, who is the add tank on heroic Anub, is trying to do the “I’ll tank all four adds by myself and will not be hit and will block every attack for more damage than they can deal to me” strat.

As I understand it, and I am not awesome at math, Nerubian Burrowers (there are four of them each wave) hit for a base of 6.8k damage. If your tank is wearing a block value set and is 102.4% unhittable (yes, that’s unhittable, not uncrittable), the tank takes 0 damage despite the fact the adds are buffing themselves with haste or something and you can AOE down the adds on top of Anub, doing double damage, basically.

Guess who doesn’t have 102.4% unhittable status? That’s right. Our MT.

So he’ll dodge, parry and block a LOT… and then he’ll be unlucky.

Now, see, here, he blocks a couple of time and COMPLETELY blocks all of the damage:

[01:23:29.348] Nerubian Burrower hits MT Miss
[01:23:29.348] Nerubian Burrower hits MT Block (3614)
[01:23:29.348] Nerubian Burrower hits MT Parry
[01:23:29.348] Nerubian Burrower hits MT 10347
[01:23:29.348] Nerubian Burrower hits MT Dodge
[01:23:29.356] Nerubian Burrower hits MT Dodge
[01:23:29.509] Nerubian Burrower hits MT Block (4505)

Of course, that’s 7 hits by 4 adds in the same second. Eek.

And then he gets unlucky. In the same second.

[01:23:29.746] Nerubian Burrower hits MT 12616
[01:23:29.762] Nerubian Burrower hits MT Dodge
[01:23:29.951] Nerubian Burrower hits MT Miss
[01:23:29.951] Nerubian Burrower hits MT 10486
[01:23:29.951] Nerubian Burrower hits MT Dodge
[01:23:29.951] Nerubian Burrower hits MT 2050 (B: 3410)
[01:23:29.951] Nerubian Burrower hits MT 3651 (B: 3410)
[01:23:29.951] Nerubian Burrower hits MT Miss
[01:23:29.951] Nerubian Burrower hits MT Dodge
[01:23:29.951] Nerubian Burrower hits MT 2100 (B: 3410)
[01:23:29.951] Nerubian Burrower hits MT 9392

That’s like, 40k damage. And he doesn’t have much more than 40k health in his block gear.

Surprisingly, this is not what killed us, primarily because us healers are leet.

What killed us on our best attempt was Hand of Protection.

The goal is to basically use as little of the ice as possible on heroic Anub, because the frost orb things do NOT respawn. You get six for the entire encounter. So, when Anub pursues people during the burrows, this is what happens.

Burrow 1, first person chased runs towards a patch of ice we drop at the entrance. It’s far, they stand there and run Anub into the ice.

Burrow 1, second person chased stays with the majority of the raid over by where Anub starts out (which is where we fight him). A paladin (can you see where this is going? haha!) casts Hand of Protection on this second target when Anub is almost on top of them. They wait until the buff is down to about 2 seconds left and then strafe on to the patch of ice they’re standing next to.

Burrow 1, third person chased kites for ~7 seconds.

Burrow 2 works in exactly the same way. And if you have a third burrow, you’re fucked.

So my RL friend, the resto druid and healing lead, assigns us our BOP cooldowns (seriously, I can’t say HOP with a straight face. I’ve tried.).

Since both the other holy paladin and I have 2/2 Guardian’s Favor, this is how it was organized:

I have people on the odd burrows (1/3, if needed) and the other holy paladin has people on the even burrows (2/4, if needed). So the second person on the first and third burrows gets BOPped by me and the second person on the second and fourth burrows gets BOPped by the other paladin.

It was, I believe, our third time getting to the burrow. I’d been BOPping people as assigned.

Burrow 1: I BOP a warlock.

Burrow 2: I’m the person who needs to be BOPped.

The MT/RL says, in raid chat:

“BOP at the last second, Mad.”

And I’m like “boy, I hope the other holy pally read that…”

And then I die to the impales from Anub’arak’s spikes.

The MT/RL says: “or just die.”

So the other pally is like “but I bopped the warlock” and I’m like “no, I did”. My BOP still had 30+ seconds on its cooldown.

It was only after I logged off that I remembered that Hand of Protection CAUSES FORBEARANCE and that there is NO WAY both of our BOPs could have been on cooldown! And since mine *WAS*, he was LYING to me! And made me out to look like a complete, total idiot in the raid!

I was SO angry that I uploaded the logs and checked them… and then I got even angrier. Because I was wrong. And oooooh, I hate being wrong!

[01:43:18.796] Madranah casts Hand of Protection on  Warlock
[01:43:18.903] Other Holy Paladin casts Hand of Protection on Warlock
[01:43:19.016] Warlock gains Hand of Protection from Madranah
[01:43:19.016] Warlock’s Hand of Protection fades
[01:43:19.016] Warlock gains Hand of Protection from Other Holy Paladin
[01:43:29.058] Warlock’s Hand of Protection fades

What the hell is that? That is some really fucking dumb luck right there. That we synched to the point where they BOTH landed on the warlock at EXACTLY the same time is just unfathomable to me. But the logs prove that he didn’t lie. He cast it.

Of course, he shouldn’t have cast it on the warlock. But at least he’s not a lying bastard.

Anyways, that’s basically all the news that’s fit to print.

Ugh.

So I screwed up my Grid for my pally by messing around with it on my shammy. /facepalm. I spent about an hour redoing it, including all my custom buffs and debuffs. I tried to install GridStatusRaidDebuffs or whatever it’s called, but all I got were general LUA errors stemming from it, so I went back to doing things manually. I just hope I didn’t forget anything.

I also changed some Clique configurations. Previously, though I used Clique a lot, I didn’t have a couple spells bound to clicks. Now:

Left-Click: Flash of Light

Right-Click: Holy Light

Middle-Click: Cleanse

Thumb Button: Holy Shock

Shift-LC: Target

Shift-RC: Sacred Shield

Shift-MC: A macro to cast Beacon of Light on my focus target

I don’t make enough use of a focus, so I thought I’d try that last one out and see how it works. Typically, I am assigned one tank and told to keep beacon up on another. So I’m hoping to save time in binding a click to a focus/BOL macro.

And speaking of BOL… I finally have, at least temporarily, given up my Holy Shock Glyph. For the time being. Beacon of Light is just so freaking expensive and I’m wasting tons of mana on it per fight. How much? In just a five minute fight like Twins, I’m casting BOL five times. If I had the glyph, I’d be casting it 4 times.

Time / cast # for me / cast # with glyph

00:00 / 1 / 1

01:00 / 2 / 1

01:30 / 2 / 2

02:00 / 3 / 2

03:00 / 4 / 3

04:00 / 5 / 3

04:30 / 5 / 4

Each time I cast Beacon of Light, I’m spending 1461 mana (1538 minus 5% from Glyph of Seal of Wisdom). So, in a short fight like Heroic Twins, that’s 1461 mana I’m saving.

But I’ll still miss my 5-second Holy Shock. :(

And finally, I switched from crit on my shoulders and helm enchants (35 crit strike rating combined) to mp5 (18 mp5 combined). 18 mp5 isn’t a huge amount, but I have a ton of crit and I do NOT have a ton of mp5, so I’m hoping that’ll help out a bit. (If I ever get a Heroic Solace of the Defeated, I’ll go back to crit. :P)

So we’ll see how I do in Sunday and Monday’s raids, given all these changes. I just hope I can remember my new clique bindings!