Heh.

3.3 is here. I’m reading through the patch notes. More to say later, but just to say that this made me laugh:

  • Power Word: Shield: This spell can now be cast on non-raid/party friendly targets.

Because of this entry from 19 months ago. Basically, a year and a half after I figure out that you can’t cast PW:S on someone not in your raid or party, they allow you to do so. And it made me laugh.

Thoughts about healing in TOGC25 & gear stuff.

So, I have 5/5 T9 and I have the heroic Breastplate of the Frozen Lake and the heroic Legplates of Failing Light. Breaking my 4pc T9 set bonus to equip both of these pieces kind of makes me sad. I’m a tank healer — I usually heal the MT or OT and beacon the other. Sacred Shield is usually up on both, as I usually heal with another holy paladin. So when we have a situation where I can spare the second or so to refresh Flash of Light on my non-primary target, I do so. Having a Flash of Light hot ticking for over 1000, every second, for 12 seconds, on big-damage fights like Heroic Twins is amazingly effective. This “heal over time” business is actually freaking awesome. And to have the hot going on 2 targets at once? Sweet deal.

But the heroic chest and pants are still better items than their 245 ilvl tier counterparts. And I get up to 710 haste (a bit overkill, but am I really complaining? No.), more intellect (due to the itemization and one extra gem socket on each item, meaning +40 intellect from gems alone)…

So while, logically, I know that the non-set pieces are *better*, I miss my ultra-uber hots.

I decided to try out which benefits me (and the raid) more on Heroic Anub’arak attempts.

For about 7-8 attempts, I wore 3/5 T9 and for the last 7-8 attempts of that night, I wore 4/5 T9.

Altogether, the results are basically the same: people need to stop sniping my goddamn heals. ;)

I think that in certain situations, such as the way we do Twins, it would be more beneficial to the raid if I bomb Holy Light as much as possible and ignore the FoL hot on the second tank, because the Glyph of Holy Light really helps out with healing the entire raid.

But I think that, until our one Anub OT gets to the point of being unhittable, taking the time to hot him up will be more beneficial in keeping him up than helping out on the raid with HL bombs. The guy is taking insane damage because he’s just not geared properly:

[01:01:40.338] Nerubian Burrower hits Warrior Dodge
[01:01:40.338] Nerubian Burrower hits Warrior 11696
[01:01:40.338] Nerubian Burrower hits Warrior 11776
[01:01:40.550] Nerubian Burrower hits Warrior Dodge
[01:01:40.550] Nerubian Burrower hits Warrior Miss
[01:01:40.550] Nerubian Burrower hits Warrior 1962 (B: 4019)

Yeah, 24,000 or so damage in .212 seconds.

Tonight, we start TOC fresh again. And maybe THIS will be the week the warrior gets the bracers off Maexxna and the belt off of Razorscale to help him with his avoidance set. ><

I have no words…

Seriously, I ran a VOA 25 pug today with, bar none, the worst holy paladin IN THE WORLD. I feel so bad for him that I’m not even going to post his name. It’s just so TRAGIC.

Some of his stats:

1616 bonus healing

15.08% chance to crit (20.08% holy crit)

13819 mana

(All unbuffed.)

His ONLY spec is holy, 51/20/0 and yet he’s wearing TANK SHOULDERS and using the exalted AV trinket (yes, I’m serious) AND … Majestic Dragon Figurine. Seriously.

Surprisingly, his spec isn’t utter crap. There’s just a couple of points I’d re-allocate, but it’s a decent spec.

The glyphs are criminal.

Glyph of Flash of Light… which… unless you’re doing a spellpower/FoL build/gear set, I would never use.

Glyph of Judgement. … right, because it’s so much better for a holy paladin than any other glyph you can take, right? 10% extra damage on your judgements? AWESOME, right?! /facepalm

And then… the pièce de resistance…

Glyph of Crusader Strike.

Oh. And 0 minor glyphs.

When I noticed, after the tanks died on Koralon and he himself died on Emalon, that he had 16k mana, raid-buffed, I whispered him and said “Hey I know you’re probably new to being 80 or being holy. I raid as a holy paladin and one of the best sites I ever stumbled across was http://www.bananashoulders.com/ so you should definitely check that out for gear, gemming and enchanting advice for holy paladins. :)”

He wrote back with “ty for tip”

I can only PRAY he’s currently reading everything Siha has ever, ever written.

I uploaded the logs (because I log damn near everything) and was pleased to see my overall damage on my hunter, but then curiousity got the best of me and I saw that the paladin in question really failed hardcore, and that’s when I started armorying him.

Oh, the pain.

Blizzard, I don’t care what you do to your game. It’s your game, after all. But you certainly have to understand that there are some very good players out there who run into these completely misguided, uneducated and plain dumb individuals… and it makes us want to cry. A lot.

Observed.

So on Sunday the 22nd, my guild finally got this:

observed

Yep. Defeated Algalon for the first time. AND it comes with a snazzy title!

astralwalker

Woot!

Algalon is not exactly a difficult fight, honest. It’s just making sure the black holes are closed properly, you don’t stand near collapsing stars, you don’t stand near cosmic smash and that you avoid big bang. Oh, yeah, and the tanks are taking obscene amounts of damage, too. He hits hard and *fast*. To the point where me and the other holy pally use 4pc T8 for the Sacred Shield thing — it’ll proc the damage reduction by Sacred Shield every 4 seconds instead of every 6.

That said, my fellow holy paladin died. Twice. Subsequently, this is how I finished the fight:

algalonmana

That’s right. 816 mana. Divine Plea on cooldown. Divine Illumination on cooldown. Divine Favor on cooldown. Wings on cooldown. Mana potion on cooldown. And I couldn’t run to melee Algalon because if I stopped casting for too long, the tank would die, period. I’d rather get yelled out for being completely oom than be yelled at for whacking on the boss to regain mana and not spam healing the tanks. Basically, it’s a damn good thing we got him down when we did, or else it would have been a wipe. (Incidentally, that total mana pool is a less than my usual buffed mana pool, since I’m in 4/5 T8 instead of 4/5 T9. Normally, it reads 38,989 mana. Which is gross, but I love it.)

So after we downed Algalon, it was back to Trial of the Grand Crusader.

Twins were already down, so we were going to attempt Anub’arak.

We really haven’t had a lot of practice on the encounter, for two reasons:

1) Attendence has been crappy. And I really can’t blame people. TOC is a shitty raid instance.

2) Our MT, who is the add tank on heroic Anub, is trying to do the “I’ll tank all four adds by myself and will not be hit and will block every attack for more damage than they can deal to me” strat.

As I understand it, and I am not awesome at math, Nerubian Burrowers (there are four of them each wave) hit for a base of 6.8k damage. If your tank is wearing a block value set and is 102.4% unhittable (yes, that’s unhittable, not uncrittable), the tank takes 0 damage despite the fact the adds are buffing themselves with haste or something and you can AOE down the adds on top of Anub, doing double damage, basically.

Guess who doesn’t have 102.4% unhittable status? That’s right. Our MT.

So he’ll dodge, parry and block a LOT… and then he’ll be unlucky.

Now, see, here, he blocks a couple of time and COMPLETELY blocks all of the damage:

[01:23:29.348] Nerubian Burrower hits MT Miss
[01:23:29.348] Nerubian Burrower hits MT Block (3614)
[01:23:29.348] Nerubian Burrower hits MT Parry
[01:23:29.348] Nerubian Burrower hits MT 10347
[01:23:29.348] Nerubian Burrower hits MT Dodge
[01:23:29.356] Nerubian Burrower hits MT Dodge
[01:23:29.509] Nerubian Burrower hits MT Block (4505)

Of course, that’s 7 hits by 4 adds in the same second. Eek.

And then he gets unlucky. In the same second.

[01:23:29.746] Nerubian Burrower hits MT 12616
[01:23:29.762] Nerubian Burrower hits MT Dodge
[01:23:29.951] Nerubian Burrower hits MT Miss
[01:23:29.951] Nerubian Burrower hits MT 10486
[01:23:29.951] Nerubian Burrower hits MT Dodge
[01:23:29.951] Nerubian Burrower hits MT 2050 (B: 3410)
[01:23:29.951] Nerubian Burrower hits MT 3651 (B: 3410)
[01:23:29.951] Nerubian Burrower hits MT Miss
[01:23:29.951] Nerubian Burrower hits MT Dodge
[01:23:29.951] Nerubian Burrower hits MT 2100 (B: 3410)
[01:23:29.951] Nerubian Burrower hits MT 9392

That’s like, 40k damage. And he doesn’t have much more than 40k health in his block gear.

Surprisingly, this is not what killed us, primarily because us healers are leet.

What killed us on our best attempt was Hand of Protection.

The goal is to basically use as little of the ice as possible on heroic Anub, because the frost orb things do NOT respawn. You get six for the entire encounter. So, when Anub pursues people during the burrows, this is what happens.

Burrow 1, first person chased runs towards a patch of ice we drop at the entrance. It’s far, they stand there and run Anub into the ice.

Burrow 1, second person chased stays with the majority of the raid over by where Anub starts out (which is where we fight him). A paladin (can you see where this is going? haha!) casts Hand of Protection on this second target when Anub is almost on top of them. They wait until the buff is down to about 2 seconds left and then strafe on to the patch of ice they’re standing next to.

Burrow 1, third person chased kites for ~7 seconds.

Burrow 2 works in exactly the same way. And if you have a third burrow, you’re fucked.

So my RL friend, the resto druid and healing lead, assigns us our BOP cooldowns (seriously, I can’t say HOP with a straight face. I’ve tried.).

Since both the other holy paladin and I have 2/2 Guardian’s Favor, this is how it was organized:

I have people on the odd burrows (1/3, if needed) and the other holy paladin has people on the even burrows (2/4, if needed). So the second person on the first and third burrows gets BOPped by me and the second person on the second and fourth burrows gets BOPped by the other paladin.

It was, I believe, our third time getting to the burrow. I’d been BOPping people as assigned.

Burrow 1: I BOP a warlock.

Burrow 2: I’m the person who needs to be BOPped.

The MT/RL says, in raid chat:

“BOP at the last second, Mad.”

And I’m like “boy, I hope the other holy pally read that…”

And then I die to the impales from Anub’arak’s spikes.

The MT/RL says: “or just die.”

So the other pally is like “but I bopped the warlock” and I’m like “no, I did”. My BOP still had 30+ seconds on its cooldown.

It was only after I logged off that I remembered that Hand of Protection CAUSES FORBEARANCE and that there is NO WAY both of our BOPs could have been on cooldown! And since mine *WAS*, he was LYING to me! And made me out to look like a complete, total idiot in the raid!

I was SO angry that I uploaded the logs and checked them… and then I got even angrier. Because I was wrong. And oooooh, I hate being wrong!

[01:43:18.796] Madranah casts Hand of Protection on  Warlock
[01:43:18.903] Other Holy Paladin casts Hand of Protection on Warlock
[01:43:19.016] Warlock gains Hand of Protection from Madranah
[01:43:19.016] Warlock’s Hand of Protection fades
[01:43:19.016] Warlock gains Hand of Protection from Other Holy Paladin
[01:43:29.058] Warlock’s Hand of Protection fades

What the hell is that? That is some really fucking dumb luck right there. That we synched to the point where they BOTH landed on the warlock at EXACTLY the same time is just unfathomable to me. But the logs prove that he didn’t lie. He cast it.

Of course, he shouldn’t have cast it on the warlock. But at least he’s not a lying bastard.

Anyways, that’s basically all the news that’s fit to print.

Ugh.

So I screwed up my Grid for my pally by messing around with it on my shammy. /facepalm. I spent about an hour redoing it, including all my custom buffs and debuffs. I tried to install GridStatusRaidDebuffs or whatever it’s called, but all I got were general LUA errors stemming from it, so I went back to doing things manually. I just hope I didn’t forget anything.

I also changed some Clique configurations. Previously, though I used Clique a lot, I didn’t have a couple spells bound to clicks. Now:

Left-Click: Flash of Light

Right-Click: Holy Light

Middle-Click: Cleanse

Thumb Button: Holy Shock

Shift-LC: Target

Shift-RC: Sacred Shield

Shift-MC: A macro to cast Beacon of Light on my focus target

I don’t make enough use of a focus, so I thought I’d try that last one out and see how it works. Typically, I am assigned one tank and told to keep beacon up on another. So I’m hoping to save time in binding a click to a focus/BOL macro.

And speaking of BOL… I finally have, at least temporarily, given up my Holy Shock Glyph. For the time being. Beacon of Light is just so freaking expensive and I’m wasting tons of mana on it per fight. How much? In just a five minute fight like Twins, I’m casting BOL five times. If I had the glyph, I’d be casting it 4 times.

Time / cast # for me / cast # with glyph

00:00 / 1 / 1

01:00 / 2 / 1

01:30 / 2 / 2

02:00 / 3 / 2

03:00 / 4 / 3

04:00 / 5 / 3

04:30 / 5 / 4

Each time I cast Beacon of Light, I’m spending 1461 mana (1538 minus 5% from Glyph of Seal of Wisdom). So, in a short fight like Heroic Twins, that’s 1461 mana I’m saving.

But I’ll still miss my 5-second Holy Shock. :(

And finally, I switched from crit on my shoulders and helm enchants (35 crit strike rating combined) to mp5 (18 mp5 combined). 18 mp5 isn’t a huge amount, but I have a ton of crit and I do NOT have a ton of mp5, so I’m hoping that’ll help out a bit. (If I ever get a Heroic Solace of the Defeated, I’ll go back to crit. :P)

So we’ll see how I do in Sunday and Monday’s raids, given all these changes. I just hope I can remember my new clique bindings!

Hee.

Every so often, I get the urge to go flex my hunter muscles. And it always sort of surprises me when I don’t fail utterly.

I did a GREAT Ony 10 yesterday on the hunter, which started off with a really bad/stupid wipe and we had to replace the OT, but honestly, the second attempt was successful and beautiful.

We had two tanks, two healers and six DPS.

I did 4.6k DPS, we got her down without a deep breath and we got the speed kill. I was third on DPS, and I’m pretty sure that’s only because I did two volleys on the whelps instead of four, like the other hunter.

And you know, I’m not in terrible gear, but it’s really not amazing. Seven of my pieces of gear are ilvl 200 (cloak, staff, ring, ring, trinket, trinket, boots), three are ilvl 219 (chest, gun, bracers), one is ilvl 226 (belt — which I just realized I had more than enough conquest badges for), three are ilvl 232 (helm, shoulders, pants) and two are ilvl 245 (neck, gloves).

Any time I get the chance to go be a hunter for a little while, I’m pretty happy to do so. I know I’m not going to top DPS in general and I know that it’s much easier to find a good DPSer than a good healer, so I do continue to heal, but it’s nice to have a change of pace now and again.

One of the reasons I chose to continue healing on Madrana for Wrath was that I really felt I could make a bigger difference by healing for my guild rather than DPSing for my guild. It’s also frustrating to have to care much about DPS. As a healer, I care about DPS to the point of “did we hit enrage or were the healers totally OOM?”. As a DPSer, I care about it to the point of “ffs, 2.5k DPS isn’t going to do it. What’s your hit rating? WHAT?! Go gem hit, for crying out loud, and do NOT come back without being hit-capped!” or whatever. (Well, 8% hit, but anyways.)

I really wish I could do some fun stuff on the hunter, get back into the swing of it, shake off the dust and get some boots that aren’t BLUE. :)

Sigh.

I have 5/5 T9 (ilvl 245). I have a couple pieces of 258 gear. My paladin is basically pimped out. I’m doing okay in terms of healing, when I don’t have six people sniping my heals. I’m blowing my cooldowns when I should be. I’m in a guild that clears 25m TOC with ease and has done TOGC 25m Anub’arak attempts. I’m even healing with one of my dearest RL friends.

And yet, I miss the days when I looked forward to a raid. I miss logging on for three hours and having raids that were spending time with friends. I miss the idle Vent chatter, the crazy raid warnings, the feeling of success that came from downing a boss we’d spent FAR too much time on. Like Vashj or Kael. Or even Leotheras or Bloodboil.

I miss the days of attunements, of epic-feeling quests, of non-puggable content.

I miss knowing that some of my guildies put their minds to it and, by golly, got themselves ZA bears.

I miss helping people out with their specs or rotations or gems.

I miss sitting in a passworded channel for over an hour every night after a raid, with one of my officers, talking about the utter fail from some people in the raid and how it was amazing we’d made it as far as we had, as we went over the logs together.

I miss the sense of family, friendship and belonging from my old guild.

I miss Apotheosis.

I’m basically in my current guild (for as long as they’ll have me — I’m still a recruit) because of my RL friend and because I know this guild will kill Arthas. It won’t even be a race — which will happen first, the death of Arthas or the new expansion? And that’s what it was for Illidan for us.

But I logged so many hours with my crew, so many nights of wiping, so many nights of laughing, that I find it’s those days I’m nostalgic for. I can hack it in a tough guild. I can get gear with ease. And ultimately, that’s not what matters most to me.

It’s taken me the better part of four years to figure that one out. I’d suspected it, but I’d never known, for sure, until recently.

I wouldn’t trade our Illidan kill for a server-first Illidan kill. I wouldn’t trade our Vashj kill for amazing gear. I wouldn’t trade my Hand of A’dal title for Astral Walker. I wouldn’t even trade my Hammer of the Astral Plane, which I got from Apotheosis’ first-ever Naxx10 clear, for Val’anyr, Hammer of the Ancient Kings. I wouldn’t trade Majik or Shadow or Toga or Kam or Kut for any of the people I raid with these days. Except maybe the RL friend, but she’s a resto druid and we ALWAYS needed resto druids in Apotheosis, and the others I mentioned are a mage, warrior, hunter, warlock and rogue/warrior. ;)

Maybe for Cataclysm, eh? I guess we’ll see.

Healing meme!

Swiped from Miss Medicina:

Post this questionnaire, with your answers, on your blog. Pick the healing class you know most about (or is the focus of your blog) for the questionnaire, and then send it over to another healing blogger you know and love who heals with a DIFFERENT class. Include a link to the blogger who sent you the questionnaire, as well as a link to the blogger to whom you are sending it.

What is the name, class, and spec of your primary healer?

Madrana(h), holy paladin.

What is your primary group healing environment? (i.e. raids, pvp, 5 mans)

25-man raids.

What is your favourite healing spell for your class and why?

Honestly, I’m a bit of a sucker for Holy Shock. I’ve always used Holy Shock, even when it sucked. Particularly when volcanos would spawn on my face on the Supremus fight in Black Temple.

What healing spell do you use least for your class and why?

I think I use them all a lot. I use Holy Light most, Beacon of Light a lot… I think I use all my healing spells a lot.

What do you feel is the biggest strength of your healing class and why?

My Holy Lights crit for 20k. With Beacon of Light, I can drop those heals on two targets for a kind of ludicrous amount of healing.

What do you feel is the biggest weakness of your healing class and why?

Pick one: group healing or movement. Both suck. Glyph of Holy Light isn’t even a smart heal like Circle of Healing. :P

In a 25 man raiding environment, what do you feel, in general, is the best healing assignment for you?

Ideally, in a 2-tank fight, I should be assigned to one tank, who I shield and heal and have my Beacon on the other tank.

What healing class do you enjoy healing with most and why?

I’ve healed with all four classes — my paladin and shaman at 80, my paladin and priest at 70 and I have a 71 druid who is dual-specced tank/resto. But honestly, after months of standing there in front of Gruul and spamming the tanks and not being able to move lest the tanks die, when I got the opportunity to heal on my priest at one point, I LOVED it. I ran merrily around, casting Circle of Healing, Prayer of Mending and Renew around the raid. I’ve yet to try disc healing, though. I think I like healing with a priest the best, but I like being on a paladin most. I’ve got the throughput to get through a lot, I can cleanse 3 debuffs and I won’t get one-shotted by an add. Usually. :)

What healing class do you enjoy healing with least and why?

Maybe my shammy. I just can’t stop healing the tanks. ><

What is your worst habit as a healer?

I occasionally have trouble letting other people do their assignments. That’s to say, I’ll occasionally cross-heal. I mean, a lot of people do, but my reasons are generally because I don’t trust so-and-so to keep their target up.

What is your biggest pet peeve in a group environment while healing?

From other paladins: Idiots casting Sacred Shield over mine. From other healers: not respecting assignments. (Yes, I’m a hypocrite.) From tanks: blaming healers for their 2-shot death. From DPS: standing in fire/etc and then blaming healers for their deaths.

Do you feel that your class/spec is well balanced with other healers for PvE healing?

Honestly, when you take a big-picture view, yes. Paladins are solid at tank healing and can usually help two tanks at once, in conjunction with a disc priest’s mitigation, a holy priest’s occasional CoH, a shammy’s earth shield with a druid’s hots… Really, I think all five healing specs work very nicely together.

What tools do you use to evaluate your own performance as a healer?

If my target lived, I win at life. But I also check out WorldOfLogs.com parses.

What do you think is the biggest misconception people have about your healing class?

That we never run out of mana. I’m sorry, I used to chain mana pots in BT and I would still be doing so today if I could. There are just so many times when using Divine Plea is going to result in a tank death that it’s hard to use it on cooldown or at the precise moment when it’s most useful to do so.

What do you feel is the most difficult thing for new healers of your class to learn?

How to juggle Judgements of the Pure, Sacred Shield, Flash of Light’s HoT, Beacon of Light and use them all effectively.

If someone were to try to evaluate your performance as a healer via recount, what sort of patterns would they see (i.e. lots of overhealing, low healing output, etc)?

In a 25m-raid? Huge overhealing, good dispells/cleanses, Holy Light, Beacon of Light and possibly Glyph of Holy Light as my top heals.

Haste or Crit and why?

Haste. I’ve got 35% Holy crit, unbuffed, and am very close to the amount of haste I need for 1s GCDs on my gear. With Judgements of the Pure, Wrath of Air totem and Swift Retribution aura, I need 673 haste to hit that. I’m at about 640 or so, thus my choice of buff food is +40 haste.

What healing class do you feel you understand least?

Resto druids. I have my 71 druid, but I don’t know how to be efficient when playing it. Lifebloom is EXPENSIVE, yo.

What add-ons or macros do you use, if any, to aid you in healing?

Grid, Clique, clcbpt (tracks pally stuff).

Do you strive primarily for balance between your healing stats, or do you stack some much higher than others, and why?

All intellect all the time! Pallies get mana, spell crit and spellpower from intellect, as well as regen (through crit and through Divine Plea being based off maximum mana). There’s no reason to stack anything else if there’s an intellect enchant available.

Wow. Just… wow.

Heroic Twin Val’kyrs down. Using the DUMBEST STRATEGY I have ever encountered in my ENTIRE LIFE.

The whole basis of the fight is that there are auras that you should switch to based on what’s happening right then in the fight, and the aura portals are in four spots (two for each) of the room.

But does my guild do this?

No.

On the kill, 3 of us got the light aura, 21 of us got the dark aura. (Did I mention we 24-manned it? No? We did.)

Those 3 were two hunters and a warlock in BT Shadow Resist gear, basically collecting white orbs and dodging as many black orbs as they could.

As I understand it, here are four abilities the twins use.

Light Vortex – surge of light, 16k fire damage to anyone not with light aura every second for 5 seconds.

Dark Vortex – surge of dark, 16k shadow damage to anyone not with dark aura every second for 5 seconds.

Twin’s Pact (Light) – light-coloured shield that people with dark aura should have no issues killing, then interrupting the cast (which is a heal)

Twin’s Pact (Dark) – dark-coloured shield that people with light aura should have no issues killing, then interrupting the cast (which is a heal)

So, just by describing that, one would think that half the raid is light, half is dark, everyone switches on vortex, right? WRONG.

We healed through Light Vortex.

2 resto shammies, 2 holy priests, 2 holy paladins, 1 resto druid.

It meant popping two Divine Sacrifices that overlapped (even if they don’t stack) AND all four druids in the raid popping tranquility for their groups.

But, by golly, we healed through it.

And the shammy blew heroism at the right time. And they swapped DPS targets on time. And we won!

But it was pure luck.

The order of those four abilities (which happen once a minute, I believe?) is random. But they won’t repeat until the fifth time an ability comes up. And THAT is also random, I believe. So we only got one Light Vortex. Had we gotten two, we would have been SCREWED. I was ready to Divine Protection/Divine Sacrifice (which would have killed me) if I had to, but we got through without a second Light Vortex.

Some stats:

Effective raid DPS: 121,717

Effective raid DT(taken)PS: 50,469

Effective raid HPS: 50,966

RAW raid HPS: 91,732

And only 44.4% overhealing.

My RL friend, the resto druid? 9133 effective health per second. To my 4064.7.

Whew.