Sigh.

2-piece HOLY T9 bonus is extending the duration of our judgements by 10 seconds, to last 30 seconds.

Blizzard hates us.

Not only that, but I’m trying to figure out what to do with regards to the Illumination nerf. 30% of mana back on a crit instead of 60% (and all that is instead of the original 100%!!!).

Do I stack spellpower so my FoL/Sacred Shield hot is huge? Do I keep stacking int so that I can cast close to forever? Do I stack even more crit so that even if I’m only getting 30% of mana back on a crit, at least 50-60% of my heals ARE crits? Do I respec back into ret for the +crit?

I should probably go read up on this stuff at EJ, PlusHeal and other places, but part of the problem is that I’m just so SAD about our bonuses and our nerfs. And I’m sorry, I don’t particularly like the idea of beaconing the tank and healing the raid so that the heal can transfer .5 seconds later, even if it’s now going to count overhealing. I’ll probably still beacon the other tank and spam heal the current tank. The only places in current content where I can see beaconing the tank and raid healing as viable are:

– Freya +any elders (’cause the tank doesn’t take a lot of damage, but good LORD, does the raid)

– Head tank on Mimiron, MAYBE?

– Thorim in the arena, I guess? I still foresee a squished tank.

I’d like to take this opportunity to say that I LOATHE Beacon of Light with all my heart. I use it so sparingly. I use it on a second tank, I use it on my tank on Mimiron’s Plasma Blasts and use Hand of Sacrifice and then heal the crap out of myself, I use it on myself on Kologarn and Iron Council and Hodir… and that may be it.

I want the new expansion to come out and I want a decent 61 point talent, please. Sigh.

Improved Judgements… Why?

When speaking of PVE content, one of the typical holy paladin specs is 51/5/15. Another is 51/0/20. And another is 53/0/18.

All three of these specs bring you deep into the Retribution tree to pick up Conviction (15 points) and then perhaps Sanctity of Battle (3 points).

What cheeses me off is the idiot holy paladins who pick 2/2 Improved Judgements over 2/2 Improved Blessing of Might as they spec down into the Ret tree.

Why? Honestly, why on earth would you ever pick something that lowers your Judgement cooldown?

There’s one reason I could possibly see for PVE content: do more DPS.

What the hell? You’re a holy paladin. You heal people. Your DPS is poor at best. Judgements of the Pure lasts a minute, not 8 seconds. Your global cooldowns should not be used in order to judge more often than is necessary to either:

a) Keep your judgement up (which is ~20 seconds)

b) Keep Judgements of the Pure up (which is 1 minute)

I’m lucky in that I’m rarely a paladin who must judge. We have a prot paladin and a ret paladin, both of whom are regular raiders, and I’m not always the only holy paladin in a raid, so JoL and JoW are both generally up and I don’t absolutely need to judge, most of the time, unless I want to keep Judgements of the Pure up.

You may not be as fortunate as I am, but there’s still very little excuse to lower that Judgement cooldown for any PVE reason whatsoever.

But, you may argue, what if we always have a ret paladin with improved might?

So what if you do? What if he or she is out of town for a week? Do you think your melee or raid leaders will be okay with crappy might? Is your raid really going to rely on Battle Shout? Hah!

So Improved Might wins over Improved Judgements and don’t get me started on Heart of the Crusader. That’s win, too, even if you have an elemental shaman. They can die, you know, and there goes 3% crit, unless you keep up Heart of the Crusader when you judge.  Or maybe they’re out of range, like on Thorim. I judge Light in the tunnel on every mob for the additional healing (which won’t interfere with anyone else’s judgements, as I’m the only paladin in there) and for the crit buff, and I’m especially careful to do it when we don’t have an elemental shaman in the tunnel with us. It helps us get through the tunnel faster and who knows when that ten seconds we shaved off will be the time we need to get to Thorim before Sif leaves?

So, TL;DR version:

– Improved Judgements for PVE holy paladins = bad

– Improved Might for PVE holy paladins = good if you’re going for Conviction or anything else deep into the ret tree

– Heart of the Crusader for PVE holy paladins = good, just like Improved Might

Oh, for the love of Pete…

Problem 1: I am awake at 7:17am and have not gone to bed yet.

Solution 1: In lieu of sleep, since I can’t sleep, I should be productive.

Problem 2: Being productive means trying to organize the healers in my guild a little more. The group is working okay, but some individuals need a nudge in the right direction, so I need to communicate this to them.

Solution 2: Write notes to the healers who need a nudge.

Problem 3: How to nudge/shove people without sounding like an overbearing, condescending bitch? Hm.

And that’s where I am right now. A disc priest app has two WRONG, just plain WRONG, glyphs and some odd talent choices and is casting Greater Heal a lot more than Flash Heal.

Problem 4: How to keep from tearing my hair out at some of the issues some of the healers are experiencing…

Yep, stumped on this one, too.

Siiiiiiiigh.

… /facepalm

I have family in town, so I missed our Tuesday raid for family time at the parents’ house and then down at the Jazz Festival. WoW popped into my head twice. The first time when I realized my mother expected me and the cousins to stay for dinner instead of eating downtown (and I thought “I can’t believe I could be raiding instead of this…”) and the second time was at the Jazz Fest and I thought “It’s a gorgeous night, I’m kind of glad I’m not raiding right now.”

Guarantee you that the raid was very unhappy with me for not being there because the tanks kept getting killed. On Razorscale, we lost a tank. On Kologarn, we lost tanks. It’s like… what the hell is wrong with the healers? I go away for a few hours and come back to see things like this:

[18:39:06.734] Unknown Shockwave ProtPallyTank 9023 (A: 1808)
[18:39:07.125] TrialDiscPriest Prayer of Mending ProtPallyTank +3615
[18:39:08.640] Kologarn hits ProtPallyTank 19916 (A: 1808, B: 1797)
[18:39:10.671] ProtPallyTank Improved Leader of the Pack ProtPallyTank +1879
[18:39:11.078] Kologarn hits ProtPallyTank 20874 (O: 94, B: 1797)
[18:39:11.484] ProtPallyTank dies

So… in a span of about 5 seconds, the prot pally takes 50k damage and gets one heal from the trial disc priest’s POM and one heal from improved leader of the pack.

No Lifebloom from the resto druid in the raid. No Holy Shock from either of the two holy paladins in the raid. No Earthshield from the one resto shammy in the raid. No Penance from the one disc priest in the raid. No shields, no heals, no nothing.

Worse, the holy paladins didn’t judge. At all. Neither of them had Judgements of the Pure in their buffs gained. I’m sorry, ARE YOU ALLERGIC TO HASTE?! What the hell!?

Filled with rage and I’m not even halfway through the logs from last night.

… sigh.

So I went through my parses from last night’s raid and was just randomly looking at something and then got it in my head to examine the pallies in more depth than I have in a while. The holy paladins, that is.

Why do I do this to myself? Why do I look and see what they’re doing wrong? Because I’m a moron, that’s why.

Anonymous report link:

http://wowwebstats.com/tpqaqvbd2ukbc?ab=54153

See that? I’m Virgo. (Which is funny, ’cause I’m really a Taurus and Taurus is our prot pally, but anyways.) The other two listed there are the other holy paladins.

Granted, Leo was only there for Mimiron and Vezax, I believe, whereas Gemini was there for the whole raid, but do you see what I see? Like, do you see the abysmal uptime for them both for Judgements of the Pure?

I … … don’t have words. 15% haste is… what, a BAD thing? Are they ALLERGIC to haste? Granted I don’t keep it up all the time on Vezax when mana is a sacred, treasured resource and judging costs 197 mana, but I still use it SOMETIMES. And it’s still useful on, you know, THORIM and FREYA and MIMIRON and ARCHAVON and EMALON.

Honestly.

The other really, really, REALLY sad thing? No one freaking uses Sacred Shield.

Sadly, the “this person cast Sacred Shield” stats aren’t available in WWS, but my World Of Logs parse says:

Virgo (me) – 235 casts

Taurus (prot pally) – 191 casts

Leo (holy) – 12 casts

Gemini (holy) – 25 casts

Aries (ret) – 22 casts

ARE YOU FREAKING KIDDING ME?!

So… yeah. I don’t know why I look at the parses. I really don’t. I’m not perfect, 235 casts on 4 hours is kind of poor, but HOLY CRAP, man. 12?! 25?! 25 casts over FOUR HOURS?! I hate people.

Random thoughts…

There are far too many kinds of raiders.

1) Those who don’t want to do any work and get dragged through content for phat lewtz.

2) Those who don’t even care about loot and only want to get through content for the sake of having gone through it.

3) Those who like farm nights because it means they can be gracious and give their spot up to someone while they sit on standby.

4) Those who hate farm nights because they get bored easily and it’s hard to maintain concentration and yet they have to go because the guild is low on their spec/class/etc.

5) Those who like progression nights because it means working on something NEW!

6) Those who like progression nights because it means the possibility of NEW LOOT!

7) Those who hate progression nights because they’re cheap morons who can’t figure out how to make gold in this game.

8) Those who hate progression nights because they think they’ll put in all this effort and then won’t be on for the kill which will, of course, not be tonight.

All of this is rattling around inside my head.

Is it a GOOD thing that I’m rarely on standby? Sure, because I like content, I’m getting emblems of conquest, chances on loot, DKP…

But it’s also a bad thing, because raid time is split between the other pallies, it’s a bad thing because I’d LIKE to get a night off, now and again…

Tonight, well, last night was Tuesday and we had like, 34 people online. Wednesday, we won’t have that many. Thursday, we’ll have less. It confuses me. Then again, I never did understand loot whores or people who didn’t *want* to progress.

Anyways.

A-posting we will go…

Haven’t written much here about raiding of late. Or much of anything barring the 3.2 holy paladin changes that will KILL ME. But this isn’t a post about 3.2. It’s a post about recent achievements, recent happenings and the fact that I miss being remotely knowledgeable about hunters.

The big thing… Yogg died on June 18th.

heroic-secrets

Continue reading “A-posting we will go…”

Gutted.

I am absolutely gutted by some of the paladin changes coming up for 3.2. Like, just ruined.

  • Divine Intellect: This talent now gives 2/4/6/8/10% increased intellect instead of 3/6/9/12/15%.
  • Illumination: This talent now returns 30% of the mana cost of the spell instead of 60%.

30%?! THIRTY PERCENT?! Are you KIDDING me?! I was playing a paladin when Illumination was at 100%. I was there when they nerfed it to 50% and then reconsidered and buffed it back to 60%. I am STILL bitter about THAT nerf and that was two years ago! And now they’re halving THAT number?!

YOU HAVE GOT TO BE KIDDING ME.

Honestly, I know a lot of people complain about stuff like this, but this is proof that no one at Blizzard plays a holy paladin in Ulduar. If they did, this wouldn’t happen.

I feel like we, the players, are being punished because Blizzard itemized us TOO WELL in tier 7, which is why we’re looking at T8 and going “hah, as IF,” and all kinds of plate Mp5 gear is getting DEed. The answer, Blizzard, is NOT to nerf the living shit out of the class. The answer is to ITEMIZE BETTER for T9. Give up T8 as not remotely worth our time and have Tier 9 be *awesome* for us so we WILL give up Tier 7.

5% less intellect, half the mana regen I normally get… do you REALLY think that’s the way to get me to let go of my T7 4-piece bonus? NO. 5% off the cost of Holy Light? I’m going to cling to that even MORE tightly now.

Oh my God, the sheer rage and disappointment is just… wow.

… in good news, Yogg to 5% last night.

But OH MY GOD, Illumination to 30%?!?!?!

Must breathe and later compose a forum post to post on the cesspool that is any official Blizzard forum, in the hopes that this madness can be stopped.

Bet you $10 that they revert it to 45% or so and everyone takes it as a victory, too. Everyone except me, that is. Fuckers.

And so it begins.

Prior to leaving my dear Apotheosis, I wondered if I could do the cog-in-the-machine/minion thing. After being GM for over a year and being one of the primary raid leaders for the entire time Apotheosis was a guild (and then before that, in Fated Heroes), I had to reasonably ask myself the following question.

Can I really be just another pawn in a raid leader’s arsenal?

I thought the answer was yes. I know for a fact that I do not want to lead raids. I know for a fact that, given raid leaders who know what they’re doing and raiders who do what they’re told, I would be quite happy.

The problems arise in two situations.

1) Raiders don’t do as they’re told. I’ve mentioned this before, but our interrupters are terrible. Horrible! I don’t even understand how someone can fail so much, so often, much less a WHOLE GROUP OF THEM. So when people are obviously failing, I get cranky and I try to figure out where the issue is. I’m okay with this. I write detailed explanations of our areas of weakness and point them out to the officers and, honestly, I like it. It makes me feel like I’m doing something to help the guild.

2) The raid leader isn’t succeeding in his or her role. This is what I have a problem with. If I’m being led “properly”, that’s cool. I’m more than happy to sit back, relax and chill out, doing what I’m told to do. If I’m not being led “properly” or efficiently or whatever, that’s when MY inner raid leader starts twitching.

I’m willing to give anyone who’s leading me a fair amount of free reign. If someone is in the position of raid leader, I usually assume they’re there for a reason. I assume that they know their shit, that they have control over the raid group and that the raid group has at least a modicum of respect for the leader.

The relationship between a raid leader and a raid group is a very interesting one, in my not-remotely-humble opinion.

On the one hand, the raid leader has to trust that his or her group will be doing what is asked of them. So, as a raid leader, you want a group of people who will follow your instructions, even if they don’t quite understand what it’s for. But you also want people who will think a little bit independently, who will decurse without being told to, who will interrupt various casts without instructions to do so.

For a raid group, though, you want Superman to be your raid leader. No joke, no kidding. If your raid leader is a solo raid leader who doesn’t rely extensively on his or her support group of officers/role leaders, you want Superman. The best raid leader is one who SEEMS to be on top of everything on every aspect of the fight. I honestly don’t know if that’s possible.

I know that when I was a raid leader, there were certain fights where I micro-managed EVERYTHING. Every single aspect of the fight. Like Vashj. I knew everything about that encounter and assigned people to their tasks and by golly, I KNEW exactly how and where and why people would fuck up and I would retool the strategy if it was consistent. But I disgress. That kind of encounter, where ALL of it was on my shoulders, was rare.

Take Kael, for example.

I knew the fight very well. But I didn’t micro-manage it. Instead, I let my DPS officers figure out a good order for the weapons. I chimed in that the mace and staff needed to go down quickly, but it wasn’t me who decided that just the hunters would work on the bow or that the shield would be tanked over there or any of that. It wasn’t me who decided which tank was on which add or weapon. We had our fury warrior (also an officer — really, this was a great fight for him to lead) DPS-tanking the mace to get it down quicker.

Sure, I’m the one who then assigned healing, and I helped our warlock tank out in tanking Capernian — and I healed the living crap out of her, too — but the distribution of weapons wasn’t up to me.

But to the raid, it seemed like we were a well-oiled machine. If someone asked a question, the person who was in charge of organizing that would answer. If someone was unsure about healing, I jumped in. It was a really great team effort.

And because of that, that’s basically how we did things from then on. We’d actually started doing that in Hyjal, to be honest, because I was NOT good at sitting down and figuring out how to deal with each wave. Our fury warrior officer was amazing and quick on his feet, and he knew exactly how to deal with each wave as it happened. So he handled that. Our prot pally officer dealt with tank/raid positioning most of the time. I handled Archimonde positioning, but really, I was very hands-off for Hyjal, except for healing. Same thing for BT, with the exception of Naj’entus. I always organized groups so people would have a frost aura/totem and a healer in the groups and we were all spread out.

I’m rambling and nostalgic, but my point here is that I didn’t even pretend to do it all on my own for most of our raids after, you know, Magtheridon. I was usually the person who had the long-winded explanations, but honestly, it was a team effort.

All of this is being written because I’m seriously questioning my current raid leader’s wisdom in various decisions. All’s well and good when we’re progressing, but the Hyjal thing had me lose confidence in him. We have a “mega-raid” scheduled for tonight, from 6-12:30 and I’m dreading it, but I’ll show up, because I’m a dedicated member of the guild. Honestly not sure if the raid will even happen, because our healers are mostly unavailable. But I imagine we’ll give it a shot even if they’re missing.

Sigh.

General, Yogg and nostalgia…

Been raiding, but I haven’t been playing much. Other stuff is more interesting these days. I think that stems from the fact that my *friends* who play WoW are scattered around various servers.

Anyways, another reset come and gone and another reset without killing Yogg. We have some fights that keep kicking our asses — Thorim’s given us trouble, Mimiron’s pissing us off, and even General is being annoying.

My poor old guild, Apotheosis, had some failings. It did. I’ll be the first to admit it. But one thing our members could do was freaking interrupt casts. Maybe it was how we did Aran back in the day or something, but our melee was fan-fucking-tastic at interrupting things. Of course, our resident gnome DPS warrior, whom we affectionately called Football, was absolutely amazing at his role, which helped. Our enhance shammies were very good and, when we HAD a rogue in the fight, all of them could be relied upon to kick when needed.

So it stuns me when we’re standing there on General and there’s a DK tank, 1-2 DPS warriors, 1 enhance shammy, 2 rogues and a DPS DK standing there and Searing Flames gets off. I mean, really. We even have to have our mage as a backup. Where is the difficulty in watching the cast bar and not using a global immediately before the cast so you CAN interrupt it? It’s a two second cast. It’s not like it’s instant, it’s not like it’s half a second.

Yogg attempts are… interesting. We’ve only had a few ventures into Phase 2, but we’re still getting used to it, I guess. Worst thing ever is people standing in green clouds. This is the part of Ulduar where I’m mostly glad I’m not leading my old guild through it, because we would spawn a zillion extra adds and I AM NOT JOKING. Weird that I’d pay money to have my old guild with me on Vezax and yet I know that we’d spawn too many adds on Yogg to ever reliably get out of phase 1.

And speaking of Apotheosis, it was formed on June 1st, 2007, just over two years ago. Our first Vashj kill was on June 2nd, 2008. I need to finish up the retrospective (of this past year) when I have a chance. Some amazing moments in the eight months we raided/played together before things went to hell.

At the same time, I MUST not be overly nostalgic, because then I’ll start thinking about getting the old crew back together and that MUST NOT HAPPEN because I’ll just be way too stressed out again and it will not be as awesome as I thought it would be, but they’re my friends and I’ll feel obliged to suffer through not being able to kill Thaddius again. Or something.

But it’s still nice to remember the good times.

Off to go figure out where our epic failure on Mimiron was last night. 14 wipes. Eesh.