Tales of a GM (1)

I inherited the position of guild master of Apotheosis back in January of 2008, when our then-GM, Toga, stepped down due to work and RL conflicts. Majik and I had decided to both throw our hats in and so I posted that I’d consider it and then that jackass said “Grats!”. So I became the guild master.

It wasn’t a position I ever really wanted. I’m not even sure I want it now, but I know what I need to do as the GM and I know I can do it well. Add my dedication to this game and, particularly, this group of people, and I know I’ll do my best at this job.

That doesn’t mean it’s not a giant pain in the ass now and again.

Even apart from all the in-game obligations (I’d forgotten about the DELUGE of whispers one gets when logging in as the GM!) which include answering basic questions and checking things like who’s joined, quit and the like, there are all the other little things.

Tuesday, for example, I discovered that one of the guildies had created a pretty bad-ass new logo for the guild. Incorporating the logo into the website and the forum will require reformatting, resizing and I might put my own touches on it as well. It’ll also mean new skins/themes for the website and the forum.

I also had a few questions on the forum from a guildie about our plans for progression and the like, before she commits to raiding with us. (Ultimately, she really liked my open and honest answers and has decided to stick with us!)

Then there was a note from another guildie that had to be dealt with quickly because it was important to me.

In the meantime, I found fixes for the cog wheel bug (when you click something in an instance/BG and get disconnected) and the missing projected textures, as well as two awesome posts regarding raid buffs and debuffs in Cataclysm, so I posted all that information to my guild’s website — and also to my current guild’s website, because I’m a nice person like that.

Then, Majik tells me he’s set up a Vent server on his home network that has a sweet connection (they’re running a TF2 server and such at his place), so we organize the server, start making usernames and passwords and the like…

… whereupon I get pulled into a guild Naxx 10 Undying run, where everyone died on Heigan, thanks to the tank who forgot about the spell casting speed debuff and tanked him on the platform. ;) We cleared the rest of the instance without much else issue and, thank you very much, I can kite zombies on Gluth like a champ as a hunter. (I miss Volley and its lack of a minimum range, but moving while Multishotting is kind of awesome.) It dawned on me that it’s about 100 times easier to kite zombies than it is to heal a bad kiter, by the way. :P

Anyways, after the run, I decided to poke around on the new Vent server Majik had set up and discovered that it has a limit of 8 people for the free server version and that to get more slots, you have to ask to be licensed and you’re given 1000 slots. Which means that you’re basically a hosting provider AND Ventrilo can decide not to give you a license, too. So, that clearly isn’t going to work for us.

So I ponied up and expanded my Vent server from 15 slots to 35 and retooled it a bit to give people more channels to talk in and passworded a few channels. Then I added people’s usernames and passwords to the Vent and then sent everyone private messages with the info. (Edit: This was the easiest and fastest solution by far, but thank you for the Mumble recommendations. It’s on the backburner, but I’ll probably be chatting with Majik about Mumble in the not-too-distant future.)

At some point during Tuesday, I also bumped my brother’s main raiding toon and the designated bank alt to a specific rank that allows him to withdraw basically anything. He’s our guild bank administrator, yay! I also made that rank and the regular Officer rank require an authenticator and then asked the officers to log in on their unused alts to get the 72h timer going on those toons. The authenticator requirement doesn’t actually interact with the account database, but rather checks the flag of the individual toon, meaning all new toons will need 72 hours before they can be promoted to ranks requiring an authenticator. Which sucks. But anyways.

I helped a guildie with her blog (which is not ready for the public yet) by helping her add the WoW Recent Achievements widget to her blog.

I also did a couple of things to do with my toons — transmutes, Icy Prism, some Headless Horseman runs and a heroic on my shaman. Bloody hell, it sucks to not be able to cleanse poisons on the shaman! What, it’s not bad enough that they removed Cleansing Totem altogether, but I can’t even TOUCH poisons now?

Anyways, that’s what I did today. Big day of guild stuff, really, but how much got accomplished? Well, everyone can get on Vent, now. We’ve added another person to our starting roster. Players will have the ability to work around the cog wheel and projected textures issues. Oh, and Kurn got the Headless Horseman’s mount, so there’s that. ;)

What remains: beginning recruitment, working on redoing the website and forum themes to better mesh with one of the new logos, responding to some more PMs from members and making sure people know to check the forums regularly!

And it would be nice to get some RL stuff done and also to post here about: raiding in ICC as a holy pally after the patch (it sucks!), raiding in ICC as a holy pally after the patch AND the buff (we’ll see tomorrow?) , the new beta build and the Holy Radiance change, the Seal of Insight change and the Mastery change.

Plus I still have comments to get to.

6:47am. Bedtime. It was a productive guild day, but boy, it felt like it was never going to end.

Hug your guild master today. Chances are, they deserve it.

A Requiem for Zul'Gurub

On October 9th, 2005, I started my subscription to World of Warcraft. That’s when I created Kurnmogh, my night elf hunter.

What many people don’t know is why I started playing. I was never a fan of the Warcraft real-time strategy games. I’d played some Diablo and Diablo II, but never really spent a lot of time with either of those games. I was not one of those target people who already knew about Arthas and Jaina and Illidan and Tyrande and Malfurion. Everything was completely new to me.

So why did I start?

Zul’Gurub is why I started playing this game nearly five years ago.

Actually, it was the “Corrupted Blood” incident that happened in September of 2005 that got me started playing.

You see, I read this article about it and, being someone who’s always liked the fantasy genre along with being a sociology student, I thought this was absolutely fascinating. People deliberately diseasing each other? Killing each other? Even though the behaviour was all within a game setting, I was completely fascinated at the idea of people deliberately infecting others with this plague-like thing. (As an aside, I was THRILLED at the launch of 3.0 because of the zombie plague. It was the ZG plague all over again, but deliberately built into the game and I got to experience it firsthand! My inner sociology nerd had a blast.)

So I first started playing this game due to Zul’Gurub and a buggy game mechanic.

It was only on April 1st, 2006, that I first set foot in Zul’Gurub. Imagine my panic when I read the following words:

Your callous disregard for the sovereign might of the Gurubashi Empire has been noted. The inhabitants of Zul’Gurub has been alerted to your presence.

I could regale you readers with tales of defeat and victory against all the beasts in Zul’Gurub. I could tell you how Axe Throwers were chain-sheeped to deal with them at the time or how falling off the bridges were actual issues. I could tell you how, once, some of us ran the hell out of ZG from Jek’lik’s area when we called a wipe. Turns out that she resets, but bat riders don’t.

But I won’t.

Quite simply, what I want to tell you is that Zul’Gurub was my first real raid instance. My little guild actually cleared the instance fully, including Jin’do. We totally took the Jin’do kill in stride, too. Only a handful of guilds on the server had killed him and here were the lowly Fated Heroes, completely clearing ZG.

It took us a long time to get to that point. We went from three-hour nights on Venoxis (April 1, 2006) to 20-minute “Venoxis runs” on the reset we didn’t plan to fully use. (“Venoxis runs” were led by Majik, primarily so he could get his hands on the Fang of Venoxis so he could replace his Hypnotic Blade while still using his snazzy Tome of the Ice Lord.)

We went from 8/20 people being guildies to doing all-guild runs, with people on standby.

We were once robbed of our first-ever Jek’lik kill by virtue of PTR lag. Back in the days before battlegroups, Eldre’Thalas was on the same server as the PTR realms and this meant that, occasionally, while the PTRs were up, we would experience intense lag spikes. One such lag spike happened on our best-ever Jek’lik attempt, causing her not only to heal without being interrupted, but also causing her to then go forth and kill 80% of the raid. (Similarly, years later, we discovered that Vashj also does not lag.)

We killed Mar’li for the first time while I was on vacation in Italy. I had brought my laptop and nothing was going to stop me from raiding with my crew when we were making progress through ZG. (The raid lasted from about 2am Italy time until about 5am. And then I went and did touristy things after 3 hours of sleep. But Mar’li had died, so it was TOTALLY worth it!)

Arlokk never dropped Will of Arlokk for my brother, Fog, but did give it up to Crypt, our priest officer and healing lead. She also dropped Arlokk’s Hoodoo Stick, snagged by Egop, one of our healing paladins (and later, I snagged this on Madrana). It’s great because it looks like we can dual wield. :D

Thekal’s timing was initially tricky, but we mastered burning the three of them down together, thanks to awesome interrupts by people like Kut (who usually ended up dead on the floor somewhere, but that’s his gift to us!) or Football (who is, and let’s face it, awesomesauce). With the heals not a worry, it was like burning down Core Hound packs in MC, at which we were becoming quite adept.

Mandokir was my favourite fight for a while, if only because we once saw him gain so many levels from all the deaths of the players that not only did Mandokir start yelling “DING!” whenever one of us died, but at one point, Jin’do yelled out “Grats!”.

Obviously, he’d gained too many levels for us to finish him off and we called for a wipe, amid a collection of giggles and laughter.

Gahz’ranka, also known as the fish boss, was entirely dependent on Toga, the only one crazy enough at the time to have levelled fishing. He was also a night elf hunter so one night he and I went to scout out Pagle’s Pointe with some creative feigning and shadowmelding. We even crept up to Jin’do’s area using these methods and took great pleasure in sneaking around Zul’Gurub. We saw a couple of Tome of Polymorph: Turtles. I remember some drama around that — mains vs. alts and the like — but all that really matters is that Majik got his and has shunned every other form of Polymorph since. In fact, I would imagine that he will instruct all mages to acquire this tome so that they will all turtle things in Cataclysm, rather than “sheep” things.

When we finally faced Hakkar, I was more excited about it just because he was considered the “end boss” of Zul’Gurub and my little guild was on the brink of killing him. It only dawned on me later that the Corrupted Blood we all had to acquire in order to kill Hakkar was the same thing that had made me decide to pick up the game. When we got him down, I felt accomplished and felt a bit of a thrill, knowing that I had experienced the mechanic that had brought me to the game in the first place.

Zul’Gurub was the site of many, many, MANY wipes and quite a few victories. It was the place with the bugged out fish. It was a place with two mounts that we never, ever saw. It was even the spot where my brother, who had left the guild shortly after I joined, came back to us and the place where he showed off his new tree form as Fated Heroes’ very first Tree of Life.

When I learned that Zul’Gurub was being removed for Cataclysm, I went back there on my hunter. I got exalted with the Zandalar, from about midway through revered. I fished up a new Tome of Polymorph: Turtle. I farmed Mandokir and Thekal for mounts a few times (still no luck!), finally tamed a tiger cub like I’d been meaning to do for years and then, together, four years after we had first done it by each other’s side, my brother and I killed Hakkar and got the achievement for Zul’Gurub.

Being exalted and having the achievement for ZG doesn’t make it any less sad that this raid instance is being removed. It doesn’t even really make me feel all that much better about it. What it did do, however, was let me say goodbye to an instance that, even all these years later, is still as familiar to me as Stratholme is, or Dire Maul, or Blackrock Depths.

Without ZG, I might never have picked up this game and met some truly amazing people. I certainly wouldn’t have had all the experiences I’ve had over the last five years if not for that instance and its buggy Corrupted Blood. So here’s to you, Zul’Gurub, and your inhabitants. I will miss callously disregarding your sovereign might.

Weekend Update

(without Kevin Nealon, Norm MacDonald, Tina Fey, Jimmy Fallon, Amy Poehler or Seth Meyers or anyone else who ever hosted SNL’S Weekend Update)

The update is this: I have done nothing on my paladin this weekend. I have been being a GM over on Eldre’Thalas. Trying to organize the ranks all pretty-like, trying to make sure all the toons are at appropriate ranks… It doesn’t help that apparently each character’s authenticator timer only starts when they log in for the first time since 4.0.1, since I wanted to get my guild bank officer (my brother — since I can track him down and beat him if he screws us over) to the proper rank, but his bank toon hadn’t logged in until Friday or so. So I have yet to implement the authenticator requirement for any ranks, which is annoying.

I helped a guildie get Incendius and the BRD key last night before finally doing the Moira Bronzebeard quest/Emperor run in BRD last night with Football. I did it for the achievement (hi, I killed the Emperor at level 58, thanks) and the quests and for nostalgia. I really do love Blackrock Depths. I just know it so damn well. Football and I also did a step in his Tier 0.5 questline, although it appears he’d already done that one before. I loved and hated that questline, culminating in the death of Lord Whatshisnuts (Valthalak).

Today, I did Sunken Temple and got lost. I didn’t remember I had to kill the six guys up top before killing dragons and then undeads and THEN the Shade of Eranikus. Go me. Eventually I got it done, though.

Let’s see, what else? Oh yeah. I’m pleased to announce the return of the Q&A posts, effective this coming Tuesday. You would not BELIEVE the amount of search engine hits I got after 4.0.1 launched…

And in the interest of pimping out some blogs:

Daritos’ Food for Thought – a long-time member of Apotheosis (and Fated Heroes before that!), Dar will be a first-time officer for Cataclysm and will be playing her resto shaman for us.

The Stories of O – Oestrus has been hanging out with the Apotheosis folks for a few weeks now on her holy priest. I was introduced to her blog via Codi’s and it’s been nice getting to know her, whether she decides to stick with us for Cataclysm or not. She’s also just started co-writing over at Divine Aegis again, so be sure to give that blog a peek for various healy-priest needs.

Things I still need to do:

– finish up responding to comments

– get my screenshot project finished

– finish a lawn dart video for my current guild

– write that requiem for Zul’Gurub

– clarify my feelings about hunters and hunter pets

All righty. Off to go do stuff “in real life” for the evening. :)

Initial 4.0.1 Thoughts

I followed my own advice from my 4.0.1 post. Specced for 3/3 Divinity and 2/3 Crusade after 31 into Holy. Glyphs of Word of Glory, Seal of Insight and Holy Shock for primes, with Divinity, Beacon and Divine Plea for majors and Seal of Insight, Kings and Lay on Hands for minors.

I healed a heroic Nexus without Grid and without getting Clique configured right and felt fine. No mana issues at all.

The major issue was that the tank couldn’t hold aggro from the ret pally, from a DK or even from me, on occasion.

I also had zero confidence in my ability to heal someone quickly from low health. Cases in point, the ret pally and the DK and myself. :P

The 20yd range on judgements really wasn’t too bad, although I did have to shuffle forward here and there.

Overall, it was quick and relatively painless. No mana issues whatsoever. I did keep half-expecting Eternal Glory to proc and kept wanting to hit Holy Radiance, but apart from that, it was okay.

And yet, I’m thoroughly depressed about it. I just don’t feel like “myself”. Blah.

New beta build thoughts sometime tomorrow. I like what they’re doing with Holy Radiance.

How was your first day with 4.0.1?

The End of the World as We Know It

Extended maintenance is well underway on US servers and patch 4.0.1 will be implemented on live servers by the time they come back up.

While alternately exciting and depressing, depending on with whom you’re speaking, the one thing the everyone can agree on is that the pre-Cataclysm patch can be described as game-changing.

I both love and hate expansions. I love them because of the new challenges to face and I hate them because I go from knowing basically everything pertinent about my classes to knowing zip. Nada. Zilch. Niente. Rien. Nothin’.

Or, at least, very little. I feel fairly prepared with regards to my paladin, although I’m still feeling “not ready” to let go of my big Holy Lights or my 100% beacons or my 25% mana/1m Divine Plea… But I’m unprepared for all my other classes.

That, however, is a whole other post.

Expansions also mean changes in terms of guilds. Changing toons, specs, even changing guilds. Rosters go through insane amounts of changes between expansions.

Last night, I may have had my last raid with the guild I’ve been in since June. We’ve had a hell of a few months, let me tell you. I joined when they were 7/12 HM in ICC25 and now we’re 11/12 ICC25 HM.

This last reset, Thursday, we finally got heroic Sindragosa. It was the messiest kill ever that involved a bubble taunt by the sole remaining tank and only four people were alive at the end. She had enraged. And yet, she died. Finally. That got most of the raiders their heroic Frostwing Halls achievement, towards their Glory of the Icecrown Raider (25) achievement, which is excellent. That’s been their goal for several months and so most of them are one step closer to that drake. Most were just missing Been Waiting a Long Time for This, All You Can Eat and Neck Deep in Vile.

The guild may or may not continue raiding into 4.0.1. I’m personally of the mind that we will not be able to do half the stuff we do now if all healers are as screwed changed as I think we are. Combine that with parry’s nerf (50% mitigation instead of 100% avoidance), (apparently, I still don’t know how to keep up to date on that “tanking thing”…) changes to block (30% mitigation)… I don’t think that getting rid of Chill of the Throne is really going to do enough to compensate. Anyways, it’s possible that I’m wrong and things are not completely borked and we’ll be able to continue raiding. So things are kind of uncertain.

Man, I hate uncertainty…

Anyways, I walked in to the raid last night knowing we had Putricide, LK and Halion up. I walked in there knowing that this could be my last raid with this guild. I have had a LOT of fun with these people. And before 4.0.1 hits, we got to 11/12 ICC 25 HM. It’s not my first time doing these things, but let me tell you something — when we killed Putricide on heroic 25-man for the second time for this guild, it felt fantastic. It was a beautiful kill. 24 people alive (the 25th had the plague and sacrificed himself for us) and some flawless transitions.

It also ensured five more people in the raid got their heroic Plagueworks achievement, including our primary raid leader, who has always been kind and has always listened to my suggestions, even if my suggestions weren’t always implemented. I was so psyched to get this for her that I even did a silly little fist pump when Putricide died tonight and those five people spammed us with their achievements. Even though that was… probably my 7th heroic Putricide kill, it was definitely in my personal top 3 kills. The top was my own first kill, the second was this guild’s first kill and tonight’s kill is just behind those two.

So faced with an ICC instance where we had killed Saurfang, BQL, Putricide and Sindragosa, all on heroic… we had to look at heroic Lich King.

When one of the officers started detailing the strat for P1 and dealing with Shadow Traps, I paused for a moment.

“The person marked will run out and drop it outside of the raid.”

I blinked.

I have spent, oh, about 30ish attempts on heroic Lich King. That’s not a lot of time or energy. It also happened back in May.

But that still didn’t sound right to me. And then I remembered how my last guild did it, how we split up into one melee group and two ranged. Like this (click for a larger version):

So I let the RL and the GM know that I was pretty sure the strat we were about to try wasn’t going to work and why, but told them I wasn’t 100% sure.

Well, wouldn’t you know it, Shadow Trap gets cast and most of the raid goes flying. Hilarious! I wish I’d frapsed it! We lasted 43 seconds. That is less time than the opening speech portion takes. I laughed.

We tried one more attempt on heroic, just for fun, which went a little bit better, before switching it to regular and trying Been Waiting a Long Time For This.

I warned the healers that it was mana-intensive. I even called for an Innervate, which I nearly didn’t get because our bear druid was busy tea-bagging someone who had died. :P (The same thing actually happened to me in my last guild.)

Also a messy kill, but a kill and achievement nonetheless.

On to Ruby Sanctum!

We cleared through fairly easily. And no. The boots did not drop. Which means that Walks and I are stuck with our 245 or 258 Boots of the Courageous or stuck crafting the plate 264 healing boots. Ah, well. Would have been nice to have an upgrade instead of downgrading or staying at the same item level. Killed that dragon 11ish times and still, no 271 plate boots.

Overall, though, a productive night. Got lots of people at least one achievement, got a few people two. Played with heroic Lich King. Cleared Ruby Sanctum.

And through it all, I knew it was a good chance this was the last time I’d ever raid with these people. I knew that soon, it’ll be time for me to lead, to raid with the newly-reformed Apotheosis of Eldre’Thalas.

I’m not going to lie — I’ve enjoyed being a member. No leadership responsibilities, no healing assignments. (Okay, so I took over organizing judgements, but when no one’s judging light and you have five pallies in the raid, someone has to!) (Okay, I also organize who beacons who and who shields who with Walks, but that’s just common courtesy so we don’t always overwrite each other, although Walks consistently does overwrite my damn shield on Sindragosa. ;D)

But I’ve also had to rein in my leadership skills a few times and my poor raid leaders and GM have probably heard enough from me to last them forever! ;) It’s a difficult thing to do, keeping your mouth shut and giving another strategy a chance when you’ve seen another one work flawlessly.

Like I said, though, I’m awfully glad that I got to finish out Wrath with such a great group of people. I’m moving my paladin back to Eldre’Thalas as soon as the guild’s leadership calls it an expansion, basically. That could be as soon as this week or next week or the week before Cataclysm launches.

I may have raided for the last time with these people and honestly, while I won’t miss a couple of them, I’ve had a great time. I feel like I accomplished something by helping them get to 11/12 and a stone’s throw from their drakes. So if this is where we part ways and this is where Madrana goes home… I’m satisfied. Last night was a great way to end raiding, if that is, indeed, the end. Some hilarity on LK, some success with HPP and Been Waiting and a Halion one-shot.

And now, it’s the end of the world as we know it and, though I’ll roll with the punches, I don’t quite feel altogether fine.

Strange mix of new and old

Apologies for not being around much this weekend. Apart from anything else, it’s Thanksgiving weekend here in Canada, so there’s been that to deal with.

I took some Apotheosis guildies to ICC10 on Friday to work on the Lich King. We had fun, but we had some issues with various mechanics, including Valks and Defiles, the few times we dealt with them.

Stupidly, I scheduled a continuation for Sunday night, unaware, at the time, that my parents were inviting guests (ie: people who weren’t family members) to Thanksgiving dinner, which extended dinner from an average 2.5 hour affair to one that lasted 4.5 hours. So my brother and I were very, very, very late for our raid. We scrounged some people up, we waited around for a bit, but, in the end, we got 8 attempts in on him and got him to 59%.

True, we didn’t actually kill a Val’kyr, but we came close! And we did learn to dodge defiles and the tanks SEEMED to be doing well with taunting for Soul Reaper. We even went into transition without a Shambling a few times and had this one BEAUTIFUL attempt where we had nothing but one Raging Spirit half-dead when we ran back in for P2. Gorgeous!

What I learned about organizing and leading this fight:

– Drudge Ghouls help out immensely with the Necrotic Plague bounces and stacks and can help get that high enough to 2-shot a Shambling Horror.

– You can lose a Raging Spirit if you leave them on the collapsing part of the ledge, which can make your life a TON easier. ;)

– Warlocks can actually be out of range of their teleporters. Or, you know, their teleporters can be covered by Defile. I guess the solution here is to stand at range, on top of your teleporter and then you won’t be OOR?

– That bloody enrage on the Shamblings sucks, but I don’t think we lost my brother to a single one. He was stunning them whenever he could, so that was pretty sweet.

– Why the Valks ALWAYS seemed to choose our freaking disc priest to carry away, I do not know. Hilarious, though.

– It feels good to say “Let’s get Football back up, please” again. Battle-rezzing our resident fury warrior was kind of a staple of our BC raids, while we would leave the resident enhancement shaman dead on the floor. ;D

– I’m still super rusty at this thing called “raid leading”. Totally forgot to actually assign healing until after the first wipe, I think it was. I’m looking forward to Cata raiding where I’ll do healing and a brief (stop laughing, it’s possible!) overview and other role leads will deal with other crap!

– Leading a raid that is comprised primarily of friends can still be considered “work”, but it’s fun work.

– Going through the logs of a raid that is comprised primarily of friends, most of whom you know for a fact are great players, can still result in /facepalms. ;)

I need to do a variety of things, including respond to comments here, making sure I have the glyphs I want for tomorrow, given the great chance that 4.0.1 drops, and then maybe I can actually play the game a bit today.

PTR Build 13156 – Quick thoughts.

According to MMO-Champion, holy paladins are getting buffed.

  • Divine Light base healing increased by 10%
  • Flash of Light base healing increased by 10%
  • Holy Light base healing increased by 10%
  • Holy Shock base healing increased by 10%
  • Walk in the Light (Passive) now increases healing by 15%, up from 10%.

So, 10% more base healing to all three of our casted spells, plus Holy Shock (our most-used spell) AND 5% more healing to everything we cast.

There’s nothing wrong with any of this. In fact, for months, I’ve been saying that the Walk in the Light passive we get that increases our healing vs. a prot or ret in healing gear, has been pretty lame at 10%. 15%… well, it’s an improvement, to be sure, and when added to the extra healing we’re now getting on FoL, HL, DL and HS, it’s going to feel like a bit more.

I’m definitely happy about these changes, although since they’re happening on the PTR, I won’t be able to play with them until they make it over to beta. (The beta client is supposedly acting as a PTR client, but mine isn’t working and I’m not installing 13+ more gigs of WoW on my computer.) I imagine this will make us more willing to use some of these casted spells instead of relying on Holy Shock and Word of Glory so very much.

I still think there’s something just very wrong with holy paladin healing right now in the beta. Is it just the change to a three-heal system? I don’t think so. Is it just the overall weakness of our healing, which these changes are trying to alleviate? I don’t think so.

I think there’s something very “wrong” with relying so extensively on Holy Shock and its clone, Word of Glory.

I feel like they’ve taken the paladin and not only turned it upside down, like all other healers (poor freaking druids) but also inside out. FoL is expensive, contrary to what it’s always been. HL is cheap, contrary to what it’s always been. Paladins are suddenly going to be a very mobile healer, contrary to what we’ve always been. We’ve lost some raid utility (JoL, JoW) and we’ve always BEEN the “utility” class for the Alliance.

I’m almost certainly going to play a holy paladin in Cataclysm. Apart from anything else, I KNOW the class and I KNOW the changes.

But it feels to me like we’ve been changed beyond recognition. Paladins in Cataclysm barely resemble paladins when I first started playing, and even those paladins are somewhat removed from how they were at launch.

Anyways. I’m rambling and I should get to sleep. It’s been a long day and tomorrow promises to be even longer.

Weekend Update

(Sadly, I am not as cool as Tina Fey.)

– I’m one Manalicious quest away from Chef.

– On Saturday, I actually HAD the Blacktip Shark IN MY BAGS and used Aspect of the Cheetah to run to the NPC and while clicking on him, heard the sound when he got the Master Angler of Azeroth achievement precisely two seconds before I would have. SAD PANDA.

– ICC10 on Friday went okay, cleared Lower Spire, did Blood Wing (one-shotted Council with me on orbs, if you can imagine!) and went through some hiccups on BQL, but got her down. Tried Dreamwalker, but it didn’t go very well because we were 9 manning it and I was on my shammy for that part.

– I had an absolutely lovely Vent conversation with a blogger I’ve only known about for a couple of months, Oestrus, from The Stories of O. Previously a RL friend of Codi’s, they reconnected with each other in the WoW blogosphere. How awesome is that? It’s pretty awesome. Even more awesome? Oestrus has stuck her priest in Apotheosis to get a feel for us to see if we’re where she wants to be for Cataclysm. She came to ICC10 Part 2 on Sunday night, too.

– Seriously, I HAD THE BLACKTIP SHARK. <flails>

– Beta guilds were wiped, so if you were in my beta version of Apotheosis on Lost Isles, you may want to hit me up on Twitter at some point to get a re-invite.

– ICC10 Part 2. Went better than expected. O joined us on her priest and we promptly wiped on Plague trash. /facepalm. Nice first impression. ;) I think we made up for it, though, when we one-shot Rot, Fester and the good Professor. Dreamwalker was cake and, for the first time ever, I did that fight without healing in the portals. I kited zombies! It was kind of awesome, although I have never wanted to be able to cleanse my own magical debuffs more than right then. Stupid frostbolt volleys. Anyways, then it was on to Sindragosa. Despite some lapses in attention and despite some miscommunication, the Apotheosis INFAMOUS LAST ATTEMPT rule kicked in and we got her down for the first time. (Well, first time on these toons for many of us, anyways.)

– O will fit in beautifully if she decides to stick with us. She’s already on the “I tease Kurn, therefore I am” bandwagon. Things like “Eh on Hands” instead of “Lay on Hands” and “Hey, I need my I’m on a Boot achievement!”… Naturally, the guildies cracked up. :P

– After the raid, Football and X and I went to MC. Football’s after Sulfuron Ingots and the Eye of Sulfuras for Sulfuras, Hand of Ragnaros. I was hoping I’d get my Eye of Divinity for my priest off Domo, and X was along on his warlock until we got to Domo, at which point he got his 72 hunter, in case the Ancient Petrified Leaf dropped. The Eye of Divinity dropped and, after a couple of embarassing wipes on Ragnaros, off I went to the Eastern Plaguelands!

– And finally, as you were perhaps able to tell from the video above, I’ve managed to find a decent video setting for videos! This has some huge implications, particularly when I get a decent rig either later this month or in November.

ICC 25 heroic Putricide and Sindragosa tonight. Fingers crossed for the swift deaths of these two pains in my ass, if only for the hopes of my current guild’s Glory of the Icecrown Raider (25) drakes.

Live Realms Updates

Just a few thoughts flitting about my brain.

1) I got the ZG achievement today with my brother. The funny thing is that we’d both cleared ZG, many moons ago, back probably during the summer of 2006. I’d even cleared it on my hunter, the toon I’d gone with today. Hell, back in the day, I was one of the kiters of the windserpents you kill to poison you, which poisons Hakkar, blah, blah, etc.

Today, my brother and I went in and killed all the aspects plus Gahz’ranka and Mandokir (no Jin’do, though), then did Hakkar. Remarkably easy, sad to say.

I got the Heart of Hakkar and turned it in — had I done this pre-BC, when I was actively running ZG with Fated Heroes, I would have had the achievement on Kurn already. Anyways, it was nice to go in and kill Hakkar again. I can’t remember the last time I did it.

All that rep plus 18 Zandalar Honor Tokens (from bijou and coin turn-ins) and I am 2130 rep from exalted with the Zandalar tribe. I’ve been running ZG for a couple of weeks, farming the Tome of Polymorph Turtle and for mounts and such, but mostly because Kurn deserves to be exalted. Zul’Gurub was my first raid instance (outside of raid groups for dungeons, back in the day) and it was such an amazing sense of accomplishment to have seen my guild progress from taking 3 hours to kill Venoxis to 20-minute Venoxis runs, from wiping on Jek’lik to clearing the instance, including Jin’do.

I’m going to have a proper post about this, soon, but Zul’Gurub deserves better treatment. Zul’Gurub is the reason I started playing this game (that’s a long story, but I’ll explain it in my other post) and it’s being removed for Cataclysm.

ZG is my favourite raid instance, bar none, and is filled with memories of each and every pull and each and every boss. I can take you there and show you where this one warlock always seemed to fall off the bridge on his way to Venoxis. I can take you there and show you how half the raid always seemed to hug the bat riders. I can show you the first bugged fish we ever saw, who actually followed people up on to land and evade bugged while killing us.

So Kurn’s going to finish repping up with those Zandalarian trolls. And I’m glad I finally got the official achievement for an instance I’ve spent so much time in.

2) Somehow, I keep getting roped into doing ICC10 with my brother on the weekends. This whole “DPS” thing is so very strange. I find myself clicking raid frames to try to cleanse people. Actually having to pay attention to what’s happening on the game field, you know, like adds and stuff? Boss health? hahaha, so very, very foreign.

I’ve gotten darn good at dropping snake traps on Putricide, though, and using Disengage in a variety of situations. Juggling disco balls on BPC, well, I’m getting there. ;)

3) New raid lockout system. I like it. I hate 10s and the only reason I’m doing 10s with my brother is because hey, it’s my brother. So I won’t be bitching and moaning about it. We are stuck with the new system in old content for like, a maximum of two months. I understand it means some 10s or 25s are adversely affected and that’s too bad. But I love the new system’s idea. I wouldn’t have implemented it now, were I in charge, but I think it’s fine. <shrug>

4) In terms of live raiding, we nearly 24-manned heroic Putricide until, at 17%, our third tank got DCed. The wheels kind of fell off the bus after that, even after he reconnected a few minutes later. I know I spent most of the rest of the raid laughing my ass off, which is entirely the fault of my GM and my RL. Hope to get heroic Putricide down on Monday and then work on Sindragosa, really. That would be sweet.

Speaking of my current guild, my GM and RL want me to go to the guild meetup in Vegas next year, which would mean my saying to Apotheosis: “Sorry guys, can’t raid for the next few days, I’m going to VEGAS with my OTHER guild!” This still amuses me greatly, but it’s not why they were cracking me up. Seriously, I’m going to miss casting Hammer of Justice on my GM while one of us is MCed on Lady Deathwhisper. I’m going to miss my RL calling the triangle “panties”. I’m going to miss the vast majority of the raiders in this guild, particularly this one gnome mage, who is definitely my second-favourite active mage and in my top five of all-time mages. (Majik, Tandrace, Dar, then probably this mage and then Kylon, I think.)

5) Apotheosis will be opening recruitment soooooon. We’ve already snagged a few people with whom I was at least vaguely acquainted, but keep your eyes peeled for an announcement at our website:

http://www.apotheosis-now.com/

Okay, time to grab a drink and go lead ICC10.

The Weekend of the Slacker

I spent my weekend not doing much in terms of Beta and doing very little in terms of reforming my guild.

I think I logged on to Beta twice. The first time, I got into a Stonecore (regular) run wherein the first boss absolutely ruined us. Well, no, the trash ruined us and THEN the first boss ruined us. Five deaths and I was done. Either I was doing something horribly wrong or the group’s DPS wasn’t capable of downing the boss. Even using Mr. Grumpy Man (my guardian), Holy Radiance, Light of Dawn, keeping beacon up, keeping Judgements of the Pure up, none of it did anything. Yes, I used Lay on Hands, I made great use of WoG and Holy Shock and even sp0t-healed with Flash of Light and made use of Divine Light. And we all still died. I don’t get it. Every time I lose a person, I feel like that was my bad, although it probably wasn’t. I’ve done the Stonecore before. That boss was more annoying, not HARD. Now I’d have to say that, with the group I was with (82-84, then me at 85), that boss was hard. The group broke up. And I didn’t get a chance to heal the other time I was on beta, so… that was beta for you. (Yes, I have 13066 post coming.)

In terms of guild stuff, I was more productive. I snagged us a healing priest who’s relatively new to the game, but is very experienced in Wrath and seems like just the kind of player we’re looking for. The transfer will, I’m sure, be closer to Cataclysm, but it’s nice to know I have a commitment from at least one person to be a healing priest. That gives us, uh, one priest! ;)

On Friday, my brother pestered me to go to ICC10. And basically to lead it. Because he doesn’t know the instance well enough.

So I did. On my hunter.

We started out with 10 guildies, then lost one who wasn’t feeling well after Marrowgar, replacing her with a holy paladin. (Oh God, oh God, so much fail!) We also lost a guildie after Marrowgar due to GF aggro and pulled in someone who was in LFR who actually turned out to be the GM of another guild, a guild some of my old peeps had spent time in during Wrath. Hah. I really need to research the politics of Eldre’Thalas before I do that again.

We did 7 bosses (clearing Plague) without issue. All were one-shots. Everyone got at least one upgrade, which was sweet. The failadin even got Lockjaw. At least they were smart enough to know Lockjaw is good!

It was pretty awesome to one-shot Putricide. I actually got disconnected at the start of P3, but it worked out okay anyways and we got him down. Once again, the key is to have a clean transition to P3 with no adds up. My calls to stop DPS, burn the add and then burn the boss were basically right-on (I probably could have stopped DPS on the boss a little bit later, but anyways) and we trigged the tear gas just before the Gas Cloud would have dropped. Beauty.

We couldn’t do Blood Prince Council, though. Why is this?

The first two attempts were due to my brother dying to Empowered Shadow Lance (he was the Keleseth tank and had been last week, too). It just looks like the Dark Nuclei kept falling off him.

The third attempt, the bear who was tanking Valanar and Taldaram just up and died. Why? Well, it appears that the failadin wasn’t listening to my instructions.

There is one thing that pisses me off beyond all measure when I’m leading a raid or when I’m healing lead. That is people not listening to my instructions. If I tell you to beacon the paladin tank and heal the druid, that is what I expect you to do. I do not want you to beacon the druid and heal the paladin. I do not want you to beacon yourself and heal the raid. I want you to beacon the flippin’ paladin and heal the druid.

The failadin in question beaconed the druid and healed the paladin tank (and themselves). They let beacon fall off. They barely touched the druid for the remainder of the fight, it appears. Their most-used spell was Flash of Light. They did not judge a single time. This is also the paladin who didn’t have pally power AND DID NOT BUFF. I mean, we had to plead with them to buff kings. PLEAD. I basically just said “fuck it” and hit my drums now and again. It’s a team activity. Be an active member of the team or GTFO of my raid.

So we called it after 4 wipes on Blood Prince Council. We tried having the warlock (hi, X!) be the Keleseth tank on the last try, and Empowered Shadow Lance got him since 3 of his 5 Nuclei had fallen off or died.

… okay, I just looked more in-depth at the logs.

The holy paladin pug did not judge even ONCE. NOT ONCE in all my log data. That’s Deathwhisper, Saurfang, Festergut, Rotface, Putricide and 4 attempts at Council.

They used Sacred Shield… twice.

THIS is what is wrong with the players of today. I don’t care if there’s a 30% buff. I don’t care if it’s 10-man normal. If you’re not doing the very basics your class allows you to do (proper buffs, from kings on people in your raid to keeping JotP up and Sacred Shield)… then you have no business being in a raid instance. None whatsoever.

ANYWAYS.

I also did Blackwing Lair a couple of times this weekend. Our very own Football is going for Thunderfury. He has both bindings and we’re now farming him up Elementium Ore, which his pally, my shaman and my brother’s hunter can now all smelt. We cleared the room with the technicians twice and the second time we went all through the instance. Can I just say three things about Blackwing Lair?

1) No way, no how, no chance in hell could Fated Heroes have done Razorgore. Ever. Even if we could have, there is absolutely no way we could have gotten Vael. EVER EVER EVER.

2) The Suppression Room sucks beyond anything else I could have possibly imagined in this game and I cannot express how happy I am that I never had to herd 40 people through that craptastic place.

3) Nefarian is quite large. And I forgot to bring a second bow. Melee huntard ftw!

Having done that, I did manage to turn in my Broodlord’s head quest to the Cenarian Circle over in Silithus. Once Football was like “I need to do BWL” I was like “THERE IS A BWL QUEST. I MUST GRAB IT!” So I did. And I turned it in. And now I can rep grind with the Brood of Nozdormu.

Percent chance of me actually repping up with the Brood: 0.17%.

Honestly, I really do miss the epic quests and epic feel of classic World of Warcraft and getting the Agent of Nozdormu is a part of those huge quest chains. Did you know that in order to get the gates of Ahn’Qiraj open, you had to do a STUPIDLY long quest chain? I knew it was a really long chain, but had no idea how involved it was until a couple of years ago, well after BC had launched. The chain included grinding to exalted with the Brood of Nozdormu — without AQ actually being open. The next time you see your friendly, neighbourhood Scarab Lord, congratulate them on the grind. I still can’t even fathom how long that quest chain was, and I’ve helped a friend of mine on parts of it.

Percent chance of me seriously considering trying to do the Scepter quest chain: 43.2%.

Percent chance of me actually trying to do the Scepter quest chain: 0.17%. (see: grinding rep with Brood)

Percent chance of me considering farming some Silithid Carapace Fragments for money: 62.8%.

Percent chance of me actually farming some Silithid Carapace Fragments for money: 7.3333%.

Anyways. That’s just me being silly. I have too much stuff to do in-game ALREADY. There’s still a retrospective screenshot project I want to do, some old dungeon runs I want to record and narrate, not to mention a requiem for Zul’Gurub. Plus I should probably do another Holy How-To at some point, and then there’s beta stuff.

And on that note, I have a lot to do today, so I leave you all with an admittedly random, yet handy-dandy, “Which Edge of Madness Boss Is It?” calendar:

http://www.hogit.org/eom