Trial of the Idiotic Crusader

There are three things anyone who’s read this blog for any length of time knows about me:

1) I hate 10-man raids.

2) I’m a pretty decent holy paladin who is very familiar with the changes to the class, given time on beta and such.

3) I’m pretty damn well-geared. (Bear in mind that chardev isn’t all the way up to date, but at least the gear I’m wearing there is what I’m wearing on live.)

Tonight, a certain priest was asking in guild if anyone was up for TOGC10. I didn’t say anything. I purposely didn’t say anything. Until like, the third time she asked and I was like, well, crap.

So I sighed and let her know that if she desperately needed me, I’d heal. But I had a few things to do first — update a website, take a phone call… it would be 15 minutes at least, probably closer to 20. Ended up being about 30, but anyways.

It was mostly a guild group. 2 tanks (both paladins), two healers (me and O), then a hunter, an ele shammy, a warlock and an enhancement shaman all from our guild, with a ret paladin and a DPS warrior as pugs, rounding out the group.

I don’t know what anyone else was assuming about it, but I assumed the following:

People aren’t going to know what to do and this is going to be painful.

By and large, I was right. I wasn’t horribly frustrated by that. I expected it. I did not expect 7 wipes on heroic beasts. Nor did I expect a Jaraxxus one-shot.

This isn’t a blog post about how my guildies and I (well, mostly my guildies) got Tribute to Skill or got the TOGC 10 achievement. (I’d never done it all the way before.) It’s not even a blog post about how I still hate the warlock and felhound on Faction Champs or the pain that Light Vortex can bring. Nor is it about how we didn’t even actually get a burrow on our first Anub attempt.

It’s about my experience healing.

Fuck that place.

It dawned on me, perhaps on our fourth wipe on heroic beasts, that we are at that stupid time of the expansion where:

a) we are not tuned in our abilities,

b) the environment has not changed so that our abilities have even a SEMBLANCE of being tuned.

You can get away with this in ICC with 30% more health, more damage, more healing and more absorption.

It is very much a different story when attempting to do content that is a little more challenging than your average dungeon without a buff.

O and I are good healers and both very experienced in TOGC. We’re both 4/5 TOGC 25 (stupid Anub…) and, between us, we have 33 kills of heroic beasts on 25-man. Granted, she had those kills on her druid instead of her priest, but hey. Experience, you know? It matters.

So while I anticipated some problems, I was, in no way, prepared for the amount of problems we had.

First of all, I kept losing my tank on Northrend Beasts.

I didn’t know why. I STILL don’t know why, except for two attempts.

Seriously, I’m looking at the logs right now.

Barring attempts where I got Paralytic Toxin on the worms… and barring the attempt where someone got trampled and so Icehowl enraged (and no tranq shot was cast!)…

So attempt 1: Paralytic Toxin, which means running, which means not casting.

Attempt 2, Trample/enrage.

Attempt 3, not sure why, but my tank (as opposed to my brother, who was also tanking) ended up with both Molten Spew AND Acid Spit. Ow.

Attempt 4, ah yes, there I was standing around, casting, minding my own goddamn business and someone runs past me with a Snobold on their head. No, they didn’t run past me. They ran right next to me. So that the Snobold was actually IN RANGE of me.

[22:04:52.365] Madrana begins to cast Divine Light
[22:04:52.365] Snobold Vassal casts Batter on Madrana
[22:04:52.365] Snobold Vassal’s Batter interrupts Madrana’s Divine Light
[22:04:52.469] Snobold Vassal Batter Madrana 992 (O: -1)
[22:04:52.771] Madrana Retribution Aura Snobold Vassal 284 (O: -1)
[22:04:53.971] Gormok the Impaler Impale PallyTank 7046 (O: -1)
[22:04:54.377] Gormok the Impaler hits PallyTank 7474 (O: 7941)
[22:04:54.785] PallyTank dies

Dead tank.

Attempt 5, Paralytic Toxin.

Attempt 6, I tried to squeeze a heal out to a DPS who had stood in the fire just a touch too long and then got caught with the long cast time on Divine Light. Even with over 1000 haste, it’s just SUCH a long cast. My instincts definitely betrayed me here. Divine Light may be the spell the most similar to the old Holy Light and it may even have the same Clique bind as my old faithful HL… but the cast time ALONE needs to set it far, far apart from Holy Light. 2.5 second talented base cast time. That’s crap is what it is. In this world of content where your tank can and WILL die within 1-2 GCDs, that’s a death sentence.

Attempt 7, at least it wasn’t my tank who died. O got a Head Crack from a Snobold and couldn’t adequately cast, so Fog went down.

It’s not all bad RNG, but it looks like a lot of it was. If only I hadn’t been silenced. If only O hadn’t been silenced. If only Icehowl hadn’t trampled someone. If only…

We one-shotted Jaraxxus, though, mostly because hi, it’s a healing fight and O and I could probably both heal our way through that fight in our sleep, having a combined 29 kills on 25-man heroic Jaraxxus.

We wiped twice on Faction Champs before O had to go (she hadn’t anticipated taking so long with the issues we’d had on the beasts) and we pulled in my favourite BC-era priest, E.

Faction Champs down on the first try. At least this fight hasn’t changed much. I still hate Unstable Affliction.

Also, the Horde (or, I guess, Alliance, if you’re Horde) druid is still in perma-tree form. FYI.

On to Twin Valks!

This was the suck. Mostly because it felt like I couldn’t do anything EXCEPT spam Divine Light in order to keep up the tank. We’d gone with a one tank setup wherein the DPS all get dark aura and burn the crap out of the white Valk, leaving the tank to just use passive AOE and such to hold aggro on the black Valk. It was fine… unless I wanted to judge or something. So I judged on the pull on the third attempt and spammed Divine Light, so that it was more than half my healing done and I had pathetic use of the other spells in my arsenal.

Now, while this is somewhat an unorthodox method of doing it (I would have been much more comfortable with Fog and the pally tank on one mob each) it’s still ridiculous that due to the insanely high cast time (at least, relatively speaking), I can’t even afford to judge once a minute on that fight and have to use my other instants very sparingly.

Holy paladins are very broken here and I would submit that Holy Light should have a medium cast time. When they talked about a three-heal system, here’s what I thought:

FoL: Short cast, very expensive, average throughput

HL: Medium cast, medium cost, average throughput

DL: Long cast, expensive cost (not very, but higher than medium), huge throughput

Instead, we have:

FoL: Short cast, very expensive, average throughput

HL: Long cast, very cheap cost, less than average throughput

DL: Long cast, expensive cost, huge throughput

There HAS to be a step between FoL and HL/DL. That’s what we’re really missing. A two-second (talented) cast time on a casted spell. Like the old HL with Light’s Grace up.

Anyways. Anub’arak went smoothly, surprisingly, despite poor positioning. We had one wipe but we learned that, with hero, we could push him into P2 without a burrow.

Naturally, we pulled him a second time without first checking to make sure hero was up. Whoops.

We kited him around in the burrow phase without issue and then burned him down. Props to E for being a kick-ass healer, as per usual.

So that was most of my evening. I hate that instance. I never, ever, EVER want to do it again, not on normal 10 or 25 and certainly not on heroic 10 or 25. It’s just not meant to work with our current abilities and talents.

After getting down to a 1.3s Holy Light, having Sacred Shield and things like Divine Sacrifice/Divine Guardian and running TOC/TOGC with those tools and that speedy cast, I could do anything. Running it tonight (well, technically last night) was a painful reminder that I am gimped far beyond what I recognize and that I am nowhere near as good a healer as I was three weeks ago.

What sucks is that it’s not that I’m not a good healer. It’s that my mechanics make me a worse healer than I was. I could reliably do my job, three weeks ago. This raid picked away at some of my confidence.

See, I KNEW that I could do what was required of me in there. Or I thought I could. Now, I’m not so sure. And I’m not so sure it’s even that I’m not making the right decisions, because I think I AM making the right decisions, just about all of the time.

The mechanics, especially when matched against that particular instance on that particular difficulty, are just flat-out going to lose against TOGC10. Did we get the achievement and finish the instance? Yes. But would it have gone about 10 times more smoothly back in the world of 3.3.x? Hell yes. I wouldn’t have had any problems. None. I know my capabilities.

And what I saw in TOGC10 really hit me hard.

We have an ICC 25 coming up on Tuesday and perhaps one on Thursday. Guild runs, predominently. I was feeling pretty good about maybe flipping the switch to heroic Marrowgar and maybe BQL and maybe even Dreamwalker.

After the TOGC run? Not so much.

I’ll post more pally stuff soon, btw. I’ve been lax, I know. Guild stuff is always beckoning!

(By the way, still recruiting for Cataclysm!)

Kurn's Q&A #27

Wow, folks, it’s been a long, long time since I last had enough search terms to pull off one of these posts!

Looking over the last month, I have, oh, 2,927 search terms that brought people to my site. Hi, 4.0.1, thanks for the bump in traffic! ;)

1) Let’s consolidate all the “holy pally 4.0.1” stuff, shall we?

Go read my What Holy Paladins Need to Know for 4.0.1 post.

2) madranah + server

Interesting. Someone from one of my old guilds is looking for me? Sorry, people, I’m kind of doing this “GM of a guild for Cataclysm” thing, so I’m not going to join your reformed guild, even if one of my RL friends is in it. ;)

3) base mana paladin 85 kurn

I believe that would be 24,732 mana.

4) divine favor 4.0.1

Divine Favor has definitely changed. Once upon a time, hitting it gave us a guaranteed crit on Holy Light, Flash of Light and Holy Shock. Now, it’s a buff that lasts 20 or 30 seconds (depending on whether or not you’re glyphed for it) and increases your spell haste AND your spell crit chance by 20%. Not only that, but because Divine Illumination is gone (15 second buff that used to halve the cost of all spells for the duration), our 2pc T10 bonus has changed. Whenever Divine Favor is active, your healing spells are 35% stronger. So not only do you have 20-30 seconds of increased haste and crit chance (both of which strongly increase your throughput) but if you pop it while wearing two pieces of Tier 10 gear, you’ll have a bonus 35% healing going on as well.

While I still like to use this to offset Divine Plea, this is a fantastic utility spell for us. Either you use it to cover Divine Plea usage or you pop it when your targets are about to eat dirt. Or as often as possible on Dreamwalker. ;) Beautiful!

5) do improved judgements and enlightened judgements stack

Yes, Improved Judgement and Enlightened Judgements stack and so, with the base Judgement range of 10yd, you can get a maximum of 40yds as the range  on your Judgement spell.

You should not concern yourself with Improved Judgement yet, though. Enlightened Judgements is handy for the hit and a bit of extra range, but we have very few points to place at 80, so don’t waste two of them on Improved Judgement until you’re at 84, looking for a talent to spend a point on. I recommend 3 in Divinity and 2 in Crusade, then I’d fill out Crusade (3/3) and Eternal Glory (2/2) at 82 and 83, then Improved Judgement at 84 and 85.

6) does sacred shield use gcd

It certainly used to. That said, it’s gone. They got rid of it in 4.0.1. Rest in peace, Sacred Shield. You will be missed.

7) divine intervention gone in patch 4.0?

Also gone, yes. Don’t ask me why. Shaman still have Reincarnation (30m cooldown), druids still have Rebirth (although one druid popping it will put everyone’s on the 30m cooldown!) and warlocks still have Soulstones on a 15m cooldown. And yet, paladins lose their wipe-prevention ability entirely. Way to go, Blizzard.

8) lifeblood 4.0.1

It’s godly. I wish I still had Herbalism on my paladin. Lifeblood now grants 240 haste rating at 450 Herbalism, as well as producing a small heal. Sick! :)

9) addon for speed of light procs paladin holy

You don’t need an addon for this. At 3/3 Speed of Light, every time you cast Holy Shock, you get 4 seconds of 30% spell haste on Flash of Light, Holy Light and Divine Light. You also don’t need an addon for this because it will be changing to a flat spell-haste percentage (1% per talent point). So, for the time being, count to four after using Holy Shock. There’s your addon. ;)

10) 4.0.1 judgement 4% mana

I believe it was Walks who pointed this out to me, but right now, Judgements will not proc Seal of Insight. I tested this out myself today and got absolutely 0 procs while judging. That’s okay, though. Soon enough, we’ll be getting 15% of base mana back when judging with Seal of Insight up. Mana is, by and large, not a problem for us right now anyways.

And a bonus one!

11) holy paladin eternal glory vs paragon of virtue

Because mana isn’t a huge problem right now, I would advise against Eternal Glory for the moment. You basically have to take at least one point in Paragon of Virtue when building a PVE holy spec, so PoV wins over EG at this point in time. When we hit 85, especially considering that PoV will also reduce the cooldown of Hand of Sacrifice, I’ll seriously consider 1/2 Enlightened Judgements and 2/2 PoV when building my holy tree.

And just to pimp out a rockin’ resource, don’t forget to take a look at Oestrus’ Guide to the Chakra Sutra! Oestrus will be healing in Apotheosis in Cataclysm, on her little d0rf priest. :)

Finally, Apotheosis is recruiting for Cataclysm! Sadly, we are not in need of any holy paladins at this time. However, if you want a great raid group who DOES need a holy paladin, definitely check out Choice of Skywall, the guild I spent the last four months in. I can’t say enough good stuff about these people!

Cataclysm Beta Build 13202 & Live Hotfix

Let’s chat a bit about the reported changes affecting holy paladins from Cataclysm Beta Build 13202. Thanks to MMO-Champion, as always, for detailing the changes so quickly.

Holy

* Seal of Insight – Unleashing this Seal’s energy now also restores 15% of the Paladin’s base mana.
* Mastery: Illuminated Healing now only affects your direct healing spells, instead of all healing spells.

Both a buff and a nerf, really.

The Seal of Insight buff is pretty huge. Every time we judge, we will regain 15% of base mana which, at 85, is in the realm of 3500 mana back. That’s instead of a CHANCE of 4% base mana (936ish mana) back when we judge. However, I believe we still maintain the chance to regain 4% of base mana back with this active, but we are guaranteed to get 15% of base mana back when we judge.

This means judgements — and not missing them — just became way more important. Judgement is an 8-second cooldown. Ideally, we are busy doing other things and are busy enough (though not overwhelmed) to not cast this on cooldown, but rather 2-3 times a minute, the way we did in most of Wrath. Remember that this seems like a lot of mana back right now, but with something like Flash of Light costing over 6000 mana at 85, this isn’t a ton of mana. It has the potential to be a lot of mana regen, however, when used wisely.

As to the mastery nerf, this is likely a direct result of the beta-realm raids where holy paladins apparently were using the hell out of Holy Radiance. It only makes sense. We’re not “the shielding spec”. We’re direct healers, primarily. There’s no way they want us to put tiny shields on 25 people with one GCD from Holy Radiance or Light of Dawn when it would take a disc priest a lot more time to do similar absorption (barring Power Word: Barrier).

I’m okay with these changes.

Let’s talk about the live server hotfix for paladins.

Source, Ghostcrawler, via MMO-Champion’s Blue Tracker:

Holy Paladin Hotfix
Yes, we buffed the 5 paladin direct heals (FoL, HL, DL, HS, WoG). This is a change for both level 80 and 85. We are going to tone down Holy Radiance as I described in the other thread. It can be powerful without being 75% of paladin healing.

I know it’s customary for players to classify everything as either overpowered or garbage, but we believe there are actual numbers in between say 1 and 100, so give the changes a chance before you dismiss them.

It is possible we will nerf Word of Glory for Prot and Ret at 85 to compensate for this buff since they probably don’t need stronger Words.

This went live late on Monday/early on Tuesday and pre-empted my rant about what a horrible time I had on Monday’s unofficial ICC 25 raid.

Just as an example, we had a resto druid, a resto shammy and Walks and myself go into portals on regular Dreamwalker, collecting orbs. We were also doing portal jockey. We wiped a few times. Obviously, the holy paladin method has changed here — Glyph of Holy Light is dead, so there’s no reason to beacon the dragon and heal a target near the dragon (be it yourself, a Tenacity pet for bigger splashes, etc). You just heal the dragon directly. (Oddly, Flash of Light worked better than Divine Light spam here, but that was pre-hotfix.)

I had 34 stacks of Emerald Vigor, more than anyone else. I came in fourth out of the four of us in the portals. And that includes a 600k+ crit Lay on Hands. Pathetic. Walks was just above me and then MILES ahead of us was the resto shammy and the resto druid at the top. Now I know that we’ve been supremely overpowered on this fight, but good Lord, that was embarassing. The entire night was an exercise in frustration. I couldn’t do what I was previously able to do, but not only the whole “handling two tanks alone” thing. I mean that I was unable to do my job with even half the effectiveness as before.

However, after the hotfix, I now feel better. NOW I feel as though I’m adjusting to the class changes. NOW I feel as though I’m fighting myself and my old habits to learn new tricks and tips, like #1 over at this bubblespec post, instead of fighting the new mechanics.

Is it a buff? Yes. Is it too much of a buff? Maybe. But it allows me to worry less about whether or not I CAN keep a target up, which lets me acclimate to the new ways of keeping my target up. Right now, that’s the priority for us — learn how to heal with expensive short heals and long heals, but a mana free heal and oh wow, need to generate holy power and all that jazz, too!

I feel that, since the hotfix, I’m playing smarter on the paladin. True, I haven’t raided on her, but I have recovered confidence in my spells and abilities just by virtue of playing with the heals alone and in heroic dungeons.

Is this the answer for all that ails holy paladins? No. But it’s about as good as it’s going to get at 80 before Cataclysm, probably. They’ve fixed us so that we can continue in our niche for the rest of 4.0.1 and still acclimate to working outside our niche with new mechanics.

Does this still terrify me for 85? Yes. But I do feel more hopeful and I think that while we’ll have to share single-target healing with others (and others will have to share some of the raid healing responsibilities with us!) it no longer feels as though an extra shadow priest can make up for our healing.

I do not think that paladins have gotten even remotely enough cool stuff. Still no Evangelism, Archangel, Atonement, Chakra, Holy Word: Chastise. We get Holy Radiance (at 83) and Light of Dawn and Word of Glory and then they screwed with each of our pre-patch heals, but nothing full of synergy, nothing really cool, although I definitely do like Holy Radiance. It has an unfortunately huge mana cost and 30 second cooldown, if you’re specced “properly”, so we can’t just slam on that button every time it’s up. I imagine it’s for those moments in Cataclysm that can be best related to XT-002. Quake? Holy Radiance. In other words, occasional heavy raid damage, but not an “on cooldown” ability, due to the prohibitive mana cost.

Still, there’s time yet and there will be patches in the future that will change talents and abilities. I hope to see more from Blizzard in terms of holy paladin attention, at least, if not new and exciting spells. This hotfix is a great step for us maintaining our raid spots and not screwing our raids over, at least until Cataclysm’s launch.

Busy, busy!

What with all this patch nonsense and various RL issues, which include me staying at my parents’ house to dogsit and such, I have had remarkably little time to play or respond to comments or anything like that. By “remarkably little time to play”, I mean that I’ve run three heroics on the hunter and one on the paladin.

However, I’d like to ask you all, those of you who have raided since the patch:

How is raiding? Many of the blogs I’ve read indicated that people wiped repeatedly to heroic Lord Marrowgar. I’m curious to know how people feel, how strategies have or haven’t changed. How’s raid healing on heroic BQL or Sindragosa? How’s tank healing on Blood Prince Council or Festergut?

Initial 4.0.1 Thoughts

I followed my own advice from my 4.0.1 post. Specced for 3/3 Divinity and 2/3 Crusade after 31 into Holy. Glyphs of Word of Glory, Seal of Insight and Holy Shock for primes, with Divinity, Beacon and Divine Plea for majors and Seal of Insight, Kings and Lay on Hands for minors.

I healed a heroic Nexus without Grid and without getting Clique configured right and felt fine. No mana issues at all.

The major issue was that the tank couldn’t hold aggro from the ret pally, from a DK or even from me, on occasion.

I also had zero confidence in my ability to heal someone quickly from low health. Cases in point, the ret pally and the DK and myself. :P

The 20yd range on judgements really wasn’t too bad, although I did have to shuffle forward here and there.

Overall, it was quick and relatively painless. No mana issues whatsoever. I did keep half-expecting Eternal Glory to proc and kept wanting to hit Holy Radiance, but apart from that, it was okay.

And yet, I’m thoroughly depressed about it. I just don’t feel like “myself”. Blah.

New beta build thoughts sometime tomorrow. I like what they’re doing with Holy Radiance.

How was your first day with 4.0.1?

The End of the World as We Know It

Extended maintenance is well underway on US servers and patch 4.0.1 will be implemented on live servers by the time they come back up.

While alternately exciting and depressing, depending on with whom you’re speaking, the one thing the everyone can agree on is that the pre-Cataclysm patch can be described as game-changing.

I both love and hate expansions. I love them because of the new challenges to face and I hate them because I go from knowing basically everything pertinent about my classes to knowing zip. Nada. Zilch. Niente. Rien. Nothin’.

Or, at least, very little. I feel fairly prepared with regards to my paladin, although I’m still feeling “not ready” to let go of my big Holy Lights or my 100% beacons or my 25% mana/1m Divine Plea… But I’m unprepared for all my other classes.

That, however, is a whole other post.

Expansions also mean changes in terms of guilds. Changing toons, specs, even changing guilds. Rosters go through insane amounts of changes between expansions.

Last night, I may have had my last raid with the guild I’ve been in since June. We’ve had a hell of a few months, let me tell you. I joined when they were 7/12 HM in ICC25 and now we’re 11/12 ICC25 HM.

This last reset, Thursday, we finally got heroic Sindragosa. It was the messiest kill ever that involved a bubble taunt by the sole remaining tank and only four people were alive at the end. She had enraged. And yet, she died. Finally. That got most of the raiders their heroic Frostwing Halls achievement, towards their Glory of the Icecrown Raider (25) achievement, which is excellent. That’s been their goal for several months and so most of them are one step closer to that drake. Most were just missing Been Waiting a Long Time for This, All You Can Eat and Neck Deep in Vile.

The guild may or may not continue raiding into 4.0.1. I’m personally of the mind that we will not be able to do half the stuff we do now if all healers are as screwed changed as I think we are. Combine that with parry’s nerf (50% mitigation instead of 100% avoidance), (apparently, I still don’t know how to keep up to date on that “tanking thing”…) changes to block (30% mitigation)… I don’t think that getting rid of Chill of the Throne is really going to do enough to compensate. Anyways, it’s possible that I’m wrong and things are not completely borked and we’ll be able to continue raiding. So things are kind of uncertain.

Man, I hate uncertainty…

Anyways, I walked in to the raid last night knowing we had Putricide, LK and Halion up. I walked in there knowing that this could be my last raid with this guild. I have had a LOT of fun with these people. And before 4.0.1 hits, we got to 11/12 ICC 25 HM. It’s not my first time doing these things, but let me tell you something — when we killed Putricide on heroic 25-man for the second time for this guild, it felt fantastic. It was a beautiful kill. 24 people alive (the 25th had the plague and sacrificed himself for us) and some flawless transitions.

It also ensured five more people in the raid got their heroic Plagueworks achievement, including our primary raid leader, who has always been kind and has always listened to my suggestions, even if my suggestions weren’t always implemented. I was so psyched to get this for her that I even did a silly little fist pump when Putricide died tonight and those five people spammed us with their achievements. Even though that was… probably my 7th heroic Putricide kill, it was definitely in my personal top 3 kills. The top was my own first kill, the second was this guild’s first kill and tonight’s kill is just behind those two.

So faced with an ICC instance where we had killed Saurfang, BQL, Putricide and Sindragosa, all on heroic… we had to look at heroic Lich King.

When one of the officers started detailing the strat for P1 and dealing with Shadow Traps, I paused for a moment.

“The person marked will run out and drop it outside of the raid.”

I blinked.

I have spent, oh, about 30ish attempts on heroic Lich King. That’s not a lot of time or energy. It also happened back in May.

But that still didn’t sound right to me. And then I remembered how my last guild did it, how we split up into one melee group and two ranged. Like this (click for a larger version):

So I let the RL and the GM know that I was pretty sure the strat we were about to try wasn’t going to work and why, but told them I wasn’t 100% sure.

Well, wouldn’t you know it, Shadow Trap gets cast and most of the raid goes flying. Hilarious! I wish I’d frapsed it! We lasted 43 seconds. That is less time than the opening speech portion takes. I laughed.

We tried one more attempt on heroic, just for fun, which went a little bit better, before switching it to regular and trying Been Waiting a Long Time For This.

I warned the healers that it was mana-intensive. I even called for an Innervate, which I nearly didn’t get because our bear druid was busy tea-bagging someone who had died. :P (The same thing actually happened to me in my last guild.)

Also a messy kill, but a kill and achievement nonetheless.

On to Ruby Sanctum!

We cleared through fairly easily. And no. The boots did not drop. Which means that Walks and I are stuck with our 245 or 258 Boots of the Courageous or stuck crafting the plate 264 healing boots. Ah, well. Would have been nice to have an upgrade instead of downgrading or staying at the same item level. Killed that dragon 11ish times and still, no 271 plate boots.

Overall, though, a productive night. Got lots of people at least one achievement, got a few people two. Played with heroic Lich King. Cleared Ruby Sanctum.

And through it all, I knew it was a good chance this was the last time I’d ever raid with these people. I knew that soon, it’ll be time for me to lead, to raid with the newly-reformed Apotheosis of Eldre’Thalas.

I’m not going to lie — I’ve enjoyed being a member. No leadership responsibilities, no healing assignments. (Okay, so I took over organizing judgements, but when no one’s judging light and you have five pallies in the raid, someone has to!) (Okay, I also organize who beacons who and who shields who with Walks, but that’s just common courtesy so we don’t always overwrite each other, although Walks consistently does overwrite my damn shield on Sindragosa. ;D)

But I’ve also had to rein in my leadership skills a few times and my poor raid leaders and GM have probably heard enough from me to last them forever! ;) It’s a difficult thing to do, keeping your mouth shut and giving another strategy a chance when you’ve seen another one work flawlessly.

Like I said, though, I’m awfully glad that I got to finish out Wrath with such a great group of people. I’m moving my paladin back to Eldre’Thalas as soon as the guild’s leadership calls it an expansion, basically. That could be as soon as this week or next week or the week before Cataclysm launches.

I may have raided for the last time with these people and honestly, while I won’t miss a couple of them, I’ve had a great time. I feel like I accomplished something by helping them get to 11/12 and a stone’s throw from their drakes. So if this is where we part ways and this is where Madrana goes home… I’m satisfied. Last night was a great way to end raiding, if that is, indeed, the end. Some hilarity on LK, some success with HPP and Been Waiting and a Halion one-shot.

And now, it’s the end of the world as we know it and, though I’ll roll with the punches, I don’t quite feel altogether fine.

PTR Build 13156 – Quick thoughts.

According to MMO-Champion, holy paladins are getting buffed.

  • Divine Light base healing increased by 10%
  • Flash of Light base healing increased by 10%
  • Holy Light base healing increased by 10%
  • Holy Shock base healing increased by 10%
  • Walk in the Light (Passive) now increases healing by 15%, up from 10%.

So, 10% more base healing to all three of our casted spells, plus Holy Shock (our most-used spell) AND 5% more healing to everything we cast.

There’s nothing wrong with any of this. In fact, for months, I’ve been saying that the Walk in the Light passive we get that increases our healing vs. a prot or ret in healing gear, has been pretty lame at 10%. 15%… well, it’s an improvement, to be sure, and when added to the extra healing we’re now getting on FoL, HL, DL and HS, it’s going to feel like a bit more.

I’m definitely happy about these changes, although since they’re happening on the PTR, I won’t be able to play with them until they make it over to beta. (The beta client is supposedly acting as a PTR client, but mine isn’t working and I’m not installing 13+ more gigs of WoW on my computer.) I imagine this will make us more willing to use some of these casted spells instead of relying on Holy Shock and Word of Glory so very much.

I still think there’s something just very wrong with holy paladin healing right now in the beta. Is it just the change to a three-heal system? I don’t think so. Is it just the overall weakness of our healing, which these changes are trying to alleviate? I don’t think so.

I think there’s something very “wrong” with relying so extensively on Holy Shock and its clone, Word of Glory.

I feel like they’ve taken the paladin and not only turned it upside down, like all other healers (poor freaking druids) but also inside out. FoL is expensive, contrary to what it’s always been. HL is cheap, contrary to what it’s always been. Paladins are suddenly going to be a very mobile healer, contrary to what we’ve always been. We’ve lost some raid utility (JoL, JoW) and we’ve always BEEN the “utility” class for the Alliance.

I’m almost certainly going to play a holy paladin in Cataclysm. Apart from anything else, I KNOW the class and I KNOW the changes.

But it feels to me like we’ve been changed beyond recognition. Paladins in Cataclysm barely resemble paladins when I first started playing, and even those paladins are somewhat removed from how they were at launch.

Anyways. I’m rambling and I should get to sleep. It’s been a long day and tomorrow promises to be even longer.

Weekend Update

(Sadly, I am not as cool as Tina Fey.)

– I’m one Manalicious quest away from Chef.

– On Saturday, I actually HAD the Blacktip Shark IN MY BAGS and used Aspect of the Cheetah to run to the NPC and while clicking on him, heard the sound when he got the Master Angler of Azeroth achievement precisely two seconds before I would have. SAD PANDA.

– ICC10 on Friday went okay, cleared Lower Spire, did Blood Wing (one-shotted Council with me on orbs, if you can imagine!) and went through some hiccups on BQL, but got her down. Tried Dreamwalker, but it didn’t go very well because we were 9 manning it and I was on my shammy for that part.

– I had an absolutely lovely Vent conversation with a blogger I’ve only known about for a couple of months, Oestrus, from The Stories of O. Previously a RL friend of Codi’s, they reconnected with each other in the WoW blogosphere. How awesome is that? It’s pretty awesome. Even more awesome? Oestrus has stuck her priest in Apotheosis to get a feel for us to see if we’re where she wants to be for Cataclysm. She came to ICC10 Part 2 on Sunday night, too.

– Seriously, I HAD THE BLACKTIP SHARK. <flails>

– Beta guilds were wiped, so if you were in my beta version of Apotheosis on Lost Isles, you may want to hit me up on Twitter at some point to get a re-invite.

– ICC10 Part 2. Went better than expected. O joined us on her priest and we promptly wiped on Plague trash. /facepalm. Nice first impression. ;) I think we made up for it, though, when we one-shot Rot, Fester and the good Professor. Dreamwalker was cake and, for the first time ever, I did that fight without healing in the portals. I kited zombies! It was kind of awesome, although I have never wanted to be able to cleanse my own magical debuffs more than right then. Stupid frostbolt volleys. Anyways, then it was on to Sindragosa. Despite some lapses in attention and despite some miscommunication, the Apotheosis INFAMOUS LAST ATTEMPT rule kicked in and we got her down for the first time. (Well, first time on these toons for many of us, anyways.)

– O will fit in beautifully if she decides to stick with us. She’s already on the “I tease Kurn, therefore I am” bandwagon. Things like “Eh on Hands” instead of “Lay on Hands” and “Hey, I need my I’m on a Boot achievement!”… Naturally, the guildies cracked up. :P

– After the raid, Football and X and I went to MC. Football’s after Sulfuron Ingots and the Eye of Sulfuras for Sulfuras, Hand of Ragnaros. I was hoping I’d get my Eye of Divinity for my priest off Domo, and X was along on his warlock until we got to Domo, at which point he got his 72 hunter, in case the Ancient Petrified Leaf dropped. The Eye of Divinity dropped and, after a couple of embarassing wipes on Ragnaros, off I went to the Eastern Plaguelands!

– And finally, as you were perhaps able to tell from the video above, I’ve managed to find a decent video setting for videos! This has some huge implications, particularly when I get a decent rig either later this month or in November.

ICC 25 heroic Putricide and Sindragosa tonight. Fingers crossed for the swift deaths of these two pains in my ass, if only for the hopes of my current guild’s Glory of the Icecrown Raider (25) drakes.

The Weekend of the Slacker

I spent my weekend not doing much in terms of Beta and doing very little in terms of reforming my guild.

I think I logged on to Beta twice. The first time, I got into a Stonecore (regular) run wherein the first boss absolutely ruined us. Well, no, the trash ruined us and THEN the first boss ruined us. Five deaths and I was done. Either I was doing something horribly wrong or the group’s DPS wasn’t capable of downing the boss. Even using Mr. Grumpy Man (my guardian), Holy Radiance, Light of Dawn, keeping beacon up, keeping Judgements of the Pure up, none of it did anything. Yes, I used Lay on Hands, I made great use of WoG and Holy Shock and even sp0t-healed with Flash of Light and made use of Divine Light. And we all still died. I don’t get it. Every time I lose a person, I feel like that was my bad, although it probably wasn’t. I’ve done the Stonecore before. That boss was more annoying, not HARD. Now I’d have to say that, with the group I was with (82-84, then me at 85), that boss was hard. The group broke up. And I didn’t get a chance to heal the other time I was on beta, so… that was beta for you. (Yes, I have 13066 post coming.)

In terms of guild stuff, I was more productive. I snagged us a healing priest who’s relatively new to the game, but is very experienced in Wrath and seems like just the kind of player we’re looking for. The transfer will, I’m sure, be closer to Cataclysm, but it’s nice to know I have a commitment from at least one person to be a healing priest. That gives us, uh, one priest! ;)

On Friday, my brother pestered me to go to ICC10. And basically to lead it. Because he doesn’t know the instance well enough.

So I did. On my hunter.

We started out with 10 guildies, then lost one who wasn’t feeling well after Marrowgar, replacing her with a holy paladin. (Oh God, oh God, so much fail!) We also lost a guildie after Marrowgar due to GF aggro and pulled in someone who was in LFR who actually turned out to be the GM of another guild, a guild some of my old peeps had spent time in during Wrath. Hah. I really need to research the politics of Eldre’Thalas before I do that again.

We did 7 bosses (clearing Plague) without issue. All were one-shots. Everyone got at least one upgrade, which was sweet. The failadin even got Lockjaw. At least they were smart enough to know Lockjaw is good!

It was pretty awesome to one-shot Putricide. I actually got disconnected at the start of P3, but it worked out okay anyways and we got him down. Once again, the key is to have a clean transition to P3 with no adds up. My calls to stop DPS, burn the add and then burn the boss were basically right-on (I probably could have stopped DPS on the boss a little bit later, but anyways) and we trigged the tear gas just before the Gas Cloud would have dropped. Beauty.

We couldn’t do Blood Prince Council, though. Why is this?

The first two attempts were due to my brother dying to Empowered Shadow Lance (he was the Keleseth tank and had been last week, too). It just looks like the Dark Nuclei kept falling off him.

The third attempt, the bear who was tanking Valanar and Taldaram just up and died. Why? Well, it appears that the failadin wasn’t listening to my instructions.

There is one thing that pisses me off beyond all measure when I’m leading a raid or when I’m healing lead. That is people not listening to my instructions. If I tell you to beacon the paladin tank and heal the druid, that is what I expect you to do. I do not want you to beacon the druid and heal the paladin. I do not want you to beacon yourself and heal the raid. I want you to beacon the flippin’ paladin and heal the druid.

The failadin in question beaconed the druid and healed the paladin tank (and themselves). They let beacon fall off. They barely touched the druid for the remainder of the fight, it appears. Their most-used spell was Flash of Light. They did not judge a single time. This is also the paladin who didn’t have pally power AND DID NOT BUFF. I mean, we had to plead with them to buff kings. PLEAD. I basically just said “fuck it” and hit my drums now and again. It’s a team activity. Be an active member of the team or GTFO of my raid.

So we called it after 4 wipes on Blood Prince Council. We tried having the warlock (hi, X!) be the Keleseth tank on the last try, and Empowered Shadow Lance got him since 3 of his 5 Nuclei had fallen off or died.

… okay, I just looked more in-depth at the logs.

The holy paladin pug did not judge even ONCE. NOT ONCE in all my log data. That’s Deathwhisper, Saurfang, Festergut, Rotface, Putricide and 4 attempts at Council.

They used Sacred Shield… twice.

THIS is what is wrong with the players of today. I don’t care if there’s a 30% buff. I don’t care if it’s 10-man normal. If you’re not doing the very basics your class allows you to do (proper buffs, from kings on people in your raid to keeping JotP up and Sacred Shield)… then you have no business being in a raid instance. None whatsoever.

ANYWAYS.

I also did Blackwing Lair a couple of times this weekend. Our very own Football is going for Thunderfury. He has both bindings and we’re now farming him up Elementium Ore, which his pally, my shaman and my brother’s hunter can now all smelt. We cleared the room with the technicians twice and the second time we went all through the instance. Can I just say three things about Blackwing Lair?

1) No way, no how, no chance in hell could Fated Heroes have done Razorgore. Ever. Even if we could have, there is absolutely no way we could have gotten Vael. EVER EVER EVER.

2) The Suppression Room sucks beyond anything else I could have possibly imagined in this game and I cannot express how happy I am that I never had to herd 40 people through that craptastic place.

3) Nefarian is quite large. And I forgot to bring a second bow. Melee huntard ftw!

Having done that, I did manage to turn in my Broodlord’s head quest to the Cenarian Circle over in Silithus. Once Football was like “I need to do BWL” I was like “THERE IS A BWL QUEST. I MUST GRAB IT!” So I did. And I turned it in. And now I can rep grind with the Brood of Nozdormu.

Percent chance of me actually repping up with the Brood: 0.17%.

Honestly, I really do miss the epic quests and epic feel of classic World of Warcraft and getting the Agent of Nozdormu is a part of those huge quest chains. Did you know that in order to get the gates of Ahn’Qiraj open, you had to do a STUPIDLY long quest chain? I knew it was a really long chain, but had no idea how involved it was until a couple of years ago, well after BC had launched. The chain included grinding to exalted with the Brood of Nozdormu — without AQ actually being open. The next time you see your friendly, neighbourhood Scarab Lord, congratulate them on the grind. I still can’t even fathom how long that quest chain was, and I’ve helped a friend of mine on parts of it.

Percent chance of me seriously considering trying to do the Scepter quest chain: 43.2%.

Percent chance of me actually trying to do the Scepter quest chain: 0.17%. (see: grinding rep with Brood)

Percent chance of me considering farming some Silithid Carapace Fragments for money: 62.8%.

Percent chance of me actually farming some Silithid Carapace Fragments for money: 7.3333%.

Anyways. That’s just me being silly. I have too much stuff to do in-game ALREADY. There’s still a retrospective screenshot project I want to do, some old dungeon runs I want to record and narrate, not to mention a requiem for Zul’Gurub. Plus I should probably do another Holy How-To at some point, and then there’s beta stuff.

And on that note, I have a lot to do today, so I leave you all with an admittedly random, yet handy-dandy, “Which Edge of Madness Boss Is It?” calendar:

http://www.hogit.org/eom

So much to post, so little time.

I have a lot to do in WoW in the next couple of days and I have a huge amount of stuff to write. No joke, I have five drafts to finish up, spanning subjects like Zul’Gurub and its removal from the game to Sindragosa and how I hate that fight and I hate how much I know about it to beta stuff.

I did very little on beta this weekend, but live has had me pretty busy.

Continue reading “So much to post, so little time.”