Cataclysm Beta Build 13202 & Live Hotfix

Let’s chat a bit about the reported changes affecting holy paladins from Cataclysm Beta Build 13202. Thanks to MMO-Champion, as always, for detailing the changes so quickly.

Holy

* Seal of Insight – Unleashing this Seal’s energy now also restores 15% of the Paladin’s base mana.
* Mastery: Illuminated Healing now only affects your direct healing spells, instead of all healing spells.

Both a buff and a nerf, really.

The Seal of Insight buff is pretty huge. Every time we judge, we will regain 15% of base mana which, at 85, is in the realm of 3500 mana back. That’s instead of a CHANCE of 4% base mana (936ish mana) back when we judge. However, I believe we still maintain the chance to regain 4% of base mana back with this active, but we are guaranteed to get 15% of base mana back when we judge.

This means judgements — and not missing them — just became way more important. Judgement is an 8-second cooldown. Ideally, we are busy doing other things and are busy enough (though not overwhelmed) to not cast this on cooldown, but rather 2-3 times a minute, the way we did in most of Wrath. Remember that this seems like a lot of mana back right now, but with something like Flash of Light costing over 6000 mana at 85, this isn’t a ton of mana. It has the potential to be a lot of mana regen, however, when used wisely.

As to the mastery nerf, this is likely a direct result of the beta-realm raids where holy paladins apparently were using the hell out of Holy Radiance. It only makes sense. We’re not “the shielding spec”. We’re direct healers, primarily. There’s no way they want us to put tiny shields on 25 people with one GCD from Holy Radiance or Light of Dawn when it would take a disc priest a lot more time to do similar absorption (barring Power Word: Barrier).

I’m okay with these changes.

Let’s talk about the live server hotfix for paladins.

Source, Ghostcrawler, via MMO-Champion’s Blue Tracker:

Holy Paladin Hotfix
Yes, we buffed the 5 paladin direct heals (FoL, HL, DL, HS, WoG). This is a change for both level 80 and 85. We are going to tone down Holy Radiance as I described in the other thread. It can be powerful without being 75% of paladin healing.

I know it’s customary for players to classify everything as either overpowered or garbage, but we believe there are actual numbers in between say 1 and 100, so give the changes a chance before you dismiss them.

It is possible we will nerf Word of Glory for Prot and Ret at 85 to compensate for this buff since they probably don’t need stronger Words.

This went live late on Monday/early on Tuesday and pre-empted my rant about what a horrible time I had on Monday’s unofficial ICC 25 raid.

Just as an example, we had a resto druid, a resto shammy and Walks and myself go into portals on regular Dreamwalker, collecting orbs. We were also doing portal jockey. We wiped a few times. Obviously, the holy paladin method has changed here — Glyph of Holy Light is dead, so there’s no reason to beacon the dragon and heal a target near the dragon (be it yourself, a Tenacity pet for bigger splashes, etc). You just heal the dragon directly. (Oddly, Flash of Light worked better than Divine Light spam here, but that was pre-hotfix.)

I had 34 stacks of Emerald Vigor, more than anyone else. I came in fourth out of the four of us in the portals. And that includes a 600k+ crit Lay on Hands. Pathetic. Walks was just above me and then MILES ahead of us was the resto shammy and the resto druid at the top. Now I know that we’ve been supremely overpowered on this fight, but good Lord, that was embarassing. The entire night was an exercise in frustration. I couldn’t do what I was previously able to do, but not only the whole “handling two tanks alone” thing. I mean that I was unable to do my job with even half the effectiveness as before.

However, after the hotfix, I now feel better. NOW I feel as though I’m adjusting to the class changes. NOW I feel as though I’m fighting myself and my old habits to learn new tricks and tips, like #1 over at this bubblespec post, instead of fighting the new mechanics.

Is it a buff? Yes. Is it too much of a buff? Maybe. But it allows me to worry less about whether or not I CAN keep a target up, which lets me acclimate to the new ways of keeping my target up. Right now, that’s the priority for us — learn how to heal with expensive short heals and long heals, but a mana free heal and oh wow, need to generate holy power and all that jazz, too!

I feel that, since the hotfix, I’m playing smarter on the paladin. True, I haven’t raided on her, but I have recovered confidence in my spells and abilities just by virtue of playing with the heals alone and in heroic dungeons.

Is this the answer for all that ails holy paladins? No. But it’s about as good as it’s going to get at 80 before Cataclysm, probably. They’ve fixed us so that we can continue in our niche for the rest of 4.0.1 and still acclimate to working outside our niche with new mechanics.

Does this still terrify me for 85? Yes. But I do feel more hopeful and I think that while we’ll have to share single-target healing with others (and others will have to share some of the raid healing responsibilities with us!) it no longer feels as though an extra shadow priest can make up for our healing.

I do not think that paladins have gotten even remotely enough cool stuff. Still no Evangelism, Archangel, Atonement, Chakra, Holy Word: Chastise. We get Holy Radiance (at 83) and Light of Dawn and Word of Glory and then they screwed with each of our pre-patch heals, but nothing full of synergy, nothing really cool, although I definitely do like Holy Radiance. It has an unfortunately huge mana cost and 30 second cooldown, if you’re specced “properly”, so we can’t just slam on that button every time it’s up. I imagine it’s for those moments in Cataclysm that can be best related to XT-002. Quake? Holy Radiance. In other words, occasional heavy raid damage, but not an “on cooldown” ability, due to the prohibitive mana cost.

Still, there’s time yet and there will be patches in the future that will change talents and abilities. I hope to see more from Blizzard in terms of holy paladin attention, at least, if not new and exciting spells. This hotfix is a great step for us maintaining our raid spots and not screwing our raids over, at least until Cataclysm’s launch.

That was a great adventure.

Madrana went “home” today, back to the server she’d started on, back to the guild she’d helped form.

My original intention had been to stay with my Skywall guild until they got their meta achievements for the drakes or raiding had completely stopped for the expansion or Cataclysm launched.

I did not anticipate the amount of time I really feel I need to put into Apotheosis. I’ve barely touched Madrana since the patch and that’s not good for me as a player. I need to get use to new mechanics and I want to write about this stuff, too. But every time I logged in to WoW, I felt like I should have been on ET, doing something guild-related. I’ve done more on Kurn since the patch than on Madrana.

Due to Blizzcon and the patch and everything, my Skywall guild has essentially stopped raiding. Not completely — we had a normal ICC25 run on Monday, which was a hideous experience for me because it was before the holy pally hotfix — but enough that raiding isn’t required any longer by anyone and we weren’t going to raid until something like next Wednesday. Which made me sad; I thought we were going to try to raid this reset, but I totally forgot that half the guild is going to Blizzcon and would make that really difficult to pull off.

Add to that the feeling that I couldn’t just ignore Madrana for another week, which is what I would have done, since we weren’t raiding, and it just made sense to say goodbye now. So after some back and forth with my GM and with Walks and with my brother, I decided to bring Madrana home.

It was so much harder to leave my Skywall guild than I had ever thought it might be. I figured that I’d spend a couple of months there and then hop back to ET at 4.0 and not even blink.

It was hard to leave Apotheosis when we stopped raiding in March of 2009. Leaving this guild to go back to Apotheosis was almost as hard. No kidding, for real, I actually cried while writing my epic-length goodbye post. There are replies there, several of them, which I can barely even read because I’m all emotional about it.

I’m not normally someone who cries easily, especially about something like this. But the guild was just such a haven for me after the outright abuse I experienced in my previous guild. Compassionate, kind, happy voices filtered through my headset every raid. Laughter, gentle ribbing and the like? It was amazing after “healers you fucking suck”.

Senses of humour abounded. In-jokes were developed. I BOPped a tank on Festergut on my second night in and wiped the raid and everyone joked about it.

I was a big part of getting heroic Saurfang for them for their second kill, and the subsequent ones. I was a big part of helping them rescue Dreamwalker — both on my second-ever raid with them.

I helped out with Lady Deathwhisper strat stuff. I was there for Putricide’s two heroic deaths and an epic Sindragosa kill. I was there for lots of achievements, from a couple of Portal Jockeys to Been Waiting a Long Time For This.

So I did what I set out to do. I finished up Wrath with a great raiding group where I made a difference. I had fun. My raid leader would “butt-pull” now and again. One tank would turtle pull (as in mount up on his turtle mount and run in for the pull). I zerged Sarth 3D on 25 a couple of times. I even managed not to get bounced around on Blood Prince Council once.

The last four months have been a great time in WoW for me. I’ve seen my friends and compatriots trickling back to Eldre’Thalas while I’ve had a blast in 25-man raids with a great group of people who kept on pushing and pushing and finally got two of the three hardest encounters in ICC — heroic Putricide and heroic Sindragosa.

It was time to go. The day that I knew would inevitably come had finally arrived.

And even though I cried while writing goodbyes to some of the best personalities I’ve ever encountered in this game (a certain mage is definitely going to be written into a story at some point in time…!), I know that the guild will be okay. They can get Neck-Deep in Vile and All You Can Eat without me. They can get those drakes.

I went to the store this evening to pick up some milk. It was after the transfer, after I’d been re-guilded in Apotheosis, after I’d even run a heroic or something on Madrana. I was walking to the store and thinking about WoW and about how Madrana was home.

And it was just a huge relief, all of a sudden. Uncertainty stresses the crap out of me and not knowing when I’d be transferring was weighing on me more heavily than I realized. I just felt the weight be lifted off me as I took a deep breath of cool October air and knew that I’d made the right decision.

Now I can be more focused on the guild, more focused on my own toons. I don’t have raids to worry about. I can open recruitment and know that if I’m on WoW, chances are, I’m on ET and able to answer questions.

So tonight had me online on ET, hopping around my alts. I ran some stuff on Kurn and I ran some stuff on Madrana. I didn’t rely on my brother’s JC to cut gems to sell. I had some hilarious Vent conversations and gave Apple some advice about running heroics. I chatted with my friends and guildies and I was just generally present for most of the evening.

It was a good day. A sad day, though. I’ll never, ever forget my time in Choice of Skywall. They’re recruiting for Cataclysm, you know. And they definitely have an opening for a holy paladin.

They’re some of the best people it’s ever been my pleasure to run with. If you’re looking for a Cataclysm guild, I have to recommend them. (Apotheosis recruitment is not yet open, but we’re looking for a rogue, a mage, a feral druid, maybe a resto shaman when recruitment opens. No holy paladin spots right now.) 9pm-12am (Eastern) on Wednesdays, Thursdays and Mondays, although you’d have to check with them for when they plan to raid in Cataclysm.

Excellent group of people. Give them a shot if you’re looking. But be aware; I might be the one asked to look over your application. ;)

Thanks, Choice, for four of the best months I’ve spent in this game. I’ll miss you guys. <3

Tales of a GM (1)

I inherited the position of guild master of Apotheosis back in January of 2008, when our then-GM, Toga, stepped down due to work and RL conflicts. Majik and I had decided to both throw our hats in and so I posted that I’d consider it and then that jackass said “Grats!”. So I became the guild master.

It wasn’t a position I ever really wanted. I’m not even sure I want it now, but I know what I need to do as the GM and I know I can do it well. Add my dedication to this game and, particularly, this group of people, and I know I’ll do my best at this job.

That doesn’t mean it’s not a giant pain in the ass now and again.

Even apart from all the in-game obligations (I’d forgotten about the DELUGE of whispers one gets when logging in as the GM!) which include answering basic questions and checking things like who’s joined, quit and the like, there are all the other little things.

Tuesday, for example, I discovered that one of the guildies had created a pretty bad-ass new logo for the guild. Incorporating the logo into the website and the forum will require reformatting, resizing and I might put my own touches on it as well. It’ll also mean new skins/themes for the website and the forum.

I also had a few questions on the forum from a guildie about our plans for progression and the like, before she commits to raiding with us. (Ultimately, she really liked my open and honest answers and has decided to stick with us!)

Then there was a note from another guildie that had to be dealt with quickly because it was important to me.

In the meantime, I found fixes for the cog wheel bug (when you click something in an instance/BG and get disconnected) and the missing projected textures, as well as two awesome posts regarding raid buffs and debuffs in Cataclysm, so I posted all that information to my guild’s website — and also to my current guild’s website, because I’m a nice person like that.

Then, Majik tells me he’s set up a Vent server on his home network that has a sweet connection (they’re running a TF2 server and such at his place), so we organize the server, start making usernames and passwords and the like…

… whereupon I get pulled into a guild Naxx 10 Undying run, where everyone died on Heigan, thanks to the tank who forgot about the spell casting speed debuff and tanked him on the platform. ;) We cleared the rest of the instance without much else issue and, thank you very much, I can kite zombies on Gluth like a champ as a hunter. (I miss Volley and its lack of a minimum range, but moving while Multishotting is kind of awesome.) It dawned on me that it’s about 100 times easier to kite zombies than it is to heal a bad kiter, by the way. :P

Anyways, after the run, I decided to poke around on the new Vent server Majik had set up and discovered that it has a limit of 8 people for the free server version and that to get more slots, you have to ask to be licensed and you’re given 1000 slots. Which means that you’re basically a hosting provider AND Ventrilo can decide not to give you a license, too. So, that clearly isn’t going to work for us.

So I ponied up and expanded my Vent server from 15 slots to 35 and retooled it a bit to give people more channels to talk in and passworded a few channels. Then I added people’s usernames and passwords to the Vent and then sent everyone private messages with the info. (Edit: This was the easiest and fastest solution by far, but thank you for the Mumble recommendations. It’s on the backburner, but I’ll probably be chatting with Majik about Mumble in the not-too-distant future.)

At some point during Tuesday, I also bumped my brother’s main raiding toon and the designated bank alt to a specific rank that allows him to withdraw basically anything. He’s our guild bank administrator, yay! I also made that rank and the regular Officer rank require an authenticator and then asked the officers to log in on their unused alts to get the 72h timer going on those toons. The authenticator requirement doesn’t actually interact with the account database, but rather checks the flag of the individual toon, meaning all new toons will need 72 hours before they can be promoted to ranks requiring an authenticator. Which sucks. But anyways.

I helped a guildie with her blog (which is not ready for the public yet) by helping her add the WoW Recent Achievements widget to her blog.

I also did a couple of things to do with my toons — transmutes, Icy Prism, some Headless Horseman runs and a heroic on my shaman. Bloody hell, it sucks to not be able to cleanse poisons on the shaman! What, it’s not bad enough that they removed Cleansing Totem altogether, but I can’t even TOUCH poisons now?

Anyways, that’s what I did today. Big day of guild stuff, really, but how much got accomplished? Well, everyone can get on Vent, now. We’ve added another person to our starting roster. Players will have the ability to work around the cog wheel and projected textures issues. Oh, and Kurn got the Headless Horseman’s mount, so there’s that. ;)

What remains: beginning recruitment, working on redoing the website and forum themes to better mesh with one of the new logos, responding to some more PMs from members and making sure people know to check the forums regularly!

And it would be nice to get some RL stuff done and also to post here about: raiding in ICC as a holy pally after the patch (it sucks!), raiding in ICC as a holy pally after the patch AND the buff (we’ll see tomorrow?) , the new beta build and the Holy Radiance change, the Seal of Insight change and the Mastery change.

Plus I still have comments to get to.

6:47am. Bedtime. It was a productive guild day, but boy, it felt like it was never going to end.

Hug your guild master today. Chances are, they deserve it.

A Requiem for Zul'Gurub

On October 9th, 2005, I started my subscription to World of Warcraft. That’s when I created Kurnmogh, my night elf hunter.

What many people don’t know is why I started playing. I was never a fan of the Warcraft real-time strategy games. I’d played some Diablo and Diablo II, but never really spent a lot of time with either of those games. I was not one of those target people who already knew about Arthas and Jaina and Illidan and Tyrande and Malfurion. Everything was completely new to me.

So why did I start?

Zul’Gurub is why I started playing this game nearly five years ago.

Actually, it was the “Corrupted Blood” incident that happened in September of 2005 that got me started playing.

You see, I read this article about it and, being someone who’s always liked the fantasy genre along with being a sociology student, I thought this was absolutely fascinating. People deliberately diseasing each other? Killing each other? Even though the behaviour was all within a game setting, I was completely fascinated at the idea of people deliberately infecting others with this plague-like thing. (As an aside, I was THRILLED at the launch of 3.0 because of the zombie plague. It was the ZG plague all over again, but deliberately built into the game and I got to experience it firsthand! My inner sociology nerd had a blast.)

So I first started playing this game due to Zul’Gurub and a buggy game mechanic.

It was only on April 1st, 2006, that I first set foot in Zul’Gurub. Imagine my panic when I read the following words:

Your callous disregard for the sovereign might of the Gurubashi Empire has been noted. The inhabitants of Zul’Gurub has been alerted to your presence.

I could regale you readers with tales of defeat and victory against all the beasts in Zul’Gurub. I could tell you how Axe Throwers were chain-sheeped to deal with them at the time or how falling off the bridges were actual issues. I could tell you how, once, some of us ran the hell out of ZG from Jek’lik’s area when we called a wipe. Turns out that she resets, but bat riders don’t.

But I won’t.

Quite simply, what I want to tell you is that Zul’Gurub was my first real raid instance. My little guild actually cleared the instance fully, including Jin’do. We totally took the Jin’do kill in stride, too. Only a handful of guilds on the server had killed him and here were the lowly Fated Heroes, completely clearing ZG.

It took us a long time to get to that point. We went from three-hour nights on Venoxis (April 1, 2006) to 20-minute “Venoxis runs” on the reset we didn’t plan to fully use. (“Venoxis runs” were led by Majik, primarily so he could get his hands on the Fang of Venoxis so he could replace his Hypnotic Blade while still using his snazzy Tome of the Ice Lord.)

We went from 8/20 people being guildies to doing all-guild runs, with people on standby.

We were once robbed of our first-ever Jek’lik kill by virtue of PTR lag. Back in the days before battlegroups, Eldre’Thalas was on the same server as the PTR realms and this meant that, occasionally, while the PTRs were up, we would experience intense lag spikes. One such lag spike happened on our best-ever Jek’lik attempt, causing her not only to heal without being interrupted, but also causing her to then go forth and kill 80% of the raid. (Similarly, years later, we discovered that Vashj also does not lag.)

We killed Mar’li for the first time while I was on vacation in Italy. I had brought my laptop and nothing was going to stop me from raiding with my crew when we were making progress through ZG. (The raid lasted from about 2am Italy time until about 5am. And then I went and did touristy things after 3 hours of sleep. But Mar’li had died, so it was TOTALLY worth it!)

Arlokk never dropped Will of Arlokk for my brother, Fog, but did give it up to Crypt, our priest officer and healing lead. She also dropped Arlokk’s Hoodoo Stick, snagged by Egop, one of our healing paladins (and later, I snagged this on Madrana). It’s great because it looks like we can dual wield. :D

Thekal’s timing was initially tricky, but we mastered burning the three of them down together, thanks to awesome interrupts by people like Kut (who usually ended up dead on the floor somewhere, but that’s his gift to us!) or Football (who is, and let’s face it, awesomesauce). With the heals not a worry, it was like burning down Core Hound packs in MC, at which we were becoming quite adept.

Mandokir was my favourite fight for a while, if only because we once saw him gain so many levels from all the deaths of the players that not only did Mandokir start yelling “DING!” whenever one of us died, but at one point, Jin’do yelled out “Grats!”.

Obviously, he’d gained too many levels for us to finish him off and we called for a wipe, amid a collection of giggles and laughter.

Gahz’ranka, also known as the fish boss, was entirely dependent on Toga, the only one crazy enough at the time to have levelled fishing. He was also a night elf hunter so one night he and I went to scout out Pagle’s Pointe with some creative feigning and shadowmelding. We even crept up to Jin’do’s area using these methods and took great pleasure in sneaking around Zul’Gurub. We saw a couple of Tome of Polymorph: Turtles. I remember some drama around that — mains vs. alts and the like — but all that really matters is that Majik got his and has shunned every other form of Polymorph since. In fact, I would imagine that he will instruct all mages to acquire this tome so that they will all turtle things in Cataclysm, rather than “sheep” things.

When we finally faced Hakkar, I was more excited about it just because he was considered the “end boss” of Zul’Gurub and my little guild was on the brink of killing him. It only dawned on me later that the Corrupted Blood we all had to acquire in order to kill Hakkar was the same thing that had made me decide to pick up the game. When we got him down, I felt accomplished and felt a bit of a thrill, knowing that I had experienced the mechanic that had brought me to the game in the first place.

Zul’Gurub was the site of many, many, MANY wipes and quite a few victories. It was the place with the bugged out fish. It was a place with two mounts that we never, ever saw. It was even the spot where my brother, who had left the guild shortly after I joined, came back to us and the place where he showed off his new tree form as Fated Heroes’ very first Tree of Life.

When I learned that Zul’Gurub was being removed for Cataclysm, I went back there on my hunter. I got exalted with the Zandalar, from about midway through revered. I fished up a new Tome of Polymorph: Turtle. I farmed Mandokir and Thekal for mounts a few times (still no luck!), finally tamed a tiger cub like I’d been meaning to do for years and then, together, four years after we had first done it by each other’s side, my brother and I killed Hakkar and got the achievement for Zul’Gurub.

Being exalted and having the achievement for ZG doesn’t make it any less sad that this raid instance is being removed. It doesn’t even really make me feel all that much better about it. What it did do, however, was let me say goodbye to an instance that, even all these years later, is still as familiar to me as Stratholme is, or Dire Maul, or Blackrock Depths.

Without ZG, I might never have picked up this game and met some truly amazing people. I certainly wouldn’t have had all the experiences I’ve had over the last five years if not for that instance and its buggy Corrupted Blood. So here’s to you, Zul’Gurub, and your inhabitants. I will miss callously disregarding your sovereign might.

Weekend Update

(without Kevin Nealon, Norm MacDonald, Tina Fey, Jimmy Fallon, Amy Poehler or Seth Meyers or anyone else who ever hosted SNL’S Weekend Update)

The update is this: I have done nothing on my paladin this weekend. I have been being a GM over on Eldre’Thalas. Trying to organize the ranks all pretty-like, trying to make sure all the toons are at appropriate ranks… It doesn’t help that apparently each character’s authenticator timer only starts when they log in for the first time since 4.0.1, since I wanted to get my guild bank officer (my brother — since I can track him down and beat him if he screws us over) to the proper rank, but his bank toon hadn’t logged in until Friday or so. So I have yet to implement the authenticator requirement for any ranks, which is annoying.

I helped a guildie get Incendius and the BRD key last night before finally doing the Moira Bronzebeard quest/Emperor run in BRD last night with Football. I did it for the achievement (hi, I killed the Emperor at level 58, thanks) and the quests and for nostalgia. I really do love Blackrock Depths. I just know it so damn well. Football and I also did a step in his Tier 0.5 questline, although it appears he’d already done that one before. I loved and hated that questline, culminating in the death of Lord Whatshisnuts (Valthalak).

Today, I did Sunken Temple and got lost. I didn’t remember I had to kill the six guys up top before killing dragons and then undeads and THEN the Shade of Eranikus. Go me. Eventually I got it done, though.

Let’s see, what else? Oh yeah. I’m pleased to announce the return of the Q&A posts, effective this coming Tuesday. You would not BELIEVE the amount of search engine hits I got after 4.0.1 launched…

And in the interest of pimping out some blogs:

Daritos’ Food for Thought – a long-time member of Apotheosis (and Fated Heroes before that!), Dar will be a first-time officer for Cataclysm and will be playing her resto shaman for us.

The Stories of O – Oestrus has been hanging out with the Apotheosis folks for a few weeks now on her holy priest. I was introduced to her blog via Codi’s and it’s been nice getting to know her, whether she decides to stick with us for Cataclysm or not. She’s also just started co-writing over at Divine Aegis again, so be sure to give that blog a peek for various healy-priest needs.

Things I still need to do:

– finish up responding to comments

– get my screenshot project finished

– finish a lawn dart video for my current guild

– write that requiem for Zul’Gurub

– clarify my feelings about hunters and hunter pets

All righty. Off to go do stuff “in real life” for the evening. :)

Initial 4.0.1 Thoughts

I followed my own advice from my 4.0.1 post. Specced for 3/3 Divinity and 2/3 Crusade after 31 into Holy. Glyphs of Word of Glory, Seal of Insight and Holy Shock for primes, with Divinity, Beacon and Divine Plea for majors and Seal of Insight, Kings and Lay on Hands for minors.

I healed a heroic Nexus without Grid and without getting Clique configured right and felt fine. No mana issues at all.

The major issue was that the tank couldn’t hold aggro from the ret pally, from a DK or even from me, on occasion.

I also had zero confidence in my ability to heal someone quickly from low health. Cases in point, the ret pally and the DK and myself. :P

The 20yd range on judgements really wasn’t too bad, although I did have to shuffle forward here and there.

Overall, it was quick and relatively painless. No mana issues whatsoever. I did keep half-expecting Eternal Glory to proc and kept wanting to hit Holy Radiance, but apart from that, it was okay.

And yet, I’m thoroughly depressed about it. I just don’t feel like “myself”. Blah.

New beta build thoughts sometime tomorrow. I like what they’re doing with Holy Radiance.

How was your first day with 4.0.1?

The End of the World as We Know It

Extended maintenance is well underway on US servers and patch 4.0.1 will be implemented on live servers by the time they come back up.

While alternately exciting and depressing, depending on with whom you’re speaking, the one thing the everyone can agree on is that the pre-Cataclysm patch can be described as game-changing.

I both love and hate expansions. I love them because of the new challenges to face and I hate them because I go from knowing basically everything pertinent about my classes to knowing zip. Nada. Zilch. Niente. Rien. Nothin’.

Or, at least, very little. I feel fairly prepared with regards to my paladin, although I’m still feeling “not ready” to let go of my big Holy Lights or my 100% beacons or my 25% mana/1m Divine Plea… But I’m unprepared for all my other classes.

That, however, is a whole other post.

Expansions also mean changes in terms of guilds. Changing toons, specs, even changing guilds. Rosters go through insane amounts of changes between expansions.

Last night, I may have had my last raid with the guild I’ve been in since June. We’ve had a hell of a few months, let me tell you. I joined when they were 7/12 HM in ICC25 and now we’re 11/12 ICC25 HM.

This last reset, Thursday, we finally got heroic Sindragosa. It was the messiest kill ever that involved a bubble taunt by the sole remaining tank and only four people were alive at the end. She had enraged. And yet, she died. Finally. That got most of the raiders their heroic Frostwing Halls achievement, towards their Glory of the Icecrown Raider (25) achievement, which is excellent. That’s been their goal for several months and so most of them are one step closer to that drake. Most were just missing Been Waiting a Long Time for This, All You Can Eat and Neck Deep in Vile.

The guild may or may not continue raiding into 4.0.1. I’m personally of the mind that we will not be able to do half the stuff we do now if all healers are as screwed changed as I think we are. Combine that with parry’s nerf (50% mitigation instead of 100% avoidance), (apparently, I still don’t know how to keep up to date on that “tanking thing”…) changes to block (30% mitigation)… I don’t think that getting rid of Chill of the Throne is really going to do enough to compensate. Anyways, it’s possible that I’m wrong and things are not completely borked and we’ll be able to continue raiding. So things are kind of uncertain.

Man, I hate uncertainty…

Anyways, I walked in to the raid last night knowing we had Putricide, LK and Halion up. I walked in there knowing that this could be my last raid with this guild. I have had a LOT of fun with these people. And before 4.0.1 hits, we got to 11/12 ICC 25 HM. It’s not my first time doing these things, but let me tell you something — when we killed Putricide on heroic 25-man for the second time for this guild, it felt fantastic. It was a beautiful kill. 24 people alive (the 25th had the plague and sacrificed himself for us) and some flawless transitions.

It also ensured five more people in the raid got their heroic Plagueworks achievement, including our primary raid leader, who has always been kind and has always listened to my suggestions, even if my suggestions weren’t always implemented. I was so psyched to get this for her that I even did a silly little fist pump when Putricide died tonight and those five people spammed us with their achievements. Even though that was… probably my 7th heroic Putricide kill, it was definitely in my personal top 3 kills. The top was my own first kill, the second was this guild’s first kill and tonight’s kill is just behind those two.

So faced with an ICC instance where we had killed Saurfang, BQL, Putricide and Sindragosa, all on heroic… we had to look at heroic Lich King.

When one of the officers started detailing the strat for P1 and dealing with Shadow Traps, I paused for a moment.

“The person marked will run out and drop it outside of the raid.”

I blinked.

I have spent, oh, about 30ish attempts on heroic Lich King. That’s not a lot of time or energy. It also happened back in May.

But that still didn’t sound right to me. And then I remembered how my last guild did it, how we split up into one melee group and two ranged. Like this (click for a larger version):

So I let the RL and the GM know that I was pretty sure the strat we were about to try wasn’t going to work and why, but told them I wasn’t 100% sure.

Well, wouldn’t you know it, Shadow Trap gets cast and most of the raid goes flying. Hilarious! I wish I’d frapsed it! We lasted 43 seconds. That is less time than the opening speech portion takes. I laughed.

We tried one more attempt on heroic, just for fun, which went a little bit better, before switching it to regular and trying Been Waiting a Long Time For This.

I warned the healers that it was mana-intensive. I even called for an Innervate, which I nearly didn’t get because our bear druid was busy tea-bagging someone who had died. :P (The same thing actually happened to me in my last guild.)

Also a messy kill, but a kill and achievement nonetheless.

On to Ruby Sanctum!

We cleared through fairly easily. And no. The boots did not drop. Which means that Walks and I are stuck with our 245 or 258 Boots of the Courageous or stuck crafting the plate 264 healing boots. Ah, well. Would have been nice to have an upgrade instead of downgrading or staying at the same item level. Killed that dragon 11ish times and still, no 271 plate boots.

Overall, though, a productive night. Got lots of people at least one achievement, got a few people two. Played with heroic Lich King. Cleared Ruby Sanctum.

And through it all, I knew it was a good chance this was the last time I’d ever raid with these people. I knew that soon, it’ll be time for me to lead, to raid with the newly-reformed Apotheosis of Eldre’Thalas.

I’m not going to lie — I’ve enjoyed being a member. No leadership responsibilities, no healing assignments. (Okay, so I took over organizing judgements, but when no one’s judging light and you have five pallies in the raid, someone has to!) (Okay, I also organize who beacons who and who shields who with Walks, but that’s just common courtesy so we don’t always overwrite each other, although Walks consistently does overwrite my damn shield on Sindragosa. ;D)

But I’ve also had to rein in my leadership skills a few times and my poor raid leaders and GM have probably heard enough from me to last them forever! ;) It’s a difficult thing to do, keeping your mouth shut and giving another strategy a chance when you’ve seen another one work flawlessly.

Like I said, though, I’m awfully glad that I got to finish out Wrath with such a great group of people. I’m moving my paladin back to Eldre’Thalas as soon as the guild’s leadership calls it an expansion, basically. That could be as soon as this week or next week or the week before Cataclysm launches.

I may have raided for the last time with these people and honestly, while I won’t miss a couple of them, I’ve had a great time. I feel like I accomplished something by helping them get to 11/12 and a stone’s throw from their drakes. So if this is where we part ways and this is where Madrana goes home… I’m satisfied. Last night was a great way to end raiding, if that is, indeed, the end. Some hilarity on LK, some success with HPP and Been Waiting and a Halion one-shot.

And now, it’s the end of the world as we know it and, though I’ll roll with the punches, I don’t quite feel altogether fine.

Strange mix of new and old

Apologies for not being around much this weekend. Apart from anything else, it’s Thanksgiving weekend here in Canada, so there’s been that to deal with.

I took some Apotheosis guildies to ICC10 on Friday to work on the Lich King. We had fun, but we had some issues with various mechanics, including Valks and Defiles, the few times we dealt with them.

Stupidly, I scheduled a continuation for Sunday night, unaware, at the time, that my parents were inviting guests (ie: people who weren’t family members) to Thanksgiving dinner, which extended dinner from an average 2.5 hour affair to one that lasted 4.5 hours. So my brother and I were very, very, very late for our raid. We scrounged some people up, we waited around for a bit, but, in the end, we got 8 attempts in on him and got him to 59%.

True, we didn’t actually kill a Val’kyr, but we came close! And we did learn to dodge defiles and the tanks SEEMED to be doing well with taunting for Soul Reaper. We even went into transition without a Shambling a few times and had this one BEAUTIFUL attempt where we had nothing but one Raging Spirit half-dead when we ran back in for P2. Gorgeous!

What I learned about organizing and leading this fight:

– Drudge Ghouls help out immensely with the Necrotic Plague bounces and stacks and can help get that high enough to 2-shot a Shambling Horror.

– You can lose a Raging Spirit if you leave them on the collapsing part of the ledge, which can make your life a TON easier. ;)

– Warlocks can actually be out of range of their teleporters. Or, you know, their teleporters can be covered by Defile. I guess the solution here is to stand at range, on top of your teleporter and then you won’t be OOR?

– That bloody enrage on the Shamblings sucks, but I don’t think we lost my brother to a single one. He was stunning them whenever he could, so that was pretty sweet.

– Why the Valks ALWAYS seemed to choose our freaking disc priest to carry away, I do not know. Hilarious, though.

– It feels good to say “Let’s get Football back up, please” again. Battle-rezzing our resident fury warrior was kind of a staple of our BC raids, while we would leave the resident enhancement shaman dead on the floor. ;D

– I’m still super rusty at this thing called “raid leading”. Totally forgot to actually assign healing until after the first wipe, I think it was. I’m looking forward to Cata raiding where I’ll do healing and a brief (stop laughing, it’s possible!) overview and other role leads will deal with other crap!

– Leading a raid that is comprised primarily of friends can still be considered “work”, but it’s fun work.

– Going through the logs of a raid that is comprised primarily of friends, most of whom you know for a fact are great players, can still result in /facepalms. ;)

I need to do a variety of things, including respond to comments here, making sure I have the glyphs I want for tomorrow, given the great chance that 4.0.1 drops, and then maybe I can actually play the game a bit today.

PTR Build 13156 – Quick thoughts.

According to MMO-Champion, holy paladins are getting buffed.

  • Divine Light base healing increased by 10%
  • Flash of Light base healing increased by 10%
  • Holy Light base healing increased by 10%
  • Holy Shock base healing increased by 10%
  • Walk in the Light (Passive) now increases healing by 15%, up from 10%.

So, 10% more base healing to all three of our casted spells, plus Holy Shock (our most-used spell) AND 5% more healing to everything we cast.

There’s nothing wrong with any of this. In fact, for months, I’ve been saying that the Walk in the Light passive we get that increases our healing vs. a prot or ret in healing gear, has been pretty lame at 10%. 15%… well, it’s an improvement, to be sure, and when added to the extra healing we’re now getting on FoL, HL, DL and HS, it’s going to feel like a bit more.

I’m definitely happy about these changes, although since they’re happening on the PTR, I won’t be able to play with them until they make it over to beta. (The beta client is supposedly acting as a PTR client, but mine isn’t working and I’m not installing 13+ more gigs of WoW on my computer.) I imagine this will make us more willing to use some of these casted spells instead of relying on Holy Shock and Word of Glory so very much.

I still think there’s something just very wrong with holy paladin healing right now in the beta. Is it just the change to a three-heal system? I don’t think so. Is it just the overall weakness of our healing, which these changes are trying to alleviate? I don’t think so.

I think there’s something very “wrong” with relying so extensively on Holy Shock and its clone, Word of Glory.

I feel like they’ve taken the paladin and not only turned it upside down, like all other healers (poor freaking druids) but also inside out. FoL is expensive, contrary to what it’s always been. HL is cheap, contrary to what it’s always been. Paladins are suddenly going to be a very mobile healer, contrary to what we’ve always been. We’ve lost some raid utility (JoL, JoW) and we’ve always BEEN the “utility” class for the Alliance.

I’m almost certainly going to play a holy paladin in Cataclysm. Apart from anything else, I KNOW the class and I KNOW the changes.

But it feels to me like we’ve been changed beyond recognition. Paladins in Cataclysm barely resemble paladins when I first started playing, and even those paladins are somewhat removed from how they were at launch.

Anyways. I’m rambling and I should get to sleep. It’s been a long day and tomorrow promises to be even longer.

Weekend Update

(Sadly, I am not as cool as Tina Fey.)

– I’m one Manalicious quest away from Chef.

– On Saturday, I actually HAD the Blacktip Shark IN MY BAGS and used Aspect of the Cheetah to run to the NPC and while clicking on him, heard the sound when he got the Master Angler of Azeroth achievement precisely two seconds before I would have. SAD PANDA.

– ICC10 on Friday went okay, cleared Lower Spire, did Blood Wing (one-shotted Council with me on orbs, if you can imagine!) and went through some hiccups on BQL, but got her down. Tried Dreamwalker, but it didn’t go very well because we were 9 manning it and I was on my shammy for that part.

– I had an absolutely lovely Vent conversation with a blogger I’ve only known about for a couple of months, Oestrus, from The Stories of O. Previously a RL friend of Codi’s, they reconnected with each other in the WoW blogosphere. How awesome is that? It’s pretty awesome. Even more awesome? Oestrus has stuck her priest in Apotheosis to get a feel for us to see if we’re where she wants to be for Cataclysm. She came to ICC10 Part 2 on Sunday night, too.

– Seriously, I HAD THE BLACKTIP SHARK. <flails>

– Beta guilds were wiped, so if you were in my beta version of Apotheosis on Lost Isles, you may want to hit me up on Twitter at some point to get a re-invite.

– ICC10 Part 2. Went better than expected. O joined us on her priest and we promptly wiped on Plague trash. /facepalm. Nice first impression. ;) I think we made up for it, though, when we one-shot Rot, Fester and the good Professor. Dreamwalker was cake and, for the first time ever, I did that fight without healing in the portals. I kited zombies! It was kind of awesome, although I have never wanted to be able to cleanse my own magical debuffs more than right then. Stupid frostbolt volleys. Anyways, then it was on to Sindragosa. Despite some lapses in attention and despite some miscommunication, the Apotheosis INFAMOUS LAST ATTEMPT rule kicked in and we got her down for the first time. (Well, first time on these toons for many of us, anyways.)

– O will fit in beautifully if she decides to stick with us. She’s already on the “I tease Kurn, therefore I am” bandwagon. Things like “Eh on Hands” instead of “Lay on Hands” and “Hey, I need my I’m on a Boot achievement!”… Naturally, the guildies cracked up. :P

– After the raid, Football and X and I went to MC. Football’s after Sulfuron Ingots and the Eye of Sulfuras for Sulfuras, Hand of Ragnaros. I was hoping I’d get my Eye of Divinity for my priest off Domo, and X was along on his warlock until we got to Domo, at which point he got his 72 hunter, in case the Ancient Petrified Leaf dropped. The Eye of Divinity dropped and, after a couple of embarassing wipes on Ragnaros, off I went to the Eastern Plaguelands!

– And finally, as you were perhaps able to tell from the video above, I’ve managed to find a decent video setting for videos! This has some huge implications, particularly when I get a decent rig either later this month or in November.

ICC 25 heroic Putricide and Sindragosa tonight. Fingers crossed for the swift deaths of these two pains in my ass, if only for the hopes of my current guild’s Glory of the Icecrown Raider (25) drakes.