Kurn's Guide on How to Behave as a DPS in Dungeons

Kurn’s Guide on How to Behave as a DPS in Dungeons

You’ll note that I don’t specify “random” or “heroic” or “raid” dungeons. That’s because I believe that my guide is good for any level DPS class in any size of dungeon, be it 5, 10, 15, 20, 25 or 40. It was inspired, of course, by the fact that I’ve done more 5-man regulars and heroics in the last week since 3.3 came out than I have in the previous five months, but there are some good basics here of which all DPSers should be aware.

Why am I writing this? Because I’ve run tons of dungeons in my WoW career as all three roles (healing, tanking, damage) and every time I’m on one of my toons, there’s always at least one moron who doesn’t know how to appropriately behave in a group. Always. And those are the GOOD groups.

So, from someone who raids primarily as a holy paladin, who runs anything she can with her hunter, who will reluctantly tank as her paladin, who pugs raid content on her resto shammy, who plays a mage in the 70s and has a dual-specced resto/feral (tank) druid in the 70s as well, here’s my guide for DPS classes.

1) Don’t pull aggro. Okay, sure. It’s going to happen sometimes. You’re going to zone out and forget to watch Omen and accidentally pull aggro. Minimize the amount of times this happens or your tank is going to get very cranky. If it DOES happen, try to recover. Mages iceblock, hunters feign, rogues vanish, priests fade, warlocks soulshatter, pallies bubble, BOP or hand of salvation… any night elf can shadowmeld… If you can’t drop aggro (death knights, warriors, primarily), run to the tank or just stop attacking and blow any cooldowns you have to survive. DKs, icebound fortitude, warriors can slap on a shield, go defensive and shield wall. Both your tank and your healer will appreciate your quick thinking.

And if you don’t have Omen, log out of WoW and download it. NOW.

2) Don’t stand in stuff. Essentially, this game boils down to the following:

Does the boss put something on the floor?
— If yes, don’t stand in it.
— If no, watch out for the adds or other environmental factors and move when needed.
Note that the presence of crap on the floor does not mean there will be no adds.

3) Blow defensive cooldowns. In AOE-type situations, do whatever you can to lessen the healing required on you. For example, a hunter can blow Deterrence to prevent damage on anything from Loken’s Lightning Nova to, well, anything. And speaking of Lightning Nova, you know that’s nature damage, right? Flip on Aspect of the Wild to help boost the group’s resistance to it.

Iceblock, Divine Shield (heck, Divine Shield/Divine Sacrifice is awesome, too, if you’re specced for it!), Survival Instincts (if you’re kitty DPS), Dispersion… well, you know your classes better than I do. You get the drift. You may not get heals, because healing is a sort of triage event. You heal the tanks and healers first, then the DPS. Always remember:

– If the tank dies, it’s (usually) the healer’s fault
– If the healer dies, it’s (usually) the tank’s fault
– If the DPS dies, it’s their own damn fault

4) Be familiar with the fight. Numbers 2 and 3 are very much related to this one. If you’ve done the fight on another character, playing another role, you might not be entirely sure how to DPS the fight. So even if you’ve been through an instance 20 times as a tank or a healer, try to give the instance a once-over at WoWWiki or WoWHead and make sure you know how your class abilities and talents lend themselves to the situations you will be facing. Which leads us to our next point.

5) Be familiar with your role. Let me say that again: be familiar with your role. I don’t care if you have 200 days /played on your druid if you’ve only ever tanked and have no idea of how to DPS or how to heal beyond healing yourself after soloing an elite quest.

There are WAY too many people out there who are tanking and healing these days in 5-mans, who have absolutely no idea how to do so. But there are also those people out there who don’t know how to DPS.

Some tips:

a) AOE = Area of Effect. Typically only useful with 3+ mobs, who have less health than normal mobs. Don’t Blizzard or Volley a single mob.

b) Misdirection/Tricks of the Trade. Use them. On every pull, if possible. I have a macro on my hunter that is, admittedly, extremely simplistic, but it works. It goes like this:

/target [tank name]
/cast Misdirection
/assist

And before every instance starts, I edit the macro to insert the actual tank’s name. Then I put it on my bars and hit it prior to every pull and then it assists the tank so I know which target the tank was looking at, which is usually the mob I’ll open up on.

I’m sure rogues can edit the macro to work for Tricks of the Trade.

c) Relatedly, assisting the tank (or at least following the kill order — Skull is usually first, followed by X, I’ve noticed) will help you to get mobs down faster and will mean less deaths for you, because you know where the tank is going to focus his or her threat. In this day and age of AOE tanking, not all tanks are created equal and warriors, for example, don’t have a 360 degree aggro ability (like Swipe, Consecration or Death & Decay), so it becomes even more important to follow your tank’s instructions. (A good tank will make it clear what needs to die first, either via raid symbols, text instructions or whatever. If you’re not sure, ask. If there’s no time to ask, watch Omen and keep watching where your tank is focusing his or her threat.)

d) Learn what you need to do to achieve an adequate performance. That means, for example, having Serpent Sting up if you’re a Marksmanship hunter and you’re using Chimera Shot. Or having Black Arrow ticking on a mob for Lock and Load procs if you’re a Survival hunter. Or having Scorch up if you’re a Fire mage. Or knowing what poisons to use on your weapons as a rogue. Or knowing which seal and judgement to use as a paladin. How about making sure Flame Shock is up for that guaranteed Lava Burst crit as an ele shammy? Or that you make sure to cast Lightning Bolt or Chain Lightning when you hit five stacks of Maelstrom as an enhancement shammy? Where do you find this stuff out? All KINDS of places. Blogs are generally a *great* resource, and you can find some amazingly high-quality blogs here:

WoW Blog List – Twisted Nether Wiki

So research your class mechanics. What “works just fine” while soloing is not going to cut it in groups.

6) Don’t be a loot whore. In this new era of Need before Greed/Disenchant, absolutely roll Need on what you *need*. But if you don’t *need* it, then ask your group if you can take it for offspec or whatever. If someone hits Need for main spec and it’s NOT your main spec, then pass.

Example: You are a ret paladin. Yet you would like to build up both holy and prot sets, because you’re a hybrid and you recognize that it’s your duty as a hybrid to make use of your ability to fill more than one role. Good for you.

DO roll Need on: Large 2H weapons with lots of strength, plate armor with strength and hit and crit (but not defense or spellpower)

Roll GREED on: Any 1H tanking weapon/shield or spellpower weapon/shield you can equip, any plate spellpower or defense gear.

In other words, do NOT roll need on a tanking axe, spellpower plate shoulders and a two-handed mace in the same run, or people are going to vote you off the island. And they’ll be right to do so.

7) Buff the group. How many DPS priests have you been in a group with who didn’t buff Prayer of Fortitude and Divine Spirit? Or DPS druids who didn’t buff Gift of the Wild? Or mages who don’t buff Arcane Brilliance? My guess is amazingly few. So why do DPS paladins think it’s okay not to buff the group at all? Or to just buff 10m versions of their buffs? Listen, guys, from one paladin to another, IT IS NOT OKAY. If you can buff a group, you’re going to need to do so unless someone has an improved buff. So buy some reagents — Symbols of Kings for paladins, Devout Candles for priests, Wild Spineleaf for druids, Arcane Powder for mages — and make sure you don’t run out. Further, ALL PALADINS should install PallyPower to coordinate buffs, period. You will thank me later, trust me, and so will your groups.

If you’re a Leatherworker and have access to Drums of Forgotten Kings, then the only time you shouldn’t use the kings drum is if there’s two (or more) pallies in the group. If you’re grouped with just one, tell your paladin, up front, before they waste any symbols, that they can do might/wisdom and you’ll do kings. If you have no paladins, go ahead and buff the group with kings anyways. No druid in your group? No problem if you have Drums of the Wild, but don’t cast it if you ARE with a druid, since it’s the equivalent to the non-improved ranks of Gift of the Wild.

If you’ve got Inscription and can do Runescroll of Fortitude, do so if there’s no priest.

Of course, the drums and the Runescroll are able to be bought at the Auction House, so if you plan on going after the Pug pet, you probably want to bring any of your own reagents plus both drums and a stack of Runescrolls to make sure you have all the buffs you want and to help ensure that the group goes smoothly.

8) Know how to crowd control. I know, I know. These days, crowd control is extremely rare. Gone are the days where hunters had to skillfully trap spam things using Feign Death because you couldn’t drop a trap in combat. Gone are the days where you have to crowd control at all, in most cases. (Never thought I’d say this, but I miss that back-right corner in UBRS. You know the one I’m talking about!) But that doesn’t mean that you can ignore your traps, your wyvern sting, your sap, your blind, your chains of ice, your sheep, your hex, your shackle, your fear, your succubus’ seduce, your banish, your cyclone, your entangling roots, your repentence, your turn evil or any that I might have missed. Just because you don’t HAVE to CC doesn’t mean you shouldn’t know how just in case things go to hell.

Example: I was running Heroic Halls of Reflection the other day on my hunter. And a DPS DK died on one of the waves. So on the wave before the boss, I kept a mob trapped while the DPS druid battle-rezzed the DPS DK. He was healed and buffed and we were able to burn the last mob down just as the boss activated. Did I need to know how to trap for that? Eh, that’s debatable. Did it help the group out? I think so.

Another example: I was running, again, Heroic Halls of Reflection on my paladin and I was healing. It was a pug group, wasn’t terribly strong and somehow, we’d made it to the “OMFG RUN IT’S ARTHAS” fight. We wiped at least twice because there was no focus fire, there was no crowd control and there was just too much damage going out for me to heal. So I selected a Witch Doctor (those casters can be brutal) and used Turn Evil on it. It ran around for a while and by the time the fear wore off, he was pretty angry with me, so he came running towards the group to be in range of casting at me, which was close enough for him to get silenced and then brought closer to us to get killed before the wall broke and we ran for our lives.

Still another example: I was running Gundrak with my mage the other day and the healer was about to die to a snake because he refused to move. Bam, sheeped him! (Actually, I turtled him, but whatever.)

Just about everyone in the game has *some kind* of crowd control, be it temporary (a warrior’s Intimidating Shout) or longer-lasting (a mage’s Polymorph can basically keep something under control indefinitely). Know how to use those abilities and, more importantly, know *when* to use them.

9) Run back. If you die and your healer has also died, guess what, buddy? You’re running back. If there’s been a wipe, I have been known to force the group to wait for the idiot rogue to run back as well. If you died but your healer didn’t, be patient, they’ll rez you when they have mana.

So basically, don’t pull aggro, know how to do your job, don’t expect heals if the tank or healer are in danger and buff the group with your class buffs.

Having said that, I know that DPS classes are the most popular and that it can be tough for you guys to find a group. But I have seen so many BAD DPSers these days that I feel compelled to say something to all you hunters who know how to trap, you mages who keep your sheep sheeped, those of you who don’t stand in fire or poison… thank you. You’re the types of players I always want to end up with when I’m tanking or healing. And for you new DPSers, welcome to group dynamics. Please don’t make me regret having a hunter or a paladin by being a noob when you’re in a group. I hope this guide has been helpful for you.

Dear Paladins in my PUGs: A Letter from Kurn

Dear Paladins in my PUGs,

Hi. How are you? Good? Good.

I’ve noticed a very disturbing trend among paladins in my random dungeons on the Bloodlust battlegroup: you don’t know what the hell you’re doing. And because I raid as a paladin, this makes me want to throttle you IRL until you reroll DK or rogue or quit the game entirely.

I don’t care if you’re specced holy, protection or retribution, your job consists, in part, of buffing people. You have Blessing of Kings, Might, Wisdom and possibly Sanctuary.

Nine times out of ten, you need to buff your group members in a random dungeon with Blessing of Kings. No, wait, let me rephrase that: GREATER BLESSING OF KINGS.

What is UP with all you cheap-ass retnubs out there? Seriously. Go buy three stacks of Symbols of Kings (300 symbols) and buff people with a half hour buff. And buff! If you didn’t want to actively buff anyone, you should have been a rogue or a death knight.

If someone says that they have Drums of Forgotten Kings, then buff the people in your group appropriately with wisdom or might. Tip: hunters, prot and ret paladins and enhancement shammies, despite their mana bars, will always want might over wisdom. All other mana classes will want wisdom. All melee classes will want might. It’s not rocket science.

Further, there is a BEAUTIFUL, WONDERFUL, FANTASTIC addon called PallyPower that is amazing for setting up your blessings, so you just set up the buffs and then you can see how much time is left on everyone’s blessing, if people are buffed or not, who’s in range and who isn’t… it’s a great little tool. If you’re going to pug anything, GET THIS ADDON.

Also, I know that most of you couldn’t care less about the spells in the Holy section of your spellbook, but you get Cleanse at level 42. It removes Magic effects, Diseases and Poisons. Bind it to a key. Use it on yourself if no one else. Your healers will appreciate it. Especially if you’re with a shammy, who can’t dispell magic, or a druid, who can’t dispell diseases, or a priest, who can’t dispell poisons. You can. You are totally obliged to make use of this spell.

And finally, you have this whole 12-second-immunity thing called Divine Shield. It’s the bubble. If you think you’re about to die, you may not be wrong. Use your bubble. Don’t be like “wtf y dint i get healz???”. Bubble and STFU and try not pulling aggro. Unless you’re the tank, in which case that’s what Divine Protection is for.

So, to recap:

1) Buy Symbols of Kings. Buff your group with Greater Blessing of Kings unless someone has a drum. Then give out Greater Blessing of Might or Greater Blessing of Wisdom.

2) Use PallyPower to organize your buffs.

3) Learn to Cleanse.

4) Use your bubble when needed.

And quit being such dumbasses in my pugs that you make me want to forget I ever rolled a paladin myself.

Thank you.

Sincerely,

Me

LFG, ICC and other assorted acronyms.

As I write this, I’m waiting for a random Lich King Dungeon for my mage, who is now 75, thank you very kindly, and I’m amazed by how long it takes to form a group.

Compared to, of course, level 80 instances that I DPS on my hunter.

Or any level instance when I queue as a healer or as a tank.

Hell, queueing up as a healer AND a tank means you’re never going to ever, ever wait. It’s hilarious. I’ve done the random heroic every day (from Wednesday on) on my paladin, queued as both a healer and a tank and so far, I have tanked: Nexus, Forge of Souls, Azjol-Nerub and Trial of the Champion. I have healed nothing.

Ooh, VH for my mage!

…Interlude for discussion of VH-related fail…

… the DK tank just wiped us on the first boss. Granted, it was the kite boss. But, the DK tank hasn’t dropped death and decay once and he had no presence up WHATSOEVER, much less FROST presence, until wave 5.

By the end of the second boss, the DK tank seems to have learned to drop D&D, has been in Frost Presence and has hauled ass to portals in a reasonable manner.

And yet, by the end of the instance, it appears that the DK tank did not learn from his mistakes. At all.

Happily, the healer was also from Proudmoore, so we queued up for a random dungeon together, with her in her tank spec (she’s a druid) and got the same ele shammy as in VH, plus a priest and a ret pally. We ran DTK randomly and VH (not randomly). How is it possible to reset a dungeon from within the cross-realm LFG interface? We couldn’t seem to reset DTK.

Anyways, it’s nice — my mage made a friend. And is 3 bars from 76!

Right, so, where was I? Oh, yeah, queueing up as a tank AND a healer.

So those are the two roles for my druid, right? So I’ve taken to doing this before I queue:

– check spec.

– put on opposite-spec gear.

– queue for whatever I want.

– get called in to tank or heal and, once zoned, only have to change EITHER spec OR gear to match the role I’m in.

Basically, I’m sitting there in tank spec with healing gear on, but my queues generally go like this:

Tank, tank, tank, tank, healer, tank, tank, healer, tank, tank, tank, tank… tank.

There ARE no tanks out there for lower level instances and so very few at higher levels.

In other news, thanks to some gratuitous trash-farming, Kurn has the Ashen Band of Vengeance while, due to a guild ICC25 and a pug ICC10, Madrana has the Ashen Band of Wisdom. Kurn has yet to kill a single boss in ICC (though not for lack of trying on Deathwhisper 25), whereas Madrana has killed them all twice already, once on 25 and once on 10.

My thoughts on ICC:

– Trash is icky unless you know what you’re doing.

– The first four bosses are basically a review of Black Temple with a hint of SSC and just a sprinkle of Hyjal.

– Marrowgar might be a little overtuned in 10s, but seemed like a pushover in 25. I worked HARD in that 10-man pug, which was mostly some guild’s run. They’re not amazingly geared, but they’re good enough that they shouldn’t have had to struggle as much as they did. This fight steals from SSC’s Leotheras the Blind (whirlwind), Hyjal’s Archimonde (the fire, although it doesn’t chase you) and BT’s Naj’entus.

– Deathwhisper is a little overtuned in 25m, I think. The big Death and Decays are fine, the deformed fanatics/adherents are fine, the resistance to various forms of damage based on mob type, all fine. The MC + the Curse of Torpor need to go or at least  be nerfed on 25 or else your cleansers/CCers HAVE to be on their game. 10m is a freaking pushover in comparison. This fight steals from the Shade of Akama fight, in that you deal primarily with adds until the boss comes out.

– Gunship Battle is HILARIOUS. I love it. The guild one-shotted it, I believe, and the 10-man only took four attempts or so. Got it by the skin of our teeth, mind you. But we got it anyways. :)

– Deathbringer Saurfang. 3 tries on 25m. 2 tries on 10. And I even got this on 10m:

stormingmess10

That’s I’ve Gone and Made a Mess, which was originally a reference to our good ol’ buddy Moroes in Karazhan, because Saurfang originally Garrotted, the way Moroes did.

– The best item in the ENTIRE GAME, hands-down, drops off 25m Deathwhisper: Zod’s Repeating Longbow. I haven’t seen it, but it’s in the drop table at wowhead and OMG. Reference to Superman II? WIN. “Kneel, son of Jor’El! Kneel before Zod!” God, I love that movie. If Kurn can get this bow, ever, I may never replace it. Okay, so I probably would in Cataclysm, eventually, but it would sit in my bank right next to my Rhok’delar.

Other achievements I’ve recently gotten include the BEST-NAMED ONE EVER.

retreating

That’s “We’re Not Retreating; We’re Advancing in a Different Direction.” I got that with my RL friend, the resto druid and three of “our” guildies, although I was on my hunter which not everyone knows about. I laughed my ass off when I got it.

I’ve also been getting a lot of rep while doing the new dungeons. Madrana got these:

mad15

And Kurn got:

kurnknights

Both Kurn and Madrana have gotten:

lfm

Which brings us back to LFG and the dungeon tool.

There I was. Level 71. Tanking, on my druid, in Azjol-Nerub. (As if I don’t deal with Anub’arak enough as it is!) I’m in with a 74 rogue and a 76 DK, as well as a 73 mage and a 72 priest.

I can’t keep aggro off the 76. And have trouble with the 74 at times. And because I’m always taunting off of them, it’s tough to get aggro back from the healer. So I basically stopped worrying about them and worried about the healer. Because, as we all know, if the tank dies, it’s the healer’s fault, if the healer dies, it’s the tank’s fault and if the DPS dies, it’s their own damn fault, right? :D

So the DK is all like “wow tank how come you cant hold aggro?” And I mention that he’s never on my target, so yeah, he’s going to pull aggro. And then I say:

Me: “I’m trying to taunt off the priest and so my taunts aren’t up for you.”

Him: “thats what im doin waht ddid u think i was doin to boss” (I think this was referencing keeping on my target.)

Me: “Watch your Omen. If you don’t have it, get it. Better, run an instance that’s suitable for your level.”

DK: “funny mate funny”

Me: “True, I can’t keep aggro from a level 76. I’m not supposed to.”

DK: “still ur a tank”

Healer: “a tanks job is to keep aggro off the healer, a dps job is to keep aggro off himself now lets stop arguing”

DK, to me: “u cant ever hold agro off all us so stop telling me what to do”

Me: “You really don’t understand the mechanics of this game…”

DK: “what fuck u talkin about now”

DK: “what u think im doin”

Of course, this was all happening during the trash and boss fight for the second boss in Azjol-Nerub. So as soon as we were done:

votekick

I’m going to write three how-tos, I believe. How to Behave as a Tank/Healer/DPS in random dungeons.

The overriding rule to them all is, of course, don’t be a fucktard dick.

/facepalm

On 11/25/08, I did Oculus for the first time. I did it on my hunter.

Since then, I have done Heroic Oculus precisely once, on my paladin, for my Champion of the Frozen Wastes title.

Random heroic for my hunter today? Oculus. On the bright side, I got the achievement for the heroic version of the dungeon (over a year, a YEAR after I got the regular one) and Ruby Void and Emerald Void.

But ugggggggggggggggh. I hate that place.

I have no words…

Seriously, I ran a VOA 25 pug today with, bar none, the worst holy paladin IN THE WORLD. I feel so bad for him that I’m not even going to post his name. It’s just so TRAGIC.

Some of his stats:

1616 bonus healing

15.08% chance to crit (20.08% holy crit)

13819 mana

(All unbuffed.)

His ONLY spec is holy, 51/20/0 and yet he’s wearing TANK SHOULDERS and using the exalted AV trinket (yes, I’m serious) AND … Majestic Dragon Figurine. Seriously.

Surprisingly, his spec isn’t utter crap. There’s just a couple of points I’d re-allocate, but it’s a decent spec.

The glyphs are criminal.

Glyph of Flash of Light… which… unless you’re doing a spellpower/FoL build/gear set, I would never use.

Glyph of Judgement. … right, because it’s so much better for a holy paladin than any other glyph you can take, right? 10% extra damage on your judgements? AWESOME, right?! /facepalm

And then… the pièce de resistance…

Glyph of Crusader Strike.

Oh. And 0 minor glyphs.

When I noticed, after the tanks died on Koralon and he himself died on Emalon, that he had 16k mana, raid-buffed, I whispered him and said “Hey I know you’re probably new to being 80 or being holy. I raid as a holy paladin and one of the best sites I ever stumbled across was http://www.bananashoulders.com/ so you should definitely check that out for gear, gemming and enchanting advice for holy paladins. :)”

He wrote back with “ty for tip”

I can only PRAY he’s currently reading everything Siha has ever, ever written.

I uploaded the logs (because I log damn near everything) and was pleased to see my overall damage on my hunter, but then curiousity got the best of me and I saw that the paladin in question really failed hardcore, and that’s when I started armorying him.

Oh, the pain.

Blizzard, I don’t care what you do to your game. It’s your game, after all. But you certainly have to understand that there are some very good players out there who run into these completely misguided, uneducated and plain dumb individuals… and it makes us want to cry. A lot.

Learn to play, nubs.

Okay. I’m going to sound obnoxious. I’m going to sound elitist. But you know what? I don’t particularly care.

People need to learn to play their toons before they group with other people.

Let me say that in terms the typical WoW player will understand: l2play!

What brought this on? I’m glad you asked. :P

I’ve been levelling a druid and my brother’s been levelling a hunter. Now, because my brother doesn’t raid four or five nights a week, he’s jumped ahead of me and is waiting for me to hit 71 before he comes back and works through the obscene amount of XP needed to advance. I was something like, 67 when he hit 71. I’m now 70. So I thought I’d go tank or heal Utgarde Keep. It’s an instance I’ve tanked before (albeit as a paladin) and healed before (again, as a paladin) so it’s not like I’m not aware of what’s going on, right? Right. And hey, I have like, 13k health in bear form, so that’s sweet.

So I went to LFG and got in for a last boss kill in Utgarde as the tank. No problem. We cleared from the second boss(es) to Ingvar and all went fine. I popped Survival Instincts and Barkskin appropriately, kept up mangle and demoralizing roar… I felt pretty good about myself.

I went back to LFG and got invited to a pug as a tank.

Of course, it took 20 minutes for even ONE OTHER PERSON to come to the stone, but anyways. There was a 68 disc priest (… who was gemmed for spirit and spellpower, when his dual spec is shadow, who ALSO hadn’t assigned 2 talent points), a 73 hunter, a 71 hunter, a 70 mage and myself.

I should have known that the huntards were going to cause a wipe. I should have known. But because I’m a hunter and not entirely a huntard, I figured it was all good.

Wrong.

Idiots had their pets on AGGRESSIVE and nearly wiped us by pulling right off the bat. We DID wipe on a pack just inside the entrance because, rather than, you know, MISDIRECT ME or FEIGN or ANYTHING, the huntards both managed to grab aggro while I was stunned, then died or feigned, and then the priest ate it.

The priest who, by the way, never assigned those talent points I pointed out hadn’t been spent.

So I was like, okay. That’s their one wipe before I log the hell off. And then one of the huntards was like “wtf tank”

And I’m all “Excuse me?”

“lol jk jk man scool”

><

So we move on and we’re in the room with the proto-drakes… and the goddamn nub 71’s cat goes and grabs two packs while I’m tanking three mobs.

Wipe.

And I was out of there.

So, to the idiot hunters: Pets on passive, growl OFF.

To the idiot priest: l2gem and spec properly, you moron.

I may just quest my way to 80. This is just painful.

Rounding up the last little while.

First thing… I tried Algalon for the first time tonight, ever. It was 25m. It’s a seriously fun fight. We only got through one Big Bang at most, though. The guild I’m apping to hasn’t killed him on 25m yet and only killed him on 10m for the first time tonight (after the 25m attempts were done). Still, I didn’t fuck up hardcore, so I’m pleased. Still, look at this damage.

[00:00:25.621] Algalon the Observer hits Tank1 4639 (A: 7176)
[00:00:25.621] Madranah Flash of Light Tank1 +*0* (O: 6637)
[00:00:25.621] RestoDruid Lifebloom Tank1 +525
[00:00:25.854] Algalon the Observer hits Tank1 24051
[00:00:25.854] Tank1 Necrosis Algalon the Observer 74
[00:00:25.868] Tank1 Retribution Aura Algalon the Observer 209
[00:00:26.028] Tank1 Frost Fever Algalon the Observer 353 (R: 88)
[00:00:26.164] Tank1 Retribution Aura Algalon the Observer 233
[00:00:26.343] Algalon the Observer hits Tank1 7441 (A: 4659)
[00:00:26.343] HolyPally1 Flash of Light Tank1 +443
[00:00:26.714] Tank1 Plague Strike Algalon the Observer 1131
[00:00:26.726] RestoDruid Lifebloom Tank1 +1066
[00:00:26.897] Algalon the Observer hits Tank1 21430 (O: 2249)

And just like that, dead like dinner. My holy light was in the middle of casting and I just needed another half second to make sure it would land… Anyways. I didn’t make a fool of myself, which is nice.

As to the previous guild’s drama…

Continue reading “Rounding up the last little while.”

/facepalm

Through a VERY odd series of events, I’m having to update DKP from my last guild on Bronzebeard.

Now, since I wasn’t actually at the raids and such, I’m having to go back through their World of Logs parses, along with various screenshots the tank officer sent me.

So I’m looking at a log from Ulduar, where they were doing Thorim, Hodir and Freya.

And, while browsing the log, I see that there was 630,000 damage taken from Biting Cold.

I scratched my head. Yep, just the one attempt…

1) Unnamed Resto Druid Who Doesn’t Know How To Play At All Which Makes Me Wonder Why She Was Even In The Raid: 108,454 damage from Biting Cold.

2) New Holy Paladin Who is Clearly a Moron: 65,148 damage.

3) New Shadow Priest Who, One Must Wonder, Seems To Never Have Done Ulduar Before: 62,135 damage.

4) Long-Time Holy Priest Who Manages To Look Good After That Bunch Of Morons: 39,534 damage.

5) Decent Resto Druid Who Apparently Needs To L2Move His Ass: 39,930 damage.

Seriously?

I just did Hodir this last Wednesday with the guild I’m apping to.

254,051 damage from Biting Cold.

1) Moron Hunter Who Was Dying To AOE All Night: 54,054 damage.

2) Dumb Enhancement Shaman: 48,052 damage.

3) Moron Of A  Mage App: 45,027 damage.

4) Pretty Decent Mage App: 26,270 damage.

5) “Senior” Holy Paladin: 11,226 damage.

Where was I?

13) Me: 2,944 damage.

Where was the resto druid in the raid?

18) My RL Friend: 584 damage.

The level of play is just a LOT higher on Proudmoore in general, I think. I feel badly for people on Bronzebeard.

Tales of patch 3.2.2, Onyxia and many failed pugs.

Onyxia has been back in our lives since the servers came up on Tuesday. That’s about 30 or so hours ago.

In the last 30 hours, I have:

– Killed Onyxia on 10m in a semi-pug with my hunter (and gotten the Dragonstalker Helmet after dying early on while pulling whelps off a priest)

– Killed Onyxia on 10m in a full pug with my shammy healing (and been one of four people left standing — me, the MT and two DPS — because people don’t understand the concept of whelps, aggro and deep breaths)

– Killed Onyxia on 25m in a raid with my paladin healing with the guild I’m applying to (with nothing bad to report)

– Killed Onyxia on 10m in a pug raid with my paladin healing (whereupon I died and the druid in the raid apparently didn’t know what “BR” or “brez” meant)

– Wiped several times on 25m Onyxia on my hunter (I think it’s three different raids?) including one where one of the “tanks” had 30k health unbuffed and was wearing PVP gear

I know I need to write a post about guild drama and why I’ve ended up on Proudmoore, but honestly, that can wait.

HOW TO DO ONYXIA WITHOUT BEING A DUMBASS

It kind of astounds me that I feel I even have to think about writing this, but apparently, there are a ton of people out there who never killed Onyxia the first time around. I used to lead Onyxia raids. Granted, they weren’t altogether successful (due primarily because we would go in with 30 instead of 40 people) but I DID down her pre-BC and I have my Rhok’delar to prove it.

Step 1: Trash

If you’re new to the Onyxia encounter, you don’t know about her trash. Which is okay. But as with all new encounters, there are two ways of learning about them — researching and experiencing.

Onyxia’s trash consists of four mobs, called Onyxian Warders, and they are pretty easy to dispatch. Key points to bear in mind:

– They have a Cleave. Do not stand in front of them unless you are a tank.

– They have an AOE fire nova ability. Do stand at range if you can.

– Do attempt to pull one at a time. (Hot tip! If you’re a tank, do not stand over that hump in the tunnel, because your healers do NOT have line of sight on you! You’ll know the hump in the tunnel when you see it.)

Once the trash is taken care of, it does not seem to respawn within 20 minutes or whatever the old timer was. For this, we should all be grateful.

That brings us to…

Step 2: Lady Katrana Prestor, I Presume?

So there she is. Lying there on the ground in her lair. The environment hasn’t changed at all and most of Onyxia’s abilities haven’t changed. In fact, the fight is remarkably similar to how it used to be. Old-school raiders shouldn’t have any problems.

Phase 1

Your tank, presuming he or she is not a complete moron, will run in and turn Onyxia around, so the tank’s back is to the north wall and Onyxia’s back (and tail!) is facing the south tunnel where you came in from. If your tank is not doing this, your tank is likely an idiot and I urge you to hearth the hell out of there ASAP. :P

Once positioned, Onyxia in Phase 1 is pretty simple. Phase 1 lasts from 100% ’till 65%. Things for everyone to bear in mind:

– Standing in front of her is only for the tank. By “in front” I mean anywhere in front of her front legs. She has a 180 degree CLEAVE, breathes fire and has a wing buffet that bounces you quite some distance — which is why your tank should position themselves to bounce off the north wall to land, more or less, exactly where he or she was pre-wing buffet.

– Standing in back of her is for NO ONE. You hear me? NO ONE get anywhere near that damn tail! You get hit by her tail and it’s not some stun like on Sartharion, ohhhhh no. You get hit by her tail and you get shot over into the whelp eggs. Upon doing so, you will break the eggs. And in so doing, you will likely wipe your raid. So do not stand behind her.

– Melee (and OTs) should stand at her midsection, preferably closer to her hind legs than her front legs. OTs should watch for whelps to pick up.

– Ranged should be, you know, at range, and keep an eye out for whelps to DPS down when the OTs have aggro on them.

Phase 2

Phase 2 begins when Onyxia has hit 65% health and ends when she lands at 40%. She’ll be all “screw YOU guys, I’m gonna fly around and ruin you!” I think the phrase is actually “I’ll incinerate you from above!”. Don’t say she didn’t warn you.

Several things happen in Phase 2.

a) 20 whelps spawn from each side every 90 seconds. This can be poor. Give the OTs a chance to grab aggro before you AOE things. Healers should watch your healing at the spawn so you’re not ruined by 40 whelps right off the bat.

b) Lair Guards are a new twist to the fight. They’re a lot like Onyxian Warders. They ALSO cleave. They ALSO have a blast nova. And they also have this thing called “Ignite Weapon“. So that’s 25k damage to targets in a 5 yard radius on 25m and 17.5k damage to targets in a 5 yard radius on 10m. The trick is that Ignite Weapon can easily be dealt with by… that’s right, disarming them. The blast nova still sucks, but since melee have to be directly underneath Onyxia to beat on her, you can put melee on these Lair Guards to help disarm them and have them run out during the 5 second cast on Blast Nova. Basically, you want to burn these suckers down ASAP.

c) Onyxia needs to be taken down to 40% health primarily by the ranged DPS in your group. Due to the fact that she moves around a LOT, dots are here to save the day. That means every single dot you can think of. Whatever does the most damage the fastest wins. Ranged should primarily down the whelps whenever they spawn (after giving tanks a chance to get aggro) and then return to focusing on Onyxia. It’s best to refresh your dots right when the whelps spawn to ensure maximum damage done on Onyxia while you AOE.

d) Onyxia will be flying around the room, as I mentioned. She’ll also be casting two spells. One is Fireball and it hits people for 5-8k damage (10m/25m) and has a 10yd splash radius, so do /range 10 and stay away from people.

The other spell is, of course, Deep Breath.

When you see the emote that Onyxia is taking a deep breath, you have exactly 8 seconds to not be fried by it. What you need to do is this:

a) Look up.

b) Find Onyxia.

c) Run behind her or to her sides.

d) If it’s not possible to run behind her or to HER sides, run to your closest side of the cavern, without spawning whelps, please. Or, if you’re REALLY in trouble, you can iceblock or bubble through it. It’s a cone-shaped breath that doesn’t last too long, but if you take the full brunt of it, you’re literally toast.

Assuming your raid can handle the whelps and the Lair Guards and doesn’t get fried…

Phase 3

Give your tank Fear Ward or, at the very least, Tremor Totem. Strength of Earth or Stoneskin totems are fail in Phase 3. Shammies should be split up so one is in each group, assuming you have that many shammies. Tanks, then healers, then DPS should have priority on Tremor Totem. Why? She does a Bellowing Roar that fears you like a moron for three seconds. You’ll know it’s coming because the screen will shake just beforehand.

In conjunction with that, lava now spews out of the cracks in the floor. So don’t stand on cracks in the floor. Oh, and she still does EVERYTHING she did in phase 1. So watch where you’re standing!

Unlike classic Onyxia, 3.2.2 Onyxia no longer resets aggro between phases. She should come right back down to your main tank. MTs, you should be in position when Onyxia hits about 43-45% health so that she comes to you and positioning isn’t so much of a pain in the ass.

Then you burn her and collect your phat lootz.

Loot:

In addition to the helms (there are 3 different Judgement, Stormrage Ten Storms helms, 2 different Frostruned helms, 2 difference Transcendence helms and 2 different Wrath helms — all for different specs) and other gear she drops, she will drop an Enlarged Onyxia Backpack (Unique, 22 slots), an Ashen Sack of Gems (similar to Magtheridon’s gem bag, containing 1-3 epic gems) and, of course, her own head. Her head leads to a quest, which leads to some nice loot, which you can check out here.

But what about the Mature Black Dragon Sinew? Does Onyxia still drop it?

Way back in the day, hunters had a class quest for an epic bow, staff and quiver. To start the quest, you had to get the Ancient Petrified Leaf from Majordomo’s chest in Molten Core. He would always drop EITHER the leaf or the priest item for their quest, the Eye of Divinity.

But even without being on the quest, you could acquire the Mature Black Dragon Sinew (needed for the bow and the staff) from Onyxia. That’s what happened to me. I was in a pug Onyxia run and was the only (nub) hunter who hadn’t already gotten her bow. So I got the Mature Black Dragon Sinew and eventually got the Leaf and then got my bow.

Bornakk, a blue poster, has said that the Mature Black Dragon Sinew would still be available in-game, though probably not off Onyxia herself. WoWHead comments attest to this, claiming a drop off a non-elite dragon somewhere outside of BRD (possibly the Burning Steppes? That would make sense, as there are dragons from level 50-60 in the zone, and it’s a levle 60 quest.).

What this means is that hunters can still get their bows, if they so desire, which means my brother should start farming dragons for his sinew. :)

3.2 – Sob.

I’m probably making too much of it, but I’m still very sad about the nerfs to Divine Intellect and Illumination. Bastards.

Anyways. Got an achievement the other day that, frankly, shocked the living crap out of me. So surprised was I, I forget to screenshot it as it happened.

lightning1

I had no idea what the hell that was.

lightning2

… I’m still dumbfounded that the raid I was in, my guild raid, got that. Week after week, people get ruined by that dumb lightning… and yet, we get THAT achievement? It’s not like it’s difficult to avoid or anything, but it’s kind of surprising. Sort of like The Safety Dance.

Anyways, I’m still unsure how the hell I’m going to be healing in 3.2.

I guess something along these lines:

1) Cast Sacred Shield on the tank I’m healing.

2) Beacon the tank I’m not.

3) FoL the tank every 12ish seconds to keep my hot up (must configure Grid to show hots AND my own one…)

4) … FoL the other tank if they have SS on them?

5) Continue to spam Holy Light and pray to God I don’t run OOM.

Ugh. I guess we’ll see how things go in the Coliseum (anyone else think that should be spelled Colosseum?!) tonight. Assuming the servers and such get all sorted out okay.