Huntard Sighting

I ran my daily random heroic on my shammy today and was greeted with Old Kingdom. They’d already done the first two bosses (although I don’t believe the dungeon finder told me it was already in progress) and were going down to the fungus boss, with Jedoga and the last guy both still up.

Honestly, every time I see a huntard, a tiny part of me dies.

We got to Jedoga after the fungus guy. To refresh your memories, Jedoga Shadowseeker is the one who summons volunteers to make their way towards her and we have to kill them, lest she get a buff from them that can, in many circumstances, kill a tank. So I remind them, as the healer, to not stand in Thundershock and to kill the volunteers when they become active.

We have no problems downing the volunteers and the boss, so we go on and finish up the instance.

But then, out of curiousity, I checked my recount’s damage and facepalmed. Here’s the damage from the Jedoga fight.

Top DK was DPS. The pally was DPS. The second DK was the tank. And right there, above me (thankfully) is the huntard.

Just low DPS isn’t my problem. Nope. I don’t care about low DPS. We killed the boss with no issue. My problem is this:

So hang on a second here. He did 3013 damage to THE THREE VOLUNTEERS? His PET did more damage to volunteers than he did? As if that wasn’t bad enough… he used Volley. I’m sorry. VOLLEY. On a single-target fight? VOLLEY?

Here’s his breakdown. On the whole fight. 11 autos, 4 hits of Volley (so one cast, it looks like), 3 steady shots and FIVE, count ’em, FIVE concussive shots. Conc shot is on a 12 second cooldown. So… I’m sorry, did he nail all three of the volunteers with it (I’m not sure that even works, to be honest) and then hit the boss with it? Twice? Even though bosses are immune? What the hell was he doing, just standing there?

It makes me want to cry.

Problems with all this:

1) Not enough focus damage to volunteers. Although we can give him the benefit of the doubt and maybe, MAYBE Concussive Shot works on them and MAYBE he was focused on slowing them down. But that’s your first global. Don’t just stand there like an idiot. Hit Arcane Shot, Multishot. ANYTHING to up the damage on the volunteer. DROP A TRAP, for crying out loud! (He’s BM, so he has no Chimera Shot, no Explosive Shot and also isn’t specced for Aimed Shot.)

2) Don’t use Volley for single-targets. Had it not been his SECOND kill of Jedoga, according to his armory, I wouldn’t fault him for using Volley once. But of all the abilities to use on this fight, Volley is the stupidest one. In the first place, there is no point in the fight where you fight more than one mob. Period. In the second place, if you’re using it on a volunteer, yay, EXCEPT the volunteer moves OUT of your Volley circle.

3) Even BM hunters have a shot rotation. According to the Warcraft Hunter’s Union (written by Frostheim, who now does Scattered Shots at wow.com), it is this:

  1. Put Hunter’s Mark on target (usually before combat begins, or as part of a macro)
  2. Send pet in to attack
  3. Put up Serpent Sting (reapply to boss when it goes down)
  4. Arcane Shot
  5. Hit Steady Shot or Multi-Shot/Aimed Shot until Arcane is off cooldown

Didn’t notice HM either way, but he did use his pet. But there’s no Serpent Sting damage, there’s no Arcane Shot use, there’s just auto, steady, conc and volley. Don’t even look at his armory. It’s even more painful than his poor play. IT HURTS, PEOPLE. IT HURTS. :(

Granted, he just dinged 80 on January 12th, according to the armory. So, okay, yeah, he’s still learning. But WHY is it so difficult for people to do even the slightest amount of research on HOW TO DO SOMETHING before they wind up in my groups? In your groups? In anyone’s groups? (I also had a fail bear tank in my UK run today on my hunter and a fail pally tank in my DTK run on my mage today. Sigh.) Take an hour. Read up on your talent spec, your glyphs (huntard is missing a major glyph), your gems, your enchants, your gear and YOUR CLASS ABILITIES and how to effectively merge them all together to become one kick-ass killing/tanking/healing machine.

Please.

The Decline of Random Group Quality

I’m getting increasingly worried by what I perceive to be a trend. That trend is the lack of quality in random groups.

I pug a lot. I have the pet pug on all four of my 80s. When the new 5-mans came out, I pugged them constantly. I’m now down to pugging four times a day on my 80s (plus the weekly raid, but that’s a whole other story), once on each of the four for two Emblems of Frost each.

Increasingly, people suck.

In the last 24 hours, I have four stories of failure. Not necessarily to mean that the group didn’t finish the instance, but failure nonetheless.

Continue reading “The Decline of Random Group Quality”

Whew.

All my 80s have done the weekly raid quest, which was for XT in Ulduar this week. I was a little worried that I wouldn’t be able to get a group, particularly on my mage, because I had no achievements for her in Ulduar. She didn’t even have the flight point. ><

But I got the pally and hunter done early this week (on Tuesday?) and then got the mage and shaman tonight.

I was on the mage and in a siege engine as the passenger (my preferred vehicle spot in the awful fail that is Flame Leviathan) and my driver took a detour to Hodir’s tower and basically wailed on it until it died.

The raid leader was saying stuff like “who started the event? Do we need to down towers?”

No response from anyone. But I had a bad feeling about it. Brann had kept pointing out each tower and its abilities as we passed them by. Was this normal or was this hard mode?

Well, we engage FL and, wouldn’t you know it, Orbital Countermeasures are online.

Some jackass, most likely the idiot huntard I was in the siege engine with, had started the event on hard mode by talking to the mage instead of Brann.

“lol you guys didnt destroy the towers?” my huntard asks.

“If some idiot hadn’t started hard mode, we wouldn’t have needed to,” the raid leader responded. Or something along those lines.

So we wipe, obviously, then go back and destroy the three remaining towers, then kill FL and then XT. I was just glad to have gotten in on my mage. And I didn’t suck, either!

The grind for Emblems of Frost continues! I’ve missed one random daily on the mage, 3 dailies on the paladin and one week of 10-man ICC on the paladin. Eh. That’s a lot of Emblems lost when I think about it like that. But I honestly don’t know how much longer I can keep doing 4 randoms a day and ICC both 25 and 10 every week on my paladin. Blah. At least I have my 2-piece set bonus on the pally and she’s wearing her new boots that I was able to craft for her on Kurn, without spending any of her own emblems.

Dear DPS…

Dear DPS,

I know we’re in levelling content and that you’re anxious to get your bonus XP from the random dungeon and move on to another one. I get that.

I further recognize that, as it’s levelling content, people’s gear basically sucks and so DPS can be low.

But these two facts do not combine well. If you want to get out of the dungeon faster, please do not pull. Let your tank pull. Please do not CC mobs when your tank is trying to move them or execute a line of sight pull. Please do not stun mobs randomly for extra DPS (ret pallies, I’m talking to YOU about Holy Wrath) because it’s really freaking annoying. (Similarly, anyone with a knockback, if you use it, I will kill you.)

The fact that I have to go around chasing things that didn’t follow me because you CCed it or stunned it does not make for a faster run. The fact that I have to blow Challenging Roar because you ran into a group of mobs and dropped Consecrate ALSO does not make for a faster run.

To continue, Mana Spring Totem is secondary in terms of priorities when your healer is a priest and your ret pally doesn’t know where his Cleanse button is. Drop Cleansing Totem, please, shammies. Pallies, LEARN TO CLEANSE. Every paladin who doesn’t cleanse magic, disease or poisons when their healer is unable to cleanse one of those and there’s no totem, is IMHO, a FAIL. And you make me embarassed to raid as a paladin.

But perhaps you’re just unaware as to who can cleanse what. SO LET’S CLEAR THAT UP, SHALL WE?

1) Paladins can dispell: Diseases, Magic Effects and Poisons with one button – CLEANSE.

2) Druids can dispell: Curses and Poisons with three buttons – Remove Poison, Abolish Poison, Remove Curse.

3) Priests can dispell: Magic Effects (both offensively and defensively) and Diseases with three buttons – Dispell Magic, Mass Dispell and Abolish Disease.

4) Shaman can dispell: Curses, Poisons and Diseases (and can purge Magic offensively using Purge) with 1 button – Cleanse Spirit. Plus the Cleansing Totem removes Poisons and Diseases on a pulse. (Note that all shaman have Cleansing Totem and all shaman can remove poisons and diseases, but only resto shammies can remove curses.)

Do the math. If I’m a paladin tank with a priest healer and 3 non-cleansing DPS classes and I get poisoned, I WILL CLEANSE MYSELF. Get Decursive. Learn to cleanse when needed, people.

Please do not boast to me about your DPS numbers. I do not care. As long as the boss dies or the mobs die, and I can get the hell out of your group, that’s all that matters.

Having said that, the next time I have to tank Jedoga Shadowseeker and my DPS fails to kill the volunteer not once but TWICE, thereby buffing her damage 200%, I will be very, very cranky. Let’s just say I’m happy that I have Barkskin.

First volunteer: Barkskin, Survival Instincts.

Second volunteer: Enrage, Frenzied Regeneration, Lifeblood (go go herbalism) and Barkskin when it came back up.

And to the ridiculously mouthy, braggy ret paladin from my Old Kingdom group, who, it must be said, buffed us with Greater Blessing of Kings… I am SO glad I put your dumb self on ignore. If you want to tank, GO AHEAD AND FREAKING TANK. Do NOT just attack at will. Also, Divine Storm at the START of your rotation, before some of the mobs have even become aware that I, the tank, exist? BAD CALL, BUDDY. Finally, learn to use Every Man For Himself and your bubble to get out of fears before you pull another Faceless One, kk?

No love,

Your Tank

This post brought to you in part by frustration, annoyance and by the fact that I just tanked Old Kingdom on my druid for the very first time.

PUGs, Azjol-Nerub and Free Loot

I had what was possibly the strangest PUG experience I’ve had to date when I was on my hunter today. I queued up for the random and went mining in Icecrown as I waited.

So finally, after about 13 minutes, up comes my random, which is already in progress. No big, I figure, at least it’ll be a faster two Emblems of Frost than normal, right?

I port in and the first thing I see is the party leader saying “OH NOES WE LOST 1100 DPS” and someone else saying “QQ”.

Whatever, I figure they wiped on the second boss or something.

So I hit Aspect of the Cheetah and run on down.

Problem 1: There’s Hadronox trash.

So I’m like “Dudes, there’s trash here at the second boss.”

“QQ”

… okay, so do they– wait a minute. The ground is shuddering. In fact, I recognize that animation. That’s Anub’arak’s spike animation. Not only have these guys not waited for me and pulled the last boss, but I’m subjected to his mechanics and there’s TRASH between me and the group.

What the flipping hell is going on here?

My group informs me I should stay above for my free badges. Not being entirely convinced, by a group of people who appear to have deliberately bugged the second boss, that I WILL receive badges, etc, if I don’t participate in the fight, I consider my options.

After about 10 seconds or so, I pop an Invisibility Potion that I still had on me and run past the trash, jump down the hole and am at least put into combat by being on the staircase leading down to Anub’arak’s area. And there are still spikes trying to impale me. :P

The fight ends, I get 1 Emblem of Triumph, 2 Emblems of Frost and the gold I normally do. I, like all the others, hit greed on the Orb and disenchant on the epic and the blue.

15 seconds later, I am the proud new owner of a Frozen Orb, an Abyss Crystal and a Dream Shard.

I put the “QQ” person on ignore, as well as the group leader. I honestly don’t ever want to run into these people ever again.

But I will admit, that was a hilariously small amount of effort for my daily random.

Random Dungeon Tank Failure

I had two bad tanking experiences today while running my typical four random dungeons on my four 80s. And no, one of them was not while I was tanking, thank you very much. ;)

The first one was while I was on my hunter. Apart from the appallingly open racist comments from the group at large (three were from one guild and all of them were being racist and otherwise emitting perjoratives), the tank couldn’t hold aggro worth a damn. I mean, I really wonder if the dude was in Defensive Stance. Every class apart from warriors allows you to plainly see if the tank in question has their threat ability on — Frost Presence, Righteous Fury, bear form — but not warriors. Anyways, even after misdirecting mobs to him AND assisting him for DPS targets, I still ended up climbing the aggro list extremely quickly.

Of course, we blew through heroic UK without any real issues, so that’s not a huge failure. Clearly a mediocre tank, though, and I put him and his guildies on ignore so I wouldn’t get stuck with them on this toon again.

Moral of the story: l2threat.

The second tank failure was actually a very good tank, in that he used cooldowns and held aggro. Except that he was a total failure at keeping an eye out for me, his healer (on my shammy). He was basically running off through heroic Forge of Souls without me, not paying attention to either my mana pool (which only dipped low once, but not even a PAUSE before running into the first boss encounter). At one point, I stopped to drink and he ran off and some mob has AOE damage so one of the rogues died before I got there. So I healed, the mobs died, I tried to rez the rogue.

Tank runs off into a room and it takes me forever to get there and I blow my cooldowns. “You realize I was out of range because I was rezzing the rogue, right?”

Rogue who died: “I ran back it’s okay.”

Tank: “y did the rogue die in 1st place?”

Me: “Because you ran off without waiting for me to drink.”

No response, obviously.

Then on the first boss, they didn’t kill the corrupt soul thingy. Which, okay, no big deal. They all needed on the bag he dropped, so I did, too, although I typically greed on that stuff.

Thus far, just another dumbass tank who doesn’t care about anything, right? Nothing to worry about too much if I keep up with him. Well, on the last boss, when they practically killed the tank through the mirror effect thing, I got concerned. I was already hating the tank and the group, but clearly, they didn’t understand the mechanics of this fight if the tank was almost killed by the mirror.

The rogue who’d already died on trash died on the last boss because of the mirror, a little later on.

And so did I, when I got the mirror afterwards.

I think my PRECISE words were:

“Wow, l2 stop dps.”

Not another word after that. I didn’t pop my reincarnation until after the boss died, then started rezzing the rogue.

Whereas I would normally greed on the Frozen Orb, I needed, after they all did. And I hit disenchant for something (and won the shard). And lo and behold, the Needle-Encrusted Scorpion dropped. One of the rogues had it already and automatically passed, but the three others, INCLUDING THE PALADIN TANK, hit Need.

“Well, screw that,” I said to myself, and hit Need. I have an enhancement set and spec and this entire group, all belonging to the same guild, had made the run extremely unpleasant for me.

So when I won it, I grinned to myself and left the group. Turns out I also got the orb, meaning I won everything off that boss. Why can’t my paladin have my shammy’s rolls?

Anyways, I promptly scrolled up in my chat log and put the idiot tank on ignore so as to never group with him again.

Moral of the story: Tanks should keep an eye on their healer’s mana AND their physical proximity to them.

I honestly wonder what the hell I posted about before the random dungeon/LFG feature came out…

How I Got 19 Emblems of Triumph in One Night

Due to the fact that I’ve been tanking so much lately, I’ve been working on my prot gear. Up ’till now, I’ve been using my Conqueror’s Aegis Breastplate. I’ve managed to upgrade my neck, my bracers and my legs for free out of Trial of the Crusader (25m regular) because ilvl 245 loot no longer costs us DKP and we’ve cleared it so often that most people don’t want any more tank gear. (WTB Satrina’s Impeding Scarab, but that’s a whole other story.)

So tonight, we do heroic Faction Champs and heroic Twins and I manage to win the roll on the Trophy of the Crusade off one of them. I was all excited that I’d finally get to upgrade my chestpiece (which is out of Ulduar… ugh.) to another ilvl 245 piece.

And then I realized I only had 56 Emblems of Triumph vs. the 75 I needed to turn in with my trophy for Turalyon’s Breastplate of Triumph. Since we finished the raid early, I decided I’d go for it. 19 badges isn’t that hard to get, not these days. Each random heroic you do (after the first, which I’d already done) gives you two extra badges. So if the average dungeon had 3 bosses, I’d only need to do 4 or so to ensure I’d get all 19 that I needed.

To try to make sure it was a relatively easy night, I decided not to queue as a tank. I just wanted to heal, get my chestpiece and go to bed.

First up, Utgarde Pinnacle. Great run. Fail of a hunter, though, name of Glyhm. Let us not only be in awe of his fail gear that is poorly gemmed and usually not enchanted, which includes Icy Scale Chestguard (!), nor should we only be in awe of his slightly strange spec and choice of professions (and the fact that one is nowhere near max level), but we should just sort of sit there in disbelief at this little exchange:

huntard1

I probably should have gone to bed after this run, because it was definitely an indication of how things were going to go. No one said anything in party chat after that, that’s how agog we all were.

Anyways, after that… no, wait, I’m sorry. I have to address the huntard.

Aspect of the Viper definitely drops your DPS low. It’s a short-term thing you use for about 20-25 seconds at a time to fill up your mana bar when it’s low. To allow you to regen mana without dropping your DPS would make you OP. Mages have Evocation, which reduces their DPS to 0 while they channel it. Warlocks lifetap, during which they only inflict damage on themselves, not the target. And rogues don’t have mana, so there you go, the 3 mana-using pure DPS classes all have ways of regaining mana that affects their DPS.

Funny how balanced that is, isn’t it? :P

Anyways, despite the fail hunter (who makes me glad I don’t run recount on Madrana, because I think I would have cried if I’d looked at the DPS meters), we finished Utgarde Pinnacle in 22 minutes. Six badges down, 13 to go, right?

On to Forge of Souls! I basically don’t have any issues with this group. It was probably the best group of the night and I’d essentially forgotten about it entirely because nothing bad happened. Another 4 badges down, 9 to go.

And then it was time for Ahn Kahet: The Old Kingdom.

Problem #1: The mage was a cheap bastard. No table, no Arcane Brilliance (just Arcane Intellect). Given that most runs go less than a half hour and are usually quick, I can forgive them this. But it still annoyed me.

Problem #2: The mage either had no idea how to decurse or had no idea where their decurse button was. They claimed to be on someone else’s computer, so maybe the latter is the reason that I NEVER GOT CURSE OF TONGUES REMOVED FROM ME, which led to my death and the death of the warlock shortly after the second boss.

Problem #3: The warlock never bothered to soulstone me (or anyone) or put down a soulwell.

Problem #4: It appeared that the rogue had never before done the instance. Which… is fine. Honestly, I’m okay with that. The problem I have is when people don’t ask. Never been to OK before? Fine. Tell me. Then I can tell you how not to die when the last dude casts insanity, so that you’re not going “omg wtf how come u were all mced?!?!”

Despite a near-wipe on the last guy (who bugged out and reset, so we got a second chance — and the rogue died AGAIN), we got through the instance. We didn’t do the heroic-only boss, so only 4 bosses and 2 extra emblems. Six emblems down, two more to go!

Whew.

So I queue up again, as a healer.

And then I see the Halls of Reflection loading screen. I sigh, wondering if I should just drop group and go to bed, but… I’m just two. freaking. emblems. from my shiny new chest. So I cross my fingers and brace myself for doing the dumbass LoS strat (I find that as the tank, you have much more pull in the decision-making process than as a healer. :P) and probably wiping a few times.

I zone in and I look around for the tank. Warrior has 27k health. Okay, not him. There’s a hunter, so that’s not the tank. A mage, nope, not the tank. The DK has 29k health. And I know I didn’t queue up as a tank. So yeah, the DK is going to try to tank Heroic HoR with 29k health — which includes kings.

We gave it two tries and then basically asked him to leave. Which he did. And he’d been unsure in the beginning anyways. I told him to keep tanking and working on his gear and thanks for trying, hoping against hope that good karma would bring me a good tank.

After a few minutes of waiting for a new tank in the queue, I was like, well, fuck. I can tank it if I need to.

So I take us out of the queue, sign up as tank and healer, then requeue.

30 seconds later, we have a priest healer. Sweet, let’s do eeeeet.

So I tank in the middle, tell them to run to me if they have aggro, if we can get the hunter to freeze something and, if the priest has a second, to shack something, that would be amazing, but not to worry if not.

We coast through the first waves. It was beautiful. I was totally in the tanking zone, I was holding aggro, things were shackled and trapped, it was AWESOME! We kill the first boss and get all the way up to the second to last wave and then it falls apart. We lose the hunter.

That’s okay, one more wave.

We lose the mage.

That’s okay, we have what, two mobs up and the boss is coming, but we can TOTALLY do this. I have 43k health and a ton of cooldowns!

The warrior dies as the Spectral Footman who came into the boss fight with us dies. That leaves the Tortured Rifleman. I get the priest to shackle and we embark upon a long, arduous fight that ends up with her death and my continuing to wear the boss down for another 80 seconds or so. I was judging light, I was using my sacred shield, Divine Plea was active and at about 12k health, I used Lay on Hands. Still going! From 43k all the way down to about 6k, whereupon Ardent Defender finally freaking procs. And then once that was done, I still had a healthstone (leftover from my raid, not from the fail warlock who was in OK with me), so I used that… and then I died.

Way impressive, no? I figured we’d be just fine. But no, the priest drops group. SIGH.

So we go for another healer, and a druid shows up. The druid immediately starts asking why we’re not doing the LOS strat. >< And then, despite not having aggro (hi, I have Grid, don’t you lie to me, you leafy bastard), proceeds not to heal me as much as he probably should have been healing me, doesn’t remove even ONE poison and then I die and we wipe.

We run back. Again. And now the mage has decided she’s had enough. So we get a warlock. Who, of course, doesn’t SS the healer or provide a soulwell.

Once again, the idiot druid fails. I’m sorry, when I’ve taunted off of you and you no longer have aggro on any of the mobs AND I’ve BOPped you just to make absolutely certain half the mobs who are up aren’t going to touch you, you cannot blame your death FROM THE POISONS THE ROGUE STACKED ON YOU, on me. Sorry. Especially when you can cleanse poison off yourself. Seriously.

So the druid does just that, blames me for his death, then says this strat doesn’t work, and leaves the group.

So I left, too. I got up, got ready for bed, then sat back down and queued myself up just as a healer for another random heroic, because really, I was just one emblem short of my damn chest.

And there’s the bloody Halls of Reflection loading screen again. I could have screamed.

The group looks more competant than the others. There’s a DK, a ret pally, a warlock and a warrior tank who has 39k with kings. Cool.

LoS strat? Sigh, yes, LoS strat.

Two wipes, due to the LoS strat, since the tank (and others) kept creeping around the corner out of MY line of sight, but anyways. We finally got Falric down and wiped on the waves after him. I could have left. I had my stupid badge. But the four of them were all from a guild on Caelestrasz and seemed at least somewhat competant, so I decided to give them the benefit of the doubt.

After another wipe on the trash pre-Marwyn, I said that this was my last attempt and that we should make it a good one. The warlock has no shards, so no SS, no HS. /facepalm.

We start in on the trash and even though I have to use Holy Wrath on cooldown to stun things and use Divine Shield/Divine Sacrifice to keep us alive, we made it through to the boss. The warlock even ninja soulstoned me as soon as he had the shards, in the middle of waves. Of course, he then took 4 ticks from every Well of Corruption that spawned on him, but he lived and we lived, and hey, let’s go escape the Lich King!

We wiped on the second-to-last wall because they were killing things randomly and there was still a witch doctor up that the Lich King caught up to and they couldn’t kill before he was on us, because he was a caster. ><

So I advise them to focus the witch doctors and to pop cooldowns on the second wave of the last wall. We escape the third wall easily and are nearly overrun at the last wall, but we all pop cooldowns and escaped. True, we lost the warlock, but he pulled aggro on an abom who cleaved him, so there wasn’t a lot we could do.

Whew.

So all that said and done, I went and got my chestpiece, got +10 stats to it, put in a Solid Dragon’s Eye for 51 stam and a Regal Dreadstone for 10 dodge/15 stam (and to activate my meta). With an elixir of mighty fortitude, a guru’s elixir and a 40 stam food buff and Blessing of Sanctuary, I now hit 40k health, self-buffed.

I was also told, by various groups, that I was an excellent healer (the OK group and the last HoR group, in particular) and that I was a great tank (the HoR group that saw me solo Marwyn for over a minute).  I don’t really believe the great tank business, since I think pally tanks are very overpowered at the moment and it’s all about knowing when to hit your cooldowns, but it’s nice to hear praise about my healing. I take pride in healing and really do consider it my main job in this game. If I wasn’t at least somewhat good at it, I don’t think I’d be doing it at all. Hell, if I weren’t good at healing, I might still be DPSing. Which I’m no longer as good at as I used to be — which is one reason I keep healing.

Anyways, I’m certainly not going to be tanking a lot more than heroics for the foreseeable future, but I think I’m going to keep tanking a bunch of those (at least one a day) to help me get accustomed to it. I still don’t love it or anything, but I do enjoy learning about various aspects of the game and pally tanking is so easy compared to what I imagine warrior or DK tanking is, that I’m just going to enjoy this brief period of time where I’m not loathing tanking.

It’s so hard to imagine that, once upon a time, back in Apotheosis, I OTed Hydross’ adds and Tidewalker’s murlocs… Thank God we got a real OT for those fights after just a week or so of my standing in for them. :P

More 10-man bitching.

madboat10

So why am I bitching when I got an achievement? Basically, because I don’t particularly care too much for achievements and mostly because I then got swapped out on Saurfang (for a DPS, no less) and lost out on 2 emblems and 275 rep, since I’m human. I think, anyways. Don’t you get 250 rep (regularly) for a boss kill?

Anyways, this has me out of sorts. I don’t *want* to do 10-mans with the guild as it stands. I could probably pug it or go with the group I did it with the first week it was released. And then, I’d get all 8 of my badges and all my rep, assuming a decent group.

Honestly, the rep doesn’t bug me as much as the badges do. Being forced to run 10s to get badges to get my tier faster really pisses me off. But until I have… oh, let’s see now… a minimum of 310 badges to get the cheapest combination of 4 pieces of T10… then I’m not going to quit bitching about losing out on badges.

Assuming I get in for all of ICC25 and do my random heroic daily each day and do the random weekly raid (8 + 12 = 20), my total at the end of the week will be 98.

At a rate of 35 badges for the next 2 weeks or so, I’ll have 70 (2 weeks) + 98 (estimated total by next Tuesday) = 168 badges. Which is enough for 2 pieces of T10 and leaves me with 48 left.

Assuming that the next wing opens up after that two-week period, it will have three bosses, Festergut, Rotface and Professor Putricide. That’s up to six more emblems on 25 and up to six more on 10, meaning up to 12 more emblems a week.

Presume it now takes 3 weeks to get into the next wing, not four.

35 + 12 = 47

47 x 3 = 141 more emblems over 3 weeks, assuming you get every badge available to you, even though there are limited attempts on Putricide.

141 + 168 = 309 by the time raids reset on February 2nd and my guess as to when we’ll be able to get into the third wing.

Are you freaking kidding me?

It’s possible that I’m going to have to keep up with this nose to the grindstone thing until FEBRUARY?! And even THEN, I won’t have enough for 4 pieces of tier?!

This is the third reset right now. I’ve missed two days of daily randoms on Madrana and have missed out on one boss fight (2 emblems). I’m six emblems down and two of them aren’t my fault. I cannot continue to lose out on emblems like this or it’s going to take another 2 weeks of dailies to catch up.

This is ridiculous. I need to talk to my RL friend about stuff and how if the guild isn’t going to assure its members that it takes into raid of full emblems, I’ll just pug — to better the guild. How dumb is that? I’m working MY ass off to be able to get “Your Holy Shock spell causes the next Holy Light you cast within 10 sec to have 0.3 sec reduced cast time.” as my 4pc set bonus. Who do you really think is going to benefit from that? That’s right. THE TANKS WHOSE ASSES I AM KEEPING ALIVE. And they can’t even assure me that I’ll get all my badges in a week?

I spend a lot of time thinking about guilds and communities and some of the failures I’ve seen. I can point to where and why each guild I’ve been in has done poorly or broken up. I know exactly where the problems were.

In this guild, the problems lie in communication. Plain and simple. They need a communications officer to express to the guild what the officers are thinking and planning. If I can be blamed for anything in the past, *lack* of communication was never one of my faults, so this drives me absolutely bonkers.

10-mans. I knew they were a bad idea from the start, when I had to split up my guild into two Kara groups based on availability, social cohesion, group makeup, the ability to summon Nightbane and, oh yeah, skill.

10-mans = Failure

I really do recognize that Blizzard wants to make WoW raids more accessible. That’s why we’ve seen raids go from 40-man to 25-man and 20-man to 10-man.

But I still think that 10-mans are the biggest headache to manage for guild leaders. When I was a GM, I was like, “You know what? Fuck 10-mans. Run them, don’t run them, I don’t care.”

They’re filled with drama. You organize them in-guild, officially, and people invariably end up getting saved to the wrong run because some people didn’t show. (See: Karazhan.) You let people run them freely and people invariably get hurt feelings because they don’t get to go “with the cool kids”. (See: Zul’Aman.) You encourage them to run on their own with pugs and people invariably don’t go because they don’t feel like pugging raid content and wiping.

I honestly believe that the introduction of 10-man raid content, starting with Karazhan, but becoming more pronounced with Zul’Aman and developing into the headache we now have with Wrath content, has thrown a wrench into the works of any decent raiding guild.

My personal stance on 10s is “fuck that shit”. I view 10s to be inferior in terms of time + energy = reward than 25-mans. Obviously, I’m right in the sense that right now, ilvl 251 stuff drops out of ICC10 and ilvl 264 stuff drops out of ICC25. Stuff that I have that isn’t tier is basically 258 at this point. Almost everything I have is 245 or 258. ICC10 is a marginal upgrade for me from TOC 25 and is probably a downgrade if the piece is from TOGC 25.

But the problem right now is that you have to do 10s for two reasons. One is rep and the other is Emblems of Frost.

Blizzard has come up with this insane scheme to force you to get 400+ Emblems of Frost in order to get your tier gear. You MUST buy the Emblem of Frost version of your gear (ilvl 251) in order to use the tokens that drop in ICC25, to upgrade your tier to ilvl 264.

Thus, because I do want to get the exalted Ashen Verdict ring and because I do want to wear my tier gear, I need to do the following every week:

– ICC10 (not organized formally by my guild)

– ICC25 (regular raid)

– Random Heroic Daily x7

– Random Weekly Raid x1

That gives me 35 Emblems of Frost a week. I currently have 72 and I should have 76 (I missed 2 days of dailies).

This week, my guild is attempting to set up 10s on the forums. So far as I can see, utter failure. I signed up before the other regular holy paladin did and I am, thus far, not on the invite list. Healer 1: resto druid, Healer 2: shadow priest, Healer 3: other holy pally.

WTF is that all about? If you’re going to post and ask for people for your run, you should take those who post first. If you want to set up a super-secret, ultra-uber group, then use the guild calendar or something else so that you can be assured of the people you need.

I don’t care about going with the cool kids or not and I really hate 10-man content with a fiery passion. So I’ll make my own arrangements or whatever and if I miss out on 8 badges and a chunk of rep this week, so be it. But this is indicative of a serious problem in WoW, I think. Any time you split up a raid group that is generally larger (25 in this case) and force them to do the same content on a slightly less difficult scale, you’re going to end up with people who either miss out due to scheduling issues, have hurt feelings because they’re not as good as those organizing the run or, like me, figure that it’s just not worth the headaches to get 8 emblems a week.

This is the first time I’ve aggressively pursued 10-man content because I recognize I need the badges and rep. And into the third reset of ICC, I’m already disillusioned and am counting down the days ’till I can reform my old guild. :P

Note: Should this nonsense continue into Cataclysm, where we need badges for tier, etc, I am definitely organizing groups for the guild as a whole.

Short form of above: Fuck 10-mans.